51 research outputs found

    Ergonomics and sustainability: Towards and embrace of complexity and emergence

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    Technology offers a promising route to a sustainable future, and ergonomics can serve a vital role. The argument of this article is that the lasting success of sustainability initiatives in ergonomics hinges on an examination of ergonomics' own epistemology and ethics. The epistemology of ergonomics is fundamentally empiricist and positivist. This places practical constraints on its ability to address important issues such as sustainability, emergence and complexity. The implicit ethical position of ergonomics is one of neutrality, and its positivist epistemology generally puts value-laden questions outside the parameters of what it sees as scientific practice. We argue, by contrast, that a discipline that deals with both technology and human beings cannot avoid engaging with questions of complexity and emergence and seeking innovative ways of addressing these issues.No Full Tex

    Designing Intuitive Multi-touch 3D Navigation Techniques

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    Abstract. Multi-touch displays have become commonplace over recent years. Numerous applications take advantage of this to support interactions that build on users ' knowledge and correspond to daily practices within the real world. 3D applications are also becoming more common on these platforms, but the multitouch techniques for 3D operations often lag behind 2D ones in terms of intuitiveness and ease of use. Intuitive navigation techniques are particularly needed to make multi-touch 3D applications more useful, and systematic approaches are direly needed to inform their design: existing techniques are still too often designed in ad-hoc ways. In this paper, we propose a methodology based on cognitive principles to address this problem. The methodology combines standard user-centered design practices with optical flow analysis to determine the mappings between navigation controls and multi-touch input. It was used to design the navigation technique of a specific application. This technique proved to be more efficient and preferred by users when compared to existing ones, which provides a first validation of the approach

    A Comparison between Spoken Queries and Menu-based Interfaces for In-Car Digital Music Selection

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    Distracted driving is a significant issue for our society today, and yet information technologies, including growing digital music collections, continue to be introduced into the automobile. This paper describes work concerning methods designed to lessen cognitive load and distracting visual demands on drivers as they go about the task of searching for and listening to digital music. The existing commerical paradigms for retrieval - graphical or spoken menu traversal, and text-based search - are unsatisfactory when cognitive resources are limited and keyboards are unavailable

    Augmenting and assisting model elicitation tasks with 3D virtual world context metadata

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    Accurate process model elicitation continues to be a time consuming task, requiring skill on the part of the interviewer to extract explicit and tacit process information from the interviewee. Many errors occur in this elicitation stage that would be avoided by better activity recall, more consistent specification methods and greater engagement in the elicitation process by interviewees. Theories of situated cognition indicate that interactive 3D representations of real work environments engage and prime the cognitive state of the viewer. In this paper, our major contribution is to augment a previous process elicitation methodology with virtual world context metadata, drawn from a 3D simulation of the workplace. We present a conceptual and formal approach for representing this contextual metadata, integrated into a process similarity measure that provides hints for the business analyst to use in later modelling steps. Finally, we conclude with examples from two use cases to illustrate the potential abilities of this approach
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