9 research outputs found

    Creació procedural d'edificis

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    [CATALÀ] En aquest projecte s'explora un mètode de generació procedural basat en regles, amb l'objectiu de generar models tridimensionals d'edificis, automàticament a partir d'un conjunt de regles definides per l'usuari.[ANGLÈS] The aim of this project, is to explore a procedural generation method based on rules, in order to generate three-dimensional models of buildings, automatically just from reading a set of rules defined by the user

    Physically-based rendering of human skin

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    This thesis explores a set of screen space physically-based subsurface scattering algorithms in order to improve the rendering of scanned human faces. Moreover, it presents extensions and introduces some PBR strategies to produce high quality renders. Finally, the implemented methods are evaluated

    Physically-based rendering of human skin

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    This thesis explores a set of screen space physically-based subsurface scattering algorithms in order to improve the rendering of scanned human faces. Moreover, it presents extensions and introduces some PBR strategies to produce high quality renders. Finally, the implemented methods are evaluated

    Creació procedural d'edificis

    No full text
    [CATALÀ] En aquest projecte s'explora un mètode de generació procedural basat en regles, amb l'objectiu de generar models tridimensionals d'edificis, automàticament a partir d'un conjunt de regles definides per l'usuari.[ANGLÈS] The aim of this project, is to explore a procedural generation method based on rules, in order to generate three-dimensional models of buildings, automatically just from reading a set of rules defined by the user

    Physically-based rendering of human skin

    No full text
    This thesis explores a set of screen space physically-based subsurface scattering algorithms in order to improve the rendering of scanned human faces. Moreover, it presents extensions and introduces some PBR strategies to produce high quality renders. Finally, the implemented methods are evaluated

    Creació procedural d'edificis

    No full text
    [CATALÀ] En aquest projecte s'explora un mètode de generació procedural basat en regles, amb l'objectiu de generar models tridimensionals d'edificis, automàticament a partir d'un conjunt de regles definides per l'usuari.[ANGLÈS] The aim of this project, is to explore a procedural generation method based on rules, in order to generate three-dimensional models of buildings, automatically just from reading a set of rules defined by the user

    Optimized skin rendering for scanned models

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    Skin is one of the most difficult materials to reproduce in computer graphics, mainly due to two major factors: First, the complexity of the light interactions happening at the subsurface layers of skin, and second, the high sensitivity of our perceptual system to the artificial imperfections commonly appearing in synthetic skin models. Many current approaches mix physically-based algorithms with image-based improvements to achieve realistic skin rendering in realtime. Unfortunately, those algorithms still suffer from artifacts such as halos or incorrect diffusion. Some of these artifacts (e.g. incorrect diffusion) are especially noticeable if the models have not been previously segmented. In this paper we present some extensions to the Separable Subsurface Scattering (SSSS) framework that reduce those artifacts while still maintaining a high framerate. The result is an improved algorithm that achieves high quality rendering for models directly obtained from scanners, not requiring further processing.Peer Reviewe

    Erratum to: Guidelines for the use and interpretation of assays for monitoring autophagy (3rd edition) (Autophagy, 12, 1, 1-222, 10.1080/15548627.2015.1100356

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    Guidelines for the use and interpretation of assays for monitoring autophagy (3rd edition)

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