8 research outputs found
The effect of mindfulness on decision-making, inhibitory control, and impulsivity of substance use disorder in-treatment patients : A randomized clinical trial
This study aimed to investigate the effects of Mindfulness-Based Relapse Prevention (MBRP) in decision-making, inhibitory control and impulsivity compared to Treatment as Usual (TAU) for individuals with Substance Use Disorders (SUD's) in Brazil. A randomized clinical trial was conducted with participants from a therapeutic community (n = 122). Decision-making (Iowa Gambling Task), impulsivity dimensions (UPPS-P Scale), and inhibitory control (Stroop Color-Word Test) were assessed before and after the MBRP 8-week intervention. GLM Multivariate analysis was used to evaluate the effects of MBRP on different impulsivity measures. The results showed that MBRP+TAU improved the general decision-making score (p = 0,008) compared to TAU. However, no significant effects were found in impulsivity dimensions and inhibitory control in individuals with SUDs in the therapeutic community. This study found improvement in decision-making in the total IGT score; however, no effect for self-reported impulsivity and inhibitory control among middle-aged patients after an 8-weeks intervention of MBRP protocol in an inpatient setting. It adds information to the subject, with implications and possible directions to be followed by the next clinical trials with patients with SUDs in treatment. Trial registration: EnsaiosClinicos.gov.br: RBR-6c9njc
tDCS application over the STG improves the ability to recognize and appreciate elements involved in humor processing
The superior temporal gyrus (STG) has been found to play a crucial role in the recognition of actions and facial expressions and may, therefore, be critical for the processing of humorous information. Here we investigated whether tDCS application to the STG would modulate the ability to recognize and appreciate the comic element in serious and comedic situations of misfortune. To this aim, the effects of different types of tDCS stimulation on the STG were analyzed during a task in which the participants were instructed to categorize various misfortunate situations as "comic" or "not comic". Participants underwent three different tDCS conditions: Anodal-right/Cathodal-left; Cathodal-right/Anodal-left; Sham. Images depicting people involved in accidents were grouped into three categories based on the facial expression of the victim: angry or painful (Affective); bewildered and funny (Comic); and images that did not contain the victim's face (No Face). An improvement in mean reaction times in response to both the Comic and No Face stimuli was observed following Anodal-left/Cathodal-right stimulation when compared to sham stimulation. This suggests that this stimulation type reduced the reaction times to socio-emotional complex scenes, regardless of facial expression. The Anodal-right/Cathodal-left stimulation reduced the mean reaction times for Comic stimuli only, suggesting that specifically the right STG may be involved in facial expression recognition and in the appreciation of the comic element in misfortunate situations. These results suggest a functional hemispheric asymmetry in STG response to social stimuli: the left STG might have a role in a general comprehension of social complex situations, while the right STG may be involved in the ability to recognize and integrate specific emotional aspects in a complex scene
Ostracism via virtual chat room—Effects on basic needs, anger and pain - Fig 2
<p>A: Impact of exclusion or inclusion over emotional experience. B: Impact of exclusion or inclusion over basic needs. Values are described as mean +/- Standard Deviation. * p< .05.</p
Mean (standard deviation) and statistical analysis of baseline questionnaires before the virtual chat-room experience (inclusion, exclusion) in virtual chat-room paradigm.
<p>Mean (standard deviation) and statistical analysis of baseline questionnaires before the virtual chat-room experience (inclusion, exclusion) in virtual chat-room paradigm.</p
Mean of self-report ratings after the virtual chat-room experience for each group and statistical results of comparison between groups (inclusion, exclusion).
<p>Mean of self-report ratings after the virtual chat-room experience for each group and statistical results of comparison between groups (inclusion, exclusion).</p
Experimental design of chat room.
<p>a) Confederate participants talking between themselves; b) Participant receiving questions from one of the fictitious participants c) The participant chooses one of the fictitious participants to direct a question of their choice. The individuals in this manuscript has given written informed consent (as outlined in PLOS consent form) to publish these case details.</p