215 research outputs found

    Can broken trust be repaired? : a social and neuropsychological perspective

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    An exploration of the motivational basis of take-some and give-some games

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    Surprisingly little research has investigated the particular motives that underlie choice behavior in social dilemma situations. The main aim of the present research was to ask whether behavior in take-some games (such as the multiple-person Commons Dilemma Game and the two-person Bandit Game) and give-some games (such as the multiple-person Public Goods Dilemma Game and the two-person Dictator Game) is differently affected by proself and prosocial motives. Two experimental studies were conducted. Our first experiment used a trait-based assessment of the motives, whereas in our second experiment the motives were measured as state variables. The results of both experiments revealed that proself and prosocial motives did not explain much difference between taking and giving when comparing the Commons Dilemma Game and the Public Goods Dilemma Game. Yet, our second experiment revealed that these motives did differentiate choices in the Bandit Game and the Dictator Game. More specifically, prosocial motives are more strongly related to giving behavior in the Dictator Game than to taking behavior in the Bandit Game. As such, it can be concluded that in dyadic games (but not in multiple-person games) prosocial motives (but not proself motives) predict choice behavior in a game-specific way

    Bullying at work: the relation with physical health complaints and the influence of social support

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    Bullying at work: The relation with physical health complaints and the influence of social support Tessa Haesevoets, Francine Dehue & Mieneke Pouwelse, Gedrag & Organisatie, volume 25, November 2012, nr. 4, pp. 367-399. This survey among Belgian employees (N = 497) investigated, starting from the Michigan Stress Model, the relationships among the amount of and satisfaction with social support, being bullied in the workplace, and physical health complaints. Hierarchical regression analyses confirmed that both person-related and work-related bullying influenced perceived health of victimized employees negatively. There was some evidence for a moderation effect of satisfaction with social support: victims of work-related bullying, who experienced a lack of social support from colleagues, reported more health problems. In addition, it was found that satisfaction with received social support from supervisors affected the relationship between being bullied and health complaints indirectly (i.e., mediation). No effects were found for the amount of received support. These results emphasize the need for future studies investigating the influence of satisfaction with received social support on victimized employees

    Affine-Invariant Triangulation of Spatio-Temporal Data with an Application to Image Retrieval

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    In the geometric data model for spatio-temporal data, introduced by Chomicki and Revesz , spatio-temporal data are modelled as a finite collection of triangles that are transformed by time-dependent affinities of the plane. To facilitate querying and animation of spatio-temporal data, we present a normal form for data in the geometric data model. We propose an algorithm for constructing this normal form via a spatio-temporal triangulation of geometric data objects. This triangulation algorithm generates new geometric data objects that partition the given objects both in space and in time. A particular property of the proposed partition is that it is invariant under time-dependent affine transformations, and hence independent of the particular choice of coordinate system used to describe the spatio-temporal data in. We can show that our algorithm works correctly and has a polynomial time complexity (of reasonably low degree in the number of input triangles and the maximal degree of the polynomial functions that describe the transformation functions). We also discuss several possible applications of this spatio-temporal triangulation. The application of our affine-invariant spatial triangulation method to image indexing and retrieval is discussed and an experimental evaluation is given in the context of bird images

    Improving the measurement of prosociality through aggregation of game behavior

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    Prior research has found that people's choices in economic games are often only modestly related to their prosocial personality traits and to mundane prosocial behaviors. The present article reviews the recent literature showing that the strength of these relationships depends on the level of aggregation. Specifically, we demonstrate an increase in behavioral consistency after horizontal aggregation (across multiple game types), vertical aggregation (across multiple game variants), and a combination thereof. Moreover, we show that aggregation increases the magnitude of the relationships of game behavior with prosocial personality and mundane prosocial behavior. These findings illustrate that economic games can genuinely capture a core facet of human prosociality - but that their capacity for doing so is greater when multiple game behaviors are considered
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