19 research outputs found
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Generic processing of real-time physiological data in the cloud
There is an emerging market in the collection of physiological data for analysis and presentation to end-users via web technologies for applications including health and fitness, telemedicine and self-tracking. As technology has improved, real-time streaming of physiological data, providing end-to-end user feedback has become feasible, allowing for innovative applications to be developed. Currently, there is no standardised method of collecting physiological data over the web for analysis and feedback to an end-user in real-time; existing platforms only support specific devices and application domains. This paper proposes a generic methodology and architecture for the collection, analysis and presentation of physiological data. It defines a standard method of encapsulating data from heterogeneous sensors, performing transformations on it and analysing it. The approach is evaluated through an implementation of the architecture using cloud computing technologies and an appropriate case study
Issues inherent in controlling the interpretation of the Physiological Cloud
This paper discusses the potential issues in controlling the interpretation of physiological data exposed to the public using Internet technologies. It identifies a range of issues and discusses potential solutions and their implications. These issues are highlighted and discussed using The Body Blogger project which exposes an individual user’s physiological data on the Internet in real-time
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Mobile distributed processing of physiological data
Physiological monitoring can be useful in a number of scenarios to evaluate or diagnose the status of individuals or groups, for health or mental reasons. The devices used to collect this data have become increasingly portable, but deriving useful metrics from such data can often take significant processing - a commodity not always available in mobile environments. This paper presents and evaluates a system designed to easily process physiological signals in mobile environments by utilising commonly-available smartphone hardware to collaboratively transform collected data
Usability of Three Electroencephalogram Headsets for Brain-Computer Interfaces: A Within Subject Comparison
Currently the field of brain–computer interfacing is increasingly focused on developing usable brain–computer interfaces (BCIs) to better ensure technology transfer and acceptance. Many studies have investigated the usability of BCI applications as a whole. Here we aim to investigate one specific component of an electroencephalogram (EEG)-based BCI system: the acquisition component. This study compares on the usability of three different EEG headsets in the context of a P300-based BCI application for communication. Thirteen participants took part in a within-subject experiment. Participants were randomly given a Biosemi, Emotiv EPOC or g.Sahara headset. After every session offline classification accuracy (efficacy) was calculated and usability factors (perceived efficiency and user satisfaction) were measured using questionnaires. The 32-channel Biosemi headset offered the highest accuracy (88.5%) compared with the 8-channel g.Sahara (62.7%) and the 14-channel Emotiv (61.7%). There was no difference in accuracy between the Biosemi and the g.Sahara when comparing the same 8 channels. The Biosemi and g.Sahara were rated as more comfortable than the Emotiv. The Emotiv was rated as best for aesthetics. System setup time was highest for the Biosemi headset when compared with the g.Sahara and the Emotiv. Without information about the effectiveness, participants preferred the Emotiv. We recommend the use of a gelled headset for applications which require high accuracy and efficiency and water-based or dry headsets when aesthetics, easy setup and fun are important
Usability of three electroencephalogram headsets for brain-computer interfaces: a within subject comparison
Currently the field of brain–computer interfacing is increasingly focused on developing usable brain–computer interfaces (BCIs) to better ensure technology transfer and acceptance. Many studies have investigated the usability of BCI applications as a whole. Here we aim to investigate one specific component of an electroencephalogram (EEG)-based BCI system: the acquisition component. This study compares on the usability of three different EEG headsets in the context of a P300-based BCI application for communication. Thirteen participants took part in a within-subject experiment. Participants were randomly given a Biosemi, Emotiv EPOC or g.Sahara headset. After every session offline classification accuracy (efficacy) was calculated and usability factors (perceived efficiency and user satisfaction) were measured using questionnaires. The 32-channel Biosemi headset offered the highest accuracy (88.5%) compared with the 8-channel g.Sahara (62.7%) and the 14-channel Emotiv (61.7%). There was no difference in accuracy between the Biosemi and the g.Sahara when comparing the same 8 channels. The Biosemi and g.Sahara were rated as more comfortable than the Emotiv. The Emotiv was rated as best for aesthetics. System setup time was highest for the Biosemi headset when compared with the g.Sahara and the Emotiv. Without information about the effectiveness, participants preferred the Emotiv. We recommend the use of a gelled headset for applications which require high accuracy and efficiency and water-based or dry headsets when aesthetics, easy setup and fun are important