147 research outputs found
Smoothness for Simultaneous Composition of Mechanisms with Admission
We study social welfare of learning outcomes in mechanisms with admission. In
our repeated game there are bidders and mechanisms, and in each round
each mechanism is available for each bidder only with a certain probability.
Our scenario is an elementary case of simple mechanism design with incomplete
information, where availabilities are bidder types. It captures natural
applications in online markets with limited supply and can be used to model
access of unreliable channels in wireless networks.
If mechanisms satisfy a smoothness guarantee, existing results show that
learning outcomes recover a significant fraction of the optimal social welfare.
These approaches, however, have serious drawbacks in terms of plausibility and
computational complexity. Also, the guarantees apply only when availabilities
are stochastically independent among bidders.
In contrast, we propose an alternative approach where each bidder uses a
single no-regret learning algorithm and applies it in all rounds. This results
in what we call availability-oblivious coarse correlated equilibria. It
exponentially decreases the learning burden, simplifies implementation (e.g.,
as a method for channel access in wireless devices), and thereby addresses some
of the concerns about Bayes-Nash equilibria and learning outcomes in Bayesian
settings. Our main results are general composition theorems for smooth
mechanisms when valuation functions of bidders are lattice-submodular. They
rely on an interesting connection to the notion of correlation gap of
submodular functions over product lattices.Comment: Full version of WINE 2016 pape
Outsourcing Adjudication to Strategic Jurors
We study a scenario where an adjudication task (e.g., the resolution of a
binary dispute) is outsourced to a set of agents who are appointed as jurors.
This scenario is particularly relevant in a Web3 environment, where no
verification of the adjudication outcome is possible, and the appointed agents
are, in principle, indifferent to the final verdict. We consider simple
adjudication mechanisms that use (1) majority voting to decide the final
verdict and (2) a payment function to reward the agents with the majority vote
and possibly punish the ones in the minority. Agents interact with such a
mechanism strategically: they exert some effort to understand how to properly
judge the dispute and cast a yes/no vote that depends on this understanding and
on information they have about the rest of the votes. Eventually, they vote so
that their utility (i.e., their payment from the mechanism minus the cost due
to their effort) is maximized. Under reasonable assumptions about how an
agent's effort is related to her understanding of the dispute, we show that
appropriate payment functions can be used to recover the correct adjudication
outcome with high probability. Our findings follow from a detailed analysis of
the induced strategic game and make use of both theoretical arguments and
simulation experiments
Near-optimal Asymmetric Binary Matrix Partitions
We study the asymmetric binary matrix partition problem that was recently introduced by Alon et al. (WINE 2013) to model the impact of asymmetric information on the revenue of the seller in take-it-or-leave-it sales. Instances of the problem consist of an binary matrix and a probability distribution over its columns. A partition scheme consists of a partition for each row of . The partition acts as a smoothing operator on row that distributes the expected value of each partition subset proportionally to all its entries. Given a scheme that induces a smooth matrix , the partition value is the expected maximum column entry of . The objective is to find a partition scheme such that the resulting partition value is maximized. We present a -approximation algorithm for the case where the probability distribution is uniform and a -approximation algorithm for non-uniform distributions, significantly improving results of Alon et al. Although our first algorithm is combinatorial (and very simple), the analysis is based on linear programming and duality arguments. In our second result we exploit a nice relation of the problem to submodular welfare maximization
On Linear Congestion Games with Altruistic Social Context
We study the issues of existence and inefficiency of pure Nash equilibria in
linear congestion games with altruistic social context, in the spirit of the
model recently proposed by de Keijzer {\em et al.} \cite{DSAB13}. In such a
framework, given a real matrix specifying a particular
social context, each player aims at optimizing a linear combination of the
payoffs of all the players in the game, where, for each player , the
multiplicative coefficient is given by the value . We give a broad
characterization of the social contexts for which pure Nash equilibria are
always guaranteed to exist and provide tight or almost tight bounds on their
prices of anarchy and stability. In some of the considered cases, our
achievements either improve or extend results previously known in the
literature
Near-optimal asymmetric binary matrix partitions
We study the asymmetric binary matrix partition problem that was recently
introduced by Alon et al. (WINE 2013) to model the impact of asymmetric
information on the revenue of the seller in take-it-or-leave-it sales.
Instances of the problem consist of an binary matrix and a
probability distribution over its columns. A partition scheme
consists of a partition for each row of . The partition acts
as a smoothing operator on row that distributes the expected value of each
partition subset proportionally to all its entries. Given a scheme that
induces a smooth matrix , the partition value is the expected maximum
column entry of . The objective is to find a partition scheme such that
the resulting partition value is maximized. We present a -approximation
algorithm for the case where the probability distribution is uniform and a
-approximation algorithm for non-uniform distributions, significantly
improving results of Alon et al. Although our first algorithm is combinatorial
(and very simple), the analysis is based on linear programming and duality
arguments. In our second result we exploit a nice relation of the problem to
submodular welfare maximization.Comment: 17 page
Fairly Allocating Contiguous Blocks of Indivisible Items
In this paper, we study the classic problem of fairly allocating indivisible
items with the extra feature that the items lie on a line. Our goal is to find
a fair allocation that is contiguous, meaning that the bundle of each agent
forms a contiguous block on the line. While allocations satisfying the
classical fairness notions of proportionality, envy-freeness, and equitability
are not guaranteed to exist even without the contiguity requirement, we show
the existence of contiguous allocations satisfying approximate versions of
these notions that do not degrade as the number of agents or items increases.
