48 research outputs found

    COOPERATIVE LEARNING TYPE TEAMS GAMES TOURNAMENT ON RESPIRATORY SYSTEM LESSON TO INCREASE THE STUDENTS LEARNING ACTIVENESS

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    This study aimed to determine implementation of cooperative learning of the Teams Games Tournament type on respiratory system lesson to the students learning activeness of class XI MIPA 2 SMA Negeri 1 Kuta Utara. The type of this research was classroom action research. The dependent research variable was learning activeness using an observation sheet in the form of a questionnaire. The data were analysed using quantitative descriptive data analysis with proportions. The results of this study indicated that in the implementation of the first cycle, the average achievement of student activeness was 63.48%. During the implementation of cycle II, the average student activeness achievement increased by 19.41% from cycle I to 82.89%. In cycle II, 38 students got very active and 7 students got active. Thus, it could be interpreted that applying the cooperative learning model of the Teams Games Tournament (TGT) type could increase student learning activeness in class XI MIPA 2 SMA Negeri 1 Kuta Utara especially on respiratory system lesson

    Determinasi Konsep Diri dan Ketahanmalangan (Adversity Quotient) terhadap Kreativitas Mahasiswa Jurusan S1 Pendidikan Matematika IKIP PGRI Bali: Determination of Self-Concept and Adversity Quotient on Student Creativity in S1 Mathematics Education Department IKIP PGRI Bali

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    This study aims to determine: (1) determinate on the self concept of creativity undergraduate students education of mathematic Departement, (2) determinate on the adversity quotientof creativity undergraduate student seducation of mathematic Departement, and (3) determinate on the self conceptand adversity quotientof creativity undergraduate students education of mathematic Departement. This study is a correlational study. The research was conducted at undergraduate degree education of mathematic Departement IKIP PGRI Bali. The sample in this study as many as 75 people, sampling is done using strata random sampling technique. Methods of data collection in the form of tests andquestionnaires using a Likert scale. Methods of data analysis used was multiple regression. The results showed that (1) the self concept contribute of creativity undergraduate students education of mathematic Departement(r =0.77, p <0.05 andt=16,11, p <0.05), (2) the adversity quotientcontributes of creativity undergraduate students education of mathematic Departement(r =0.60, p <0.05 andt=8.00, p <0.05)), (3) the self conceptand adversity quotient contributes of creativity undergraduate students education of mathematic Departement(r =0.76, p <0.05 andF=48,49, p <0.05) as well as having effective contribution by 58%

    COOPERATIVE LEARNING TYPE TEAMS GAMES TOURNAMENT ON RESPIRATORY SYSTEM LESSON TO INCREASE THE STUDENTS LEARNING ACTIVENESS

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    This study aimed to determine implementation of cooperative learning of the Teams Games Tournament type on respiratory system lesson to the students learning activeness of class XI MIPA 2 SMA Negeri 1 Kuta Utara. The type of this research was classroom action research. The dependent research variable was learning activeness using an observation sheet in the form of a questionnaire. The data were analysed using quantitative descriptive data analysis with proportions. The results of this study indicated that in the implementation of the first cycle, the average achievement of student activeness was 63.48%. During the implementation of cycle II, the average student activeness achievement increased by 19.41% from cycle I to 82.89%. In cycle II, 38 students got very active and 7 students got active. Thus, it could be interpreted that applying the cooperative learning model of the Teams Games Tournament (TGT) type could increase student learning activeness in class XI MIPA 2 SMA Negeri 1 Kuta Utara especially on respiratory system lesson

    Pemetaan Area Berisiko Persampahan di Kota Cimahi Berdasarkan Pedoman Strategi Sanitasi Kabupaten/ Kota 2018

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    Kota Cimahi merupakan salah satu kota di Jawa Barat yang masih menghadapi permasalahan persampahan, seperti terbatasnya penerapan kegiatan pemilahan sampah, terbatasnya jumlah Tempat Penampungan Sementara (TPS), terjadi pembuangan sampah secara sembarangan ke sungai, terdapat penanganan sampah dengan cara dibakar dan ditimbun, dan lain-lain. Dalam menindaklanjuti berbagai permasalahan sampah tersebut serta mencapai target 30% pengurangan sampah yang ditentukan oleh Kebijakan Strategis Nasional (Jakstranas), maka diperlukan suatu instrumen yang mampu menganalisis area berisiko berdasarkan tingkat risiko persampahan per kelurahan di Kota Cimahi. Area berisiko tersebut digambarkan dalam bentuk peta dengan mengacu pada pedoman Strategi Sanitasi Kabupanen/Kota (SSK) 2018. Area berisiko dinilai melalui skor 1 s.d. 4 secara berturut-turut untuk risiko sangat rendah, rendah, tinggi, dan sangat tinggi. Skor tersebut diperoleh dengan mengalikan parameter Impact dan parameter Exposure. Hasil penelitian ini menunjukkan terdapat tiga kelurahan dengan risiko persampahan sangat tinggi, yaitu Kelurahan Cibeureum, Setiamanah, dan Padasuka serta satu kelurahan dengan risiko persampahan tinggi, yaitu Kelurahan Melong. Penambahan jumlah unit pengolahan direkomendasikan di beberapa kelurahan sehingga terjadi Perubahan skor area berisiko
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