1,155 research outputs found

    Factors affecting farm land values in Missouri : from an appraisal viewpoint

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    Publication authorized August 29, 1935.Digitized 2007 AES.Includes bibliographical references

    The Missouri farmers' tax position

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    Cover title.Includes bibliographical references

    The accuracy and flexibility of rural real estate assessment in Missouri

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    "Publication authorized May 20, 1932

    The Missouri farm real estate situation for 1931-1932

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    Publication authorized September 7, 1933."The text of this bulletin represents a revision of a manuscript with the same title submitted originally by Mr. Moore to the Graduate School of the University of Missouri in partial fulfillment of the requirements for the Degree of Master of Arts"--P. [3].Digitized 2007 AES.Includes bibliographical references

    The Missouri farm real estate situation for 1930-1931

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    Publication authorized July 12, 1932."The text of this bulletin represents a revision of a manuscript with the same title submitted originally by Mr. Callaway to the Graduate School of the University of Missouri in partial fulfillment of the requirements for the Degree of Master of Arts"--P. [5].Digitized 2007 AES.Includes bibliographical references

    Proceedings of the First Missouri Conference on Land Utilization : University of Missouri College of Agriculture, February 23 and 24, 1933

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    Cover title

    Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation

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    Background - Videogames can be useful tools for teaching and learning. To plan educational uses, potential benefits and possible problematic aspects of specific titles need to be critically assessed by teachers and school leaders prior to implementation. Theory and method - Based on game ontological models, we identify salient areas of inquiry in games research and use these to structure a template for evaluation. This way we operationalize foundational games research and put key insights to practical use in the planning and preparation of videogame-based teaching sessions. Aims - We develop a template for the evaluation of videogames as tools for and objects of teaching and learning to facilitate critical uses of these technologies in schools and other educational settings. Results - We present a template for critical evaluation to facilitate the use of videogames for educational endeavors. The template distinguishes between videogames as tools for and objects of teaching and learning and is structured along the game ontological dimensions of 1) sign system, 2) rules and mechanics, 3) materiality and 4) players, and includes aspects of both representation and simulation. This way, we disentangle a complex phenomenon and make its components amendable for critical analysis and constructive intervention. Discussion & conclusion - We offer illustrating examples for how the template can be used to assess the usability of specific titles in education and discuss advantages and disadvantages. Finally, we suggest steps for implementation and further improvement. Keywords Videogames, education, game ontology, cybermedia model, representation, simulation, evaluatio

    The Missouri farm real estate situation for 1927-1930

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    Publication authorized June 1, 1931.Digitized 2007 AES.Includes bibliographical references
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