We also study the efficiency loss of contiguous allocations due to fairness
constraints.Comment: Appears in the 10th International Symposium on Algorithmic Game
Theory (SAGT), 201
Truthful Mechanisms for Matching and Clustering in an Ordinal World
We study truthful mechanisms for matching and related problems in a partial
information setting, where the agents' true utilities are hidden, and the
algorithm only has access to ordinal preference information. Our model is
motivated by the fact that in many settings, agents cannot express the
numerical values of their utility for different outcomes, but are still able to
rank the outcomes in their order of preference. Specifically, we study problems
where the ground truth exists in the form of a weighted graph of agent
utilities, but the algorithm can only elicit the agents' private information in
the form of a preference ordering for each agent induced by the underlying
weights. Against this backdrop, we design truthful algorithms to approximate
the true optimum solution with respect to the hidden weights. Our techniques
yield universally truthful algorithms for a number of graph problems: a
1.76-approximation algorithm for Max-Weight Matching, 2-approximation algorithm
for Max k-matching, a 6-approximation algorithm for Densest k-subgraph, and a
2-approximation algorithm for Max Traveling Salesman as long as the hidden
weights constitute a metric. We also provide improved approximation algorithms
for such problems when the agents are not able to lie about their preferences.
Our results are the first non-trivial truthful approximation algorithms for
these problems, and indicate that in many situations, we can design robust
algorithms even when the agents may lie and only provide ordinal information
instead of precise utilities.Comment: To appear in the Proceedings of WINE 201
Near-Optimal Asymmetric Binary Matrix Partitions
We study the asymmetric binary matrix partition problem that was recently introduced by Alon et al. (Proceedings of the 9th Conference on Web and Internet Economics (WINE), pp 1–14, 2013). Instances of the problem consist of an n× m binary matrix A and a probability distribution over its columns. A partition schemeB= (B1, … , Bn) consists of a partition Bifor each row i of A. The partition Biacts as a smoothing operator on row i that distributes the expected value of each partition subset proportionally to all its entries. Given a scheme B that induces a smooth matrix AB, the partition value is the expected maximum column entry of AB. The objective is to find a partition scheme such that the resulting partition value is maximized. We present a 9/10-approximation algorithm for the case where the probability distribution is uniform and a (1 - 1 / e) -approximation algorithm for non-uniform distributions, significantly improving results of Alon et al. Although our first algorithm is combinatorial (and very simple), the analysis is based on linear programming and duality arguments. In our second result we exploit a nice relation of the problem to submodular welfare maximization
Efficient Equilibria in Polymatrix Coordination Games
We consider polymatrix coordination games with individual preferences where
every player corresponds to a node in a graph who plays with each neighbor a
separate bimatrix game with non-negative symmetric payoffs. In this paper, we
study -approximate -equilibria of these games, i.e., outcomes where
no group of at most players can deviate such that each member increases his
payoff by at least a factor . We prove that for these
games have the finite coalitional improvement property (and thus
-approximate -equilibria exist), while for this
property does not hold. Further, we derive an almost tight bound of
on the price of anarchy, where is the number of
players; in particular, it scales from unbounded for pure Nash equilibria ( to for strong equilibria (). We also settle the complexity
of several problems related to the verification and existence of these
equilibria. Finally, we investigate natural means to reduce the inefficiency of
Nash equilibria. Most promisingly, we show that by fixing the strategies of
players the price of anarchy can be reduced to (and this bound is tight)
Truthful Facility Assignment with Resource Augmentation: An Exact Analysis of Serial Dictatorship
We study the truthful facility assignment problem, where a set of agents with
private most-preferred points on a metric space are assigned to facilities that
lie on the metric space, under capacity constraints on the facilities. The goal
is to produce such an assignment that minimizes the social cost, i.e., the
total distance between the most-preferred points of the agents and their
corresponding facilities in the assignment, under the constraint of
truthfulness, which ensures that agents do not misreport their most-preferred
points.
We propose a resource augmentation framework, where a truthful mechanism is
evaluated by its worst-case performance on an instance with enhanced facility
capacities against the optimal mechanism on the same instance with the original
capacities. We study a very well-known mechanism, Serial Dictatorship, and
provide an exact analysis of its performance. Although Serial Dictatorship is a
purely combinatorial mechanism, our analysis uses linear programming; a linear
program expresses its greedy nature as well as the structure of the input, and
finds the input instance that enforces the mechanism have its worst-case
performance. Bounding the objective of the linear program using duality
arguments allows us to compute tight bounds on the approximation ratio. Among
other results, we prove that Serial Dictatorship has approximation ratio
when the capacities are multiplied by any integer . Our
results suggest that even a limited augmentation of the resources can have
wondrous effects on the performance of the mechanism and in particular, the
approximation ratio goes to 1 as the augmentation factor becomes large. We
complement our results with bounds on the approximation ratio of Random Serial
Dictatorship, the randomized version of Serial Dictatorship, when there is no
resource augmentation
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