8 research outputs found

    Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017

    No full text
    The paper examines the use of technology as a means for the inclusion of Deaf and Hard of Hearing (DHH) students in mainstream K-12 schools, covering the publications of the last decade. A systematic search of databases was carried out to locate theoretical and empirical studies investigating technologies as auxiliary or supporting tools for the inclusion of DHH students. Results are presented in two categories: (1) review/survey or theoretical papers and (2) studies of technology design and evaluation. Based on our findings, there is only preliminary evidence on how technology can support the inclusion of DHH students in mainstream schools. We argue that there is less need for research on technologies specialized on the disability, aiming to accommodate hearing loss, such as technologies to support the acquisition of sign language or speech-to-text translation of the teacher’s talk. There is a major need for technology integration and research on its real-world use and utility, towards the inclusion of all students in the mainstream classroom, serving the needs of both DHH students and the general student population

    Supporting Online and On-Site Digital Diverse Travels

    No full text
    Cultural-heritage research has created a vast amount of information regarding heritage objects and sites. At the same time, recent efforts on the digitization of cultural heritage have provided novel means of documenting tangible cultural resources including digital images, videos, audio testimonies, and 3D reconstructions. Furthermore, ethnographic research is nowadays combined with advanced capturing technologies such as motion capture to record the intangible dimensions of heritage as these are manifested through human expression in dance, heritage crafts, etc. This amount of information is now available and should be used to create novel forms of experiential access to cultural heritage powered by the web and mobile technologies mixed with novel interaction paradigms such as virtual and augmented reality. In this article, a platform is presented that facilitates a cloud-based web application to support location-based narratives on cultural-heritage resources provided through map-based or story-based representation approaches. At the same time, the platform through the power of modern mobile devices can provide these experiences on the move using location-based and image recognition-based augmented reality to facilitate multiple usage contexts. The platform was implemented to support the goal of the project CuRe, in the context of the “Greece-Germany” bilateral collaboration action

    Enhancing accessibility in cultural heritage environments: considerations for social computing

    No full text
    Current technological advancements offer many ways of enhancing disabled peoples’ access to cultural heritage environments. A new generation of social computing technologies and systems is changing the way in which we access cultural heritage, facilitating the inclusion of socially isolated groups of people. Under this perspective, this paper aims to explore the potential impact of social computing systems to enhance peoples’ access to cultural heritage, particularly focusing on deaf and disabled users. By reviewing the current literature on social computing and cultural heritage, the paper first summarizes the related applications and appropriate key technologies; second, it provides examples of innovative approaches to the enhancement of user engagement and interaction through social computing. Moreover, the paper highlights arising issues of privacy, as well as ethical considerations, and presents design principles for ensuring privacy. The study concludes by discussing challenges for inclusive social computing applications in the context of cultural heritage and pointing out areas where future research is needed

    InCulture: A Collaborative Platform for Intangible Cultural Heritage Narratives

    No full text
    Intangible Culture Heritage (ICH) is defined as the collection of oral traditions and expressions such as epics, fairy tales, stories, arts, social practices, rituals and celebrations, events, knowledge, and practices related to nature and the universe, traditional medicine, folk medicine, traditional handcrafts, as well as personal experiences related to important historical events or cultural activities that shaped the historical and local identity. Under the UNESCO Convention for the Safeguarding of the ICH, nations are committed to developing inventories of ICH and working with local communities, groups, and individuals to preserve these traditions. In this paper, a platform is introduced that facilitates the collection of intangible ICH data, the formation of story-based narratives, and their presentation to the public via a web and mobile application, which offers Augmented Reality (AR) experiences. The platform aims to support the formation of user communities sharing common interests and to provide them with the appropriate tools for collecting pieces of ICH. Collected ICH resources and created narratives are modeled using semantic web technologies so that information can be perceived by third-party systems too. Furthermore, towards the dissemination of the platform, a real-world use case took place on the island of Rhodes focusing on the recent history of the island between 1912 and 1948 (WWII). The platform was implemented to support the goals of the project InCulture, funded by the EPAnEK Greek national co-funded operational program “Competitiveness Entrepreneurship and Innovation”

    Design For All for eInclusion.

    No full text
    Design for All (DfA) refers to the design of mainstream products and services to be accessible by as broad a range of users as possible, including older people and people with disabilities. The coordination action ‘DfA@eInclusion’ contributes towards e-Inclusion through fostering Design for All. It extends and enhances previous efforts targeted to the creation of a sound theoretical framework for universal design of ICT
    corecore