33 research outputs found

    Asymmetric first-price auctions with uniform distributions: analytic solutions to the general case

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    While auction research, including asymmetric auctions, has grown significantly in recent years, there is still little analytical solutions of first-price auctions outside the symmetric case. Even in the uniform case, Griesmer et al. (1967) and Plum (1992) find solutions only to the case where the lower bounds of the two distributions are the same. We present the general analytical solutions to asymmetric auctions in the uniform case for two bidders, both with and without a minimum bid. We show that our solution is consistent with the previously known solutions of auctions with uniform distributions. Several interesting examples are presented including a class where the two bid functions are linear. We hope this result improves our understanding of auctions and provides a useful tool for future research in auctions

    Welfare-maximizing assignment of agents to hierarchical positions

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    © 2015 Elsevier B.V. We allocate agents to three kinds of hierarchical positions: top, medium, and low. No monetary transfers are allowed. We solve for the incentive-compatible (IC) mechanisms that maximize a family of weighted social welfares that includes utilitarian and Rawlsian welfares. When the market is tough (all agents bear positive risk of obtaining a low position in any IC and feasible mechanism), then the pseudomarket mechanism with equal budgets (PM) and the Boston mechanism without priorities (BM) yield identical assignments which are always optimal. Otherwise, when the market is mild, PM and BM differ and each one implements the optimal rule under different assumptions on the curvature of virtual valuations. We also establish that both BM and PM mechanisms guarantee IC Pareto-optimal assignments for a domain of preference distributions satisfying weak assumptions

    Expertise in online markets

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    © 2016 INFORMS. We examine the effect of the presence of expert buyers on other buyers, the platform, and the sellers in online markets. We model buyer expertise as the ability to accurately predict the quality, or condition, of an item, modeled as its common value. We show that nonexperts may bid more aggressively, even above their expected valuation, to compensate for their lack of information. As a consequence, we obtain two interesting implications. First, auctions with a "hard close" may generate higher revenue than those with a "soft close." Second, contrary to the linkage principle, an auction platform may obtain a higher revenue by hiding the item's common-value information from the buyers. We also consider markets where both auctions and posted prices are available and show that the presence of experts allows the sellers of high-quality items to signal their quality by choosing to sell via auctions

    The Banzhaf value in the presence of externalities

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    We propose two generalizations of the Banzhaf value for partition function form games. In both cases our approach is based on probability distributions over the set of coalition structures that may arise for any given set of players. First, we introduce a family of values, one for each collection of these latter probability distributions, defined as the Banzhaf value of a coalitional game obtained as the expectation taken according to the given probability distributions of the original partition function form game. For each value of the family we provide two characterization results within the set of all partition function form games. Both results rely on a property of neutrality with respect to the amalgamation of players. Second, we propose another family of values that differ from the previous ones in that the latter values take into account only the information about the most likely coalition structure that may arise according to the given probability distributions. Each value of the second family is also characterized in two results by means of a collusion neutrality property. Unlike the characterizations of the first approach, these characterizations can be restricted to the set of simple games in partition function form
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