286 research outputs found

    Estimating Mixture of Gaussian Processes by Kernel Smoothing

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    When functional data are not homogenous, for example, when there are multiple classes of functional curves in the dataset, traditional estimation methods may fail. In this article, we propose a new estimation procedure for the mixture of Gaussian processes, to incorporate both functional and inhomogenous properties of the data. Our method can be viewed as a natural extension of high-dimensional normal mixtures. However, the key difference is that smoothed structures are imposed for both the mean and covariance functions. The model is shown to be identifiable, and can be estimated efficiently by a combination of the ideas from expectation-maximization (EM) algorithm, kernel regression, and functional principal component analysis. Our methodology is empirically justified by Monte Carlo simulations and illustrated by an analysis of a supermarket dataset

    IVF Development and Analysis of Neonatal Conditions

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    This paper rst discusses the developmental origin of IVF (In vitro fertilization) and analyzes the four generations of IVF technology in detail. Then, combined with its own work experience, it discusses the neonatal situation of IVF, in order to improve reference for other medical staff

    Revisiting Stereo Triangulation in UAV Distance Estimation

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    Distance estimation plays an important role for path planning and collision avoidance of swarm UAVs. However, the lack of annotated data seriously hinders the related studies. In this work, we build and present a UAVDE dataset for UAV distance estimation, in which distance between two UAVs is obtained by UWB sensors. During experiments, we surprisingly observe that the stereo triangulation cannot stand for UAV scenes. The core reason is the position deviation issue due to long shooting distance and camera vibration, which is common in UAV scenes. To tackle this issue, we propose a novel position correction module, which can directly predict the offset between the observed positions and the actual ones and then perform compensation in stereo triangulation calculation. Besides, to further boost performance on hard samples, we propose a dynamic iterative correction mechanism, which is composed of multiple stacked PCMs and a gating mechanism to adaptively determine whether further correction is required according to the difficulty of data samples. We conduct extensive experiments on UAVDE, and our method can achieve a significant performance improvement over a strong baseline (by reducing the relative difference from 49.4% to 9.8%), which demonstrates its effectiveness and superiority. The code and dataset are available at https://github.com/duanyuan13/PCM.Comment: This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessibl

    A Generic Multi-Player Transformation Algorithm for Solving Large-Scale Zero-Sum Extensive-Form Adversarial Team Games

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    Many recent practical and theoretical breakthroughs focus on adversarial team multi-player games (ATMGs) in ex ante correlation scenarios. In this setting, team members are allowed to coordinate their strategies only before the game starts. Although there existing algorithms for solving extensive-form ATMGs, the size of the game tree generated by the previous algorithms grows exponentially with the number of players. Therefore, how to deal with large-scale zero-sum extensive-form ATMGs problems close to the real world is still a significant challenge. In this paper, we propose a generic multi-player transformation algorithm, which can transform any multi-player game tree satisfying the definition of AMTGs into a 2-player game tree, such that finding a team-maxmin equilibrium with correlation (TMECor) in large-scale ATMGs can be transformed into solving NE in 2-player games. To achieve this goal, we first introduce a new structure named private information pre-branch, which consists of a temporary chance node and coordinator nodes and aims to make decisions for all potential private information on behalf of the team members. We also show theoretically that NE in the transformed 2-player game is equivalent TMECor in the original multi-player game. This work significantly reduces the growth of action space and nodes from exponential to constant level. This enables our work to outperform all the previous state-of-the-art algorithms in finding a TMECor, with 182.89, 168.47, 694.44, and 233.98 significant improvements in the different Kuhn Poker and Leduc Poker cases (21K3, 21K4, 21K6 and 21L33). In addition, this work first practically solves the ATMGs in a 5-player case which cannot be conducted by existing algorithms.Comment: 9 pages, 5 figures, NIPS 202
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