386 research outputs found

    Re-Start Italy: (post-)Covid19 Lessons for Full Scope Renovation of the Italian Public Space

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    The Covid-19 pandemic has suddenly upset the way we used to live. When eventually lockdown ended, the desire to return to open spaces while respecting social distancing have challenged the role of public space as a space for interaction. In Italy, one of the most affected countries, the piazza as public space par excellence has not remained immune to the issue. This contribution addresses four Italian design experiences that have tried to give an immediate answer to the needs of these precise historical circumstances.  The Covid-19 emergency can become an opportunity for innovation in the project and in the way the piazza can be perceived and experienced. New approaches and processes of regeneration of the piazza lead to reconsider the role of the project and that of the architect. An updated idea of public space as a problem-solver space follows suit, turning the piazza into a space that does not need to project itself into the future, but aims to answer to current needs embracing new core features: temporariness, flexibility, functionality, repeatability and the community’s contribution. The idea of the piazza as a permanent public space is replaced by that of an adaptive public space. Such an open phenomenology is starting to think of the piazza as a space for experiences - a space that, while respecting the Covid-19 logistical constraints, allows people to return, in new ways, to social interactions

    ROBI’: A prototype mobile manipulator for agricultural applications

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    The design of ROBI', a prototype mobile manipulator for agricultural applications devised following low-cost, low-weight, simplicity, flexibility and modularity requirements, is presented in this work. The mechanical design and the selection of the main components of the motion control system, including sensors and in-wheel motors, is described. The kinematic and dynamic models of the robot are also derived, with the aim to support the design of a trajectory tracking system and to make a preliminary assessment of the design choices, as well. Finally, two simulations, one~specifically related to a realistic trajectory in an agricultural field, show the validity of these choices

    Piece-Wise Linear (PWL) Probabilistic Analysis of Power Grid with High Penetration PV Integration

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    This paper aims at presenting a novel effective approach to probabilistic analysis of distribution power grid with high penetration of PV sources. The novel method adopts a Gaussian Mixture Model for reproducing the uncertainty of correlated PV sources along with a piece-wise-linear approximation of the voltage-power relationship established by load flow problem. The method allows the handling of scenarios with a large number of uncertain PV sources in an efficient yet accurate way. A distinctive feature of the proposed probabilistic analysis is that of directly providing, in closed-form, the joint probability distribution of the set of observable variables of interest. From such a comprehensive statistical representation, remarkable information about grid uncertainty can be deduced. This includes the probability of violating the safe operation conditions as a function of PV penetration

    Modelling of Photovoltaic Systems for Real-Time Hardware Simulation

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    The real-time simulation is a valid help to test electrical systems when a physical device is not available. This is significantly evident when used in hardware and software co-simulation environment, where it is possible to connect the emulator to a real subsystem to test or validate it. In this paper, a model of the photovoltaic system is presented that can be implemented within a hardware simulator to be able to interface it with a real circuit, the hardware simulator used is the National Instruments RIO system

    Human segmentation in surveillance video with deep learning

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    Advanced intelligent surveillance systems are able to automatically analyze video of surveillance data without human intervention. These systems allow high accuracy of human activity recognition and then a high-level activity evaluation. To provide such features, an intelligent surveillance system requires a background subtraction scheme for human segmentation that captures a sequence of images containing moving humans from the reference background image. This paper proposes an alternative approach for human segmentation in videos through the use of a deep convolutional neural network. Two specific datasets were created to train our network, using the shapes of 35 different moving actors arranged on background images related to the area where the camera is located, allowing the network to take advantage of the entire site chosen for video surveillance. To assess the proposed approach, we compare our results with an Adobe Photoshop tool called Select Subject, the conditional generative adversarial network Pix2Pix, and the fully-convolutional model for real-time instance segmentation Yolact. The results show that the main benefit of our method is the possibility to automatically recognize and segment people in videos without constraints on camera and people movements in the scene (Video, code and datasets are available at http://graphics.unibas.it/www/HumanSegmentation/index.md.html)

    Solid and Effective Upper Limb Segmentation in Egocentric Vision

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    Upper limb segmentation in egocentric vision is a challenging and nearly unexplored task that extends the well-known hand localization problem and can be crucial for a realistic representation of users' limbs in immersive and interactive environments, such as VR/MR applications designed for web browsers that are a general-purpose solution suitable for any device. Existing hand and arm segmentation approaches require a large amount of well-annotated data. Then different annotation techniques were designed, and several datasets were created. Such datasets are often limited to synthetic and semi-synthetic data that do not include the whole limb and differ significantly from real data, leading to poor performance in many realistic cases. To overcome the limitations of previous methods and the challenges inherent in both egocentric vision and segmentation, we trained several segmentation networks based on the state-of-the-art DeepLabv3+ model, collecting a large-scale comprehensive dataset. It consists of 46 thousand real-life and well-labeled RGB images with a great variety of skin colors, clothes, occlusions, and lighting conditions. In particular, we carefully selected the best data from existing datasets and added our EgoCam dataset, which includes new images with accurate labels. Finally, we extensively evaluated the trained networks in unconstrained real-world environments to find the best model configuration for this task, achieving promising and remarkable results in diverse scenarios. The code, the collected egocentric upper limb segmentation dataset, and a video demo of our work will be available on the project page1

    Modelling and Simulation of Quasi-Resonant Inverter for Induction Heating under Variable Load

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    Single-switch quasi-resonant DC inverters are preferred in low-power induction-heating applications for their cheapness. However, they pose difficulties in enforcing soft-switching and show limited controllability. A good design of these converters must proceed in parallel with the characterization of the load and the operating conditions. The control of the switching frequency has a critical relationship to the non-linear behavior of the load due to electro-thermal coupling and geometrical anisotropies. Finite element methods enable the analysis of this kind of multiphysics coupled systems, but the simulation of transient dynamics is computationally expensive. The goal of this article is to propose a time-domain simulation strategy to analyze the behavior of induction heating systems with a quasi-resonant single-ended DC inverter using pulse frequency modulation and variable load. The load behavior is estimated through frequency stationary analysis and integrated into the time-domain simulations as a non-linear equivalent impedance parametrized by look-up tables. The model considers variations in temperature dynamics, the presence of work-piece anisotropies, and current harmonic waveforms. The power regulation strategy based on the control of the switch turn-on time is tested in a case study with varying load and it is shown that it is able to maintain the converter in the safe operation region, handling variations up to of (Formula presented.) in the equivalent load resistance

    An ElectroThermal Digital Twin for Design and Management of Radiation Heating in Industrial Processes

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    The design and management of thermoforming systems based on radiation heat transfer require the development of a mathematical model that can be used at all stages of the system's life cycle. For this reason, in this paper, we present a digital twin based on a hybrid ElectroThermal model that can integrate mathematical equations and data acquired in the field. The model's validity is verified with experiments performed on a test bench. The presented model is modular and can be easily used to represent new configurations of the heating elements for simulation and design. Thanks to the low computational complexity of the proposed Digital Twin, it enables the development of advanced control strategies and the analysis and optimization of the main geometric parameters of the system. In addition, it can support the identification of the best configuration and choice of measurement points

    TreeSketchNet: From Sketch To 3D Tree Parameters Generation

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    3D modeling of non-linear objects from stylized sketches is a challenge even for experts in Computer Graphics (CG). The extrapolation of objects parameters from a stylized sketch is a very complex and cumbersome task. In the present study, we propose a broker system that mediates between the modeler and the 3D modelling software and can transform a stylized sketch of a tree into a complete 3D model. The input sketches do not need to be accurate or detailed, and only need to represent a rudimentary outline of the tree that the modeler wishes to 3D-model. Our approach is based on a well-defined Deep Neural Network (DNN) architecture, we called TreeSketchNet (TSN), based on convolutions and able to generate Weber and Penn parameters that can be interpreted by the modelling software to generate a 3D model of a tree starting from a simple sketch. The training dataset consists of Synthetically-Generated \revision{(SG)} sketches that are associated with Weber-Penn parameters generated by a dedicated Blender modelling software add-on. The accuracy of the proposed method is demonstrated by testing the TSN with both synthetic and hand-made sketches. Finally, we provide a qualitative analysis of our results, by evaluating the coherence of the predicted parameters with several distinguishing features
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