183 research outputs found

    Measuring the differences between human-human and human-machine dialogs

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    In this paper, we assess the applicability of user simulation techniques to generate dialogs which are similar to real human-machine spoken interactions.To do so, we present the results of the comparison between three corpora acquired by means of different techniques. The first corpus was acquired with real users.A statistical user simulation technique has been applied to the same task to acquire the second corpus. In this technique, the next user answer is selected by means of a classification process that takes into account the previous dialog history, the lexical information in the clause, and the subtask of the dialog to which it contributes. Finally, a dialog simulation technique has been developed for the acquisition of the third corpus. This technique uses a random selection of the user and system turns, defining stop conditions for automatically deciding if the simulated dialog is successful or not. We use several evaluation measures proposed in previous research to compare between our three acquired corpora, and then discuss the similarities and differences with regard to these measures

    New Technique to Enhance the Performance of Spoken Dialogue Systems by Means of Implicit Recovery of ASR Errors

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    This paper proposes a new technique to implicitly correct some ASR errors made by spoken dialogue systems, which is implemented at two levels: statistical and linguistic. The goal of the former level is to employ for the correction knowledge extracted from the analysis of a training corpus comprised of utterances and their corresponding ASR results. The outcome of the analysis is a set of syntactic-semantic models and a set of lexical models, which are optimally selected during the correction. The goal of the correction at the linguistic level is to repair errors not detected during the statistical level which affects the semantics of the sentences. Experiments carried out with a previouslydeveloped spoken dialogue system for the fast food domain indicate that the technique allows enhancing word accuracy, spoken language understanding and task completion by 8.5%, 16.54% and 44.17% absolute, respectively.Ministerio de Ciencia y Tecnología TIN2007-64718 HAD

    Using Virtual Worlds and Sloodle to Develop Educative Applications

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    Proceedings of: International Workshop on evidenced-based Technology Enhanced Learning (ebTEL'12). Salamanca (Spain), 28-30 March 2012Education is one of the most interesting applications of virtual worlds, as they can create opportunities to offer educative contents with the advantages of online courses, with the feel of "presence" that this immersive environments can provide. While most of social networking resources are mainly focused on sharing contents using a traditional web interface, virtual worlds facilitate the creation of social networks that enhance the perception and communication among its users through the use of additional modalities. In this paper we analyze the main resources provided by the Second Life virtual world and Sloodle to develop educational environments and describe their application in a educative project at the Universidad Carlos III de MadridResearch funded by projects CICYT TIN2011-28620-C02-01, CICYT TEC 2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485), and DPS2008-07029-C02-02.Publicad

    RustOnt: An Ontology to Explain Weather Favorable Conditions of the Coffee Rust

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    Crop disease management in smart agriculture involves applying and using new technologies to reduce the impact of diseases on the quality of products. Coffee rust is a disease that factors such as poor agronomic management activities and climate conditions may favor. Therefore, it is crucial to identify the relationships between these factors and this disease to learn how to face its consequences and build intelligent systems to provide appropriate management or help farmers and experts make decisions accordingly. Nevertheless, there are no studies in the literature that propose ontologies to model these factors and coffee rust. This paper presents a new ontology called RustOnt to help experts more accurately model data, expressions, and samples related to coffee rust and apply it whilst taking into account the geographical location where the ontology is adopted. Consequently, this ontology is crucial for coffee rust monitoring and management by means of smart agriculture systems. RustOnt was successfully evaluated considering quality criteria such as clarity, consistency, modularity, and competence against a set of initial requirements for which it was built.project "System based on knowledge engineering for the agroecological management of coffee rust", grant 823-Formation of high-level human capital for the regions-Cauc

    The DI@L-log System: Integration of Speech Technologies in Healthcare Applications

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    Proceedings of: XIV Conferencia de la Asociación Española para la Inteligencia Artificial CAEPIA'11. AIHealth. I Workshop on Artificial Intelligence in Healthcare and Biomedical Applications. San Cristobal de la Laguna, Tenerife. 07-10 noviembre 2011In this paper, we describe a spoken dialog system developed to collect monitored data from patients su ering from diabetes. The dialog model of this system has been developed by means of a statistical methodology for automatically exploring the dialog space and learning new enhanced dialog strategies from a dialog corpus. A dialog simulation technique has been applied to acquire data required to train the dialog model and then explore the new dialog strategies. A set of measures has also been defined to evaluate the dialog strategy. The results of the evaluation show how the dialog manager deviates from the initially predefined strategy, allowing the dialog manager to tackle new situations and generate new coherent answers for the situations already present in the initial corpus. The proposed technique can be used not only to develop new dialog managers but also to explore new enhanced strategies.Research funded by projects CICYT TIN 2008-06742-C02-02/TSI, CICYT TEC 2008-06732-C02-02/TEC, CAM CONTEXTS (S2009/TIC-1485), and DPS 2008-07029- C02-02.Publicad

    A proposal to manage multi-task dialogs in conversational interfaces

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    The emergence of smart devices and recent advances in spoken language technology are currently extending the use of conversational interfaces and spoken interaction to perform many tasks. The dialog management task of a conversational interface consists of selecting the next system response considering the user's actions, the dialog history, and the results of accessing the data repositories. In this paper we describe a dialog management technique adapted to multi-task conversational systems. In our proposal, specialized dialog models are used to deal with each specific subtask of dialog objective for which the dialog system has been designed. The practical application of the proposed technique to develop a dialog system acting as a customer support service shows that the use of these specialized dialog models increases the quality and number of successful interactions with the system in comparison with developing a single dialog model

    Discovering Dialog Rules by means of an Evolutionary Approach

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    Designing the rules for the dialog management process is oneof the most resources-consuming tasks when developing a dialog system. Although statistical approaches to dialog management are becoming mainstream in research and industrial contexts, still many systems are being developed following the rule-based or hybrid paradigms. For example, when developers require deterministic system responses to keep total control on the decisions made by the system, or because the infrastructure employed is designed for rule-based systems using technologies currently used in commercial platforms. In this paper, we propose the use of evolutionary algorithms to automatically obtain the dialog rules that are implicit in a dialog corpus. Our proposal makes it possible to exploit the benefits of statistical approaches to build rule-based systems. Our proposal has been evaluated with a practical spoken dialog system, for which we have automatically obtained a set of fuzzy rules to successfully manage the dialog.The research leading to these results has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 823907 (MENHIR project:https://menhir-project.eu

    An approach to develop intelligent learning environments by means of immersive virtual worlds

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    Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence techniques provides a number of advantages to develop Intelligent Environments for multiple applications. This paper is focused on the application of these technologies to develop intelligent learning environments. Education is one of the most interesting applications of immersive virtual environments, as their flexibility can be exploited in order to create heterogeneous groups from all over the world who can collaborate synchronously in different virtual spaces. We highlight the potential of virtual worlds as an educative tool and propose a model to create learning environments within Second Life or OpenSimulator combining the Moodle learning management system, embodied conversational metabots, and programmable 3D objects. Our proposal has been applied in several subjects of the Computer Science degree in the Carlos III University of Madrid. The results of the evaluation show that developed learning environment fosters engagement and collaboration and helps students to better understand complex concepts.Spanish Government TEC2012-37832-C02-01Consejo Interinstitucional de Ciencia y Tecnologia (CICYT) TEC2011-28626-C02-02Project CAM CONTEXTS S2009/TIC-148

    An approach to develop intelligent learning environments by means of immersive virtual worlds

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    Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence techniques provides a number of advantages to develop Intelligent Environments for multiple applications. This paper is focused on the application of these technologies to develop intelligent learning environments. Education is one of the most interesting applications of immersive virtual environments, as their flexibility can be exploited in order to create heterogeneous groups from all over the world who can collaborate synchronously in different virtual spaces. We highlight the potential of virtual worlds as an educative tool and propose a model to create learning environments within Second Life or OpenSimulator combining the Moodle learning management system, embodied conversational metabots, and programmable 3D objects. Our proposal has been applied in several subjects of the Computer Science degree in the Carlos III University of Madrid. The results of the evaluation show that developed learning environment fosters engagement and collaboration and helps students to better understand complex concepts.This work was supported in part by Projects MINECO TEC2012-37832-C02-01, CICYT TEC2011-28626-C02-02, CAM CONTEXTS (S2009/TIC-1485).Publicad

    The VoiceApp System: Speech Technologies to Access the Semantic Web

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    Proceedings of: 14th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2011, La Laguna, Spain, November 7-11, 2011Maximizing accessibility is not always the main objective in the design of web applications, specially if it is concerned with facilitating access for disabled people. In this paper we present the VoiceApp multimodal dialog system, which enables to access and browse Internet by means of speech. The system consists of several modules that provide different user experiences on the web. Voice Dictionary allows the multimodal access to the Wikipedia encyclopedia, Voice Pronunciations has been developed to facilitate the learning of new languages by means of games with words and images, whereas Voice Browser provides a fast and effective multimodal interface to the Google web search engine. All the applications in the system can be accessed multimodally using traditional graphic user interfaces such as keyboard and mouse, and/or by means of voice commands. Thus, the results are accessible also for motorhandicapped and visually impaired users and are easier to access by any user in small hand-held devices where graphical interfaces are in some cases difficult to employ.Research funded by projects CICYT TIN 2008-06742-C02-02/TSI, CICYT TEC 2008-06732-C02-02/TEC, CAM CONTEXTS (S2009/TIC-1485), and DPS 2008-07029-C02-02.Publicad
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