7 research outputs found

    High-dimensional Objective-based Data Farming

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    In objective-based data farming, decision variables of the Red Team are evolved using evolutionary algorithms such that a series of rigorous Red Team strategies can be generated to assess the Blue Team\u27s operational tactics. Typically, less than 10 decision variables (out of 1000+) are selected by subject matter experts (SMEs) based on their past experience and intuition. While this approach can significantly improve the computing efficiency of the data farming process, it limits the chance of discovering “surprises” and moreover, data farming may be used only to verify SMEs\u27 assumptions. A straightforward solution is simply to evolve all Red Team parameters without any SME involvement. This modification significantly increases the search space and therefore we refer to it as high-dimensional objective-based data farming (HD-OBDF). The potential benefits of HD-OBDF include: possible better performance and information about more important decision variables. In this paper, several state-of-the-art multi-objective evolutionary algorithms are applied in HD-OBDF to assess their suitability in terms of convergence speed and Pareto efficiency. Following that, we propose two approaches to identify dominant/key evolvable parameters in HD-OBDF - decision variable coverage and diversity spread

    Autonomous Bee Colony Optimization for Multi-objective Function

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    An Autonomous Bee Colony Optimization (A-BCO) algorithm for solving multi-objective numerical problems is proposed. In contrast with previous Bee Colony algorithms, A-BCO utilizes a diversity-based performance metric to dynamically assess the archive set. This assessment is employed to adapt the bee colony structures and flying patterns. This self-adaptation feature is introduced to optimize the balance between exploration and exploitation during the search process. Moreover, the total number of search iterations is also determined/optimized by A-BCO, according to user pre-specified conditions, during the search process. We evaluate A-BCO upon numerical benchmark problems and the experimental results demonstrate the effectiveness and robustness of the proposed algorithm when compared with the Non-dominated Sorting Genetic Algorithm II and the latest Multi-objective Bee Colony Algorithm proposed to date

    Artificial and computational intelligence for games on mobile platforms

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    In this chapter, we consider the possibilities of creating new and innovative games that are targeted for mobile devices, such as smart phones and tablets, and that showcase AI (Artificial Intelligence) and CI (Computational Intelligence) approaches. Such games might take advantage of the sensors and facilities that are not available on other platforms, or might simply rely on the “app culture” to facilitate getting the games into users’ hands. While these games might be profitable in themselves, our focus is on the benefits and challenges of developing AI and CI games for mobile devices
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