979 research outputs found

    Trudi Schoop: Passing On Her Legacy

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    The purpose of this thesis project was to create a documentary style recording of a panel of dance/movement therapy professionals talking about their work with, or study of, noted dance/movement therapy pioneer Trudi Schoop at a workshop during the 2009 American Dance Therapy Association (ADTA) Conference. My research questions for the panel and its audience were: “What were the qualities about Trudi Schoop that so many people appreciated about her (what was that light)?” “What did she do to cultivate those qualities?” and “How did she pass that on to others?” (Results in Appendix C). The audience was invited to participate with questions, comments, and their own stories about their interactions with Schoop. Additionally, audience members assisted by synthesizing the information from the workshop on a questionnaire about Schoop (the above questions). This research takes a deeper look at how Schoop was developing and using these traits, and then distills that information down to a useful summary. Findings that expand the current literature on Schoop include the panel and the audience’s emotional connection to Schoop as seen in the video, Dr. Chodorow’s notes of her sessions with Schoop (Appendix B), and the questionnaires from the audience

    Balanced Interaction Design

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    Over the last two decades, creative, agile, lean and strategic design approaches have become increasingly prevalent in the development of interactive technologies, but tensions exist with longer established approaches such as human factors engineering and user-centered design. These tensions can be harnessed productively by first giving equal status in principle to creative, business and agile engineering practices, and then supporting this with flexible critical approaches and resources that can balance and integrate a range of multidisciplinary design practices

    Studying the Child Obesity Epidemic with Natural Experiments

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    We utilize clinical records of successive visits by children to pediatric clinics in Indianapolis to estimate the effects on their body mass of environmental changes near their homes. We compare results for fixed-residence children with those for cross-sectional data. Our environmental factors are fast food restaurants, supermarkets, parks, trails, and violent crimes, and 13 types of recreational amenities derived from the interpretation of annual aerial photographs. We looked for responses to these factors changing within buffers of 0.1, 0.25, 0.5, and 1 mile. We found that cross-sectional estimates are quite different from the Fixed Effects estimates of the impacts of amenities locating near a child. In cross section nearby fast food restaurants were associated with higher BMI and supermarkets with lower BMI. These results were reversed in the FE estimates. The recreational amenities that appear to lower children's BMI were fitness areas, kickball diamonds, and volleyball courts. We estimated that locating these amenities near their homes could reduce the weight of an overweight eight-year old boy by 3 to 6 pounds

    Effects of the Built Environment on Childhood Obesity: the Case of Urban Recreational Trails and Crime

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    We study the effects of urban environment on childhood obesity by concentrