813 research outputs found

    Dutch and Victorian approaches to land appraisal

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    Stiboka onderzoe

    Interaction of an Eulerian flue gas plume with wind turbines

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    The reduced availability of sites with the requisite wind resource, planning permission and public acceptance for the placement of wind turbines poses a significant challenge to future expansion of the wind energy industry. Developers increasingly wish to site large turbines in close proximity to industrial plants, but there is uncertainty amongst environmental protection agencies on how best to measure and regulate the impact that wind turbines may have on the dispersion of the gases that are often emitted into the atmosphere from such plants. Several simplified wind turbine-flue stack configurations have been simulated using the Vorticity Transport Model. This model provides a high-fidelity representation of the vortical flow structure within both the wind turbine wake and the plume, and is able to capture the re-direction and dispersion of the plume that occurs due to interaction with the wind turbine. The impingement of the plume on the wind turbine is shown to disrupt the wake structure downwind of the wind turbine, and may induce additional unsteady loading on the turbine rotor. The velocity deficit downwind of the wind turbine influences the rate at which the plume propagates downwind, and results in an increase in the concentration of plume material (which may include pollutant gas and particulates) around the wind turbine. This localized increase in plume concentration is shown to be sensitive to the thrust coefficient at which the wind turbine is operated. The results presented in this paper show that environmental protection agencies are justified in their concerns regarding the placement of wind turbines near to industrial plants, and suggests strongly that the interaction between wind turbines and gas plumes should be investigated further

    Description of an 8 MW reference wind turbine

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    An 8 MW wind turbine is described in terms of mass distribution, dimensions, power curve, thrust curve, maximum design load and tower configuration. This turbine has been described as part of the EU FP7 project LEANWIND in order to facilitate research into logistics and naval architecture efficiencies for future offshore wind installations. The design of this 8 MW reference wind turbine has been checked and validated by the design consultancy DNV-GL. This turbine description is intended to bridge the gap between the NREL 5 MW and DTU 10 MW reference turbines and thus contribute to the standardisation of research and development activities in the offshore wind energy industry

    HAWT near-wake aerodynamics, part I : axial flow conditions

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    An improved physical understanding of the rotor aerodynamics of a horizontal axis wind turbine (HAWT) is required to reduce the uncertainties associated with today’s design codes. Wind tunnel experiments contribute to increased knowledge and enable valida- tion and construction of models. The present study focuses on the near-wake of a model HAWT in both axial and yawed flow conditions. At three downstream planes parallel to the rotor plane, single-sensor hot-film traverses are made. The phase-locked unsteady three- dimensional flow velocity vector is determined by a novel data reduction method. A series of two papers discusses the near-wake aerodynamics of a model HAWT. The main goals are to obtain a detailed understanding of the near-wake development and to arrive at a base for model construction and validation. The first paper presents the experimental setup, data reduction and the results for the baseline case (axial flow conditions). In the second paper, the results for the yawed flow cases are presented and the effect of yaw misalignment on the near-wake development is discussed. Copyrightpeer-reviewe

    A large-scale real-life crowd steering experiment via arrow-like stimuli

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    We introduce "Moving Light": an unprecedented real-life crowd steering experiment that involved about 140.000 participants among the visitors of the Glow 2017 Light Festival (Eindhoven, NL). Moving Light targets one outstanding question of paramount societal and technological importance: "can we seamlessly and systematically influence routing decisions in pedestrian crowds?" Establishing effective crowd steering methods is extremely relevant in the context of crowd management, e.g. when it comes to keeping floor usage within safety limits (e.g. during public events with high attendance) or at designated comfort levels (e.g. in leisure areas). In the Moving Light setup, visitors walking in a corridor face a choice between two symmetric exits defined by a large central obstacle. Stimuli, such as arrows, alternate at random and perturb the symmetry of the environment to bias choices. While visitors move in the experiment, they are tracked with high space and time resolution, such that the efficiency of each stimulus at steering individual routing decisions can be accurately evaluated a posteriori. In this contribution, we first describe the measurement concept in the Moving Light experiment and then we investigate quantitatively the steering capability of arrow indications.Comment: 8 page

    The effect of background music on emotional processing : evaluation using a dot probe paradigm

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    Music plays an important role in all of the world\u27s cultures, and background music is an ever-present phenomenon. Despite this, few studies have formally addressed whether background music influences the way people think. The aim of this study was to discover whether the presence of background music can influence cognition. Specifically, the differential effects of music rated as being positive (inducing happy emotions) and negative (inducing anxiety) on a person\u27s allocation of attention was investigated. A dot probe task with positive and negative word pairings, matched for length and frequency was used in order to test the hypotheses that the presence of negative music would increase a person\u27s tendency to notice threatening words, and happy music would decrease this tendency. Each participant performed the task in silence. Following this, they were required to perform the task again in the presence of positive background music, and then again in the presence of negative background music. The mean reaction times for each of the musical conditions was recorded and compared. The data failed to support these hypotheses. It was concluded that if positive and negative background music does differentially influence attention, it happens at a later processing stage rather than at the initial orienting stage. Future research directions are briefly discussed

    The embodied user : corporeal awareness & media technology

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    Human beings are proficient users of tools and technology. At times, our interactions with a technological artifact appear so effortless, that the distinction between the artifact and the body starts to fade. When operating anthropomorphically designed teleoperation systems, for example, some people develop the vivid experience that they are physically there at the remote site (i.e., telepresence). Others might even come to sense the slave robot’s arms and hands as their own. The process in which the central nervous system categorizes an object as a part of the body, and in which a discrimination is made between what is contained within and outside the bodily boundaries, is called self-attribution. The aim of this thesis is twofold: (a) To determine the personal factors (e.g., the characteristics of an individual’s psychological makeup) and situational factors (e.g., the appearance of objects) that constrain or facilitate self-attribution, and (b) to determine the degree to which these factors affect people’s experiences with media technology. In Chapter 2, we describe the theoretical framework of our research which is centered on a conception of the user of technology as an embodied agent. In this chapter we distinguish two important, but often confused aspects of embodiment: the body schema, and the body image. The body schema is defined as a dynamic distributed network of procedures aimed at guiding behavior. In contrast, we defined the body image as a part of the process of consciousness and, thus, as consisting of those higher-order discriminations (or qualia) that pertain to the body, and one’s self-perception thereof. To investigate the individual and situational factors that constrain or facilitate selfattribution (i.e., incorporation into the body image), we employ the experimental paradigm of the rubber-hand illusion (Botvinick & Cohen, 1998). In this illusion, which is induced by stroking a person’s concealed hand together with a visible fake one, some people start to sense the fake hand as an actual part of their body. In Chapter 3, we investigate the rubberhand illusion under two mediated conditions: (1) a virtual reality condition, where both the fake hand and its stimulation were projected on the table in front of the participant, and (2) a mixed reality condition, where the fake hand was projected, but its stimulation was unmediated. Our experiment reveals that people can develop the rubber-hand illusion under mediated conditions, but the resulting illusion may, depending on the technology used, be less vivid than in the traditional unmediated setup. In Chapter 4, we investigate the extent to which visual discrepancies between the foreign object and a human hand affect people in developing a vivid rubber-hand illusion. We found that people experience a more vivid illusion when the foreign object resembles the human hand in terms of both shape and texture. Taken together, the experiments in Chapters 3 and 4 support the view that the rubber-hand illusion is not merely governed by a bottom-up process (i.e., based on visuotactile integration), but is affected, top-down, by a cognitive representation of what the human body is like (e.g., Tsakiris and Haggard, 2005). In the rubber-hand illusion, people commonly misperceive the location of their concealed hand toward the direction of the fake hand (Tsakiris & Haggard, 2005). As such, this so-called proprioceptive drift is often used as an alternative to self-reports in assessing the vividness of the illusion (e.g., Tsakiris & Haggard, 2005). In Chapter 5, we investigate the extent to which the observed shift in felt position of the concealed hand can be attributed to experiencing the illusion. For this purpose, we test how various features of the experimental setup of the rubber-hand illusion, which in themselves are not sufficient to elicit the illusion, affect proprioceptive drift. We corroborate existing research which demonstrates that looking at a fake hand or a tabletop for five minutes, in absence of visuotactile stimulation, is sufficient to induce a change in the felt position of an unseen hand (e.g., Gross et al., 1974). Moreover, our experiments indicate that the use of proprioceptive drift as a measure for the strength of the rubber-hand illusion yields different conclusions than an assessment by means of self-reports. Based on these results, we question the validity of proprioceptive drift as an alternative measure of the vividness of the rubber-hand illusion. In Chapter 6, we propose and test a model of the vividness of the rubber-hand illusion. In two experiments, we successfully modeled people’s self-reported experiences related to the illusion (e.g., "the fake hand felt as my own") based on three estimates: (a) a person’s susceptibility for the rubber-hand illusion, (b) the processing demand that is required for a particular experience, and (c) the suppression/constraints imposed by the situation. We demonstrate that the impressions related to the rubber-hand illusion, and by inference the processes behind them, are comparable for different persons. This is a non-trivial finding as such invariance is required for an objective scaling of individual susceptibility and situational impediment on the basis of self-reported experiences. Regarding the validity of our vividness model, we confirm that asynchrony (e.g., Botvinick & Cohen, 1998) and information-poor stimulation (e.g., Armel & Ramachandran, 2003) constrain the development of a vivid rubber-hand illusion. Moreover, we demonstrate that the correlation between a person’s susceptibility for the rubber-hand illusion and the extent of his of her proprioceptive drift is fairly moderate, thereby confirming our conclusions from Chapter 5 regarding the limited validity of proprioceptive drift as a measure of the vividness of the rubber-hand illusion. In Chapter 7, we investigate the extent to which the large individual differences in people’s susceptibility for the illusion can be explained by body image instability, and the ability to engage in motor imagery of the hand (i.e., in mental own hand transformations). In addition, we investigate whether the vividness of the illusion is dependent on the anatomical implausibility of the fake hand’s orientation. With respect to body image instability, we corroborate a small, but significant, correlation between susceptibility and body image aberration scores: As expected, people with a more unstable body image are also more susceptible to the rubber-hand illusion (cf. Burrack & Brugger, 2005). With respect to the position and orientation of the fake hand on the table, we demonstrate that people experience a less vivid rubber-hand illusion when the fake hand is orientated in an anatomically impossible, as compared to an anatomically possible manner. This finding suggests that the attribution of foreign objects to the self is constrained by the morphological capabilities of the human body. With respect to motor imagery, our results indicate a small, but significant, correlation between susceptibility and response times to a speeded left and right hands identification task. In other words, people who are more attuned to engage in mental own hand transformations are also better equipped to develop vivid rubber-hand illusions. In Chapter 8, we examine the role of self-attribution in the experience of telepresence. For this purpose, we introduce the technological domain of mediated social touch (i.e., interpersonal touching over a distance). We anticipated that, compared to a morphologically incongruent input medium, a morphologically congruent medium would be more easily attributed to the self. As a result, we expected our participants to develop a stronger sense of telepresence when they could see their interaction partner performing the touches on a sensor-equipped mannequin as opposed to a touch screen. Our participants, as expected, reported higher levels of telepresence, and demonstrated more physiological arousal with the mannequin input medium. At the same time, our experiment revealed that these effects might not have resulted from self-attribution, and thus that other psychological mechanisms of identification might play a role in telepresence experiences. In Chapter 9, the epilogue, we discuss the main contributions and limitations of this thesis, while taking a broader perspective on the field of research on media technologies and corporeal awareness
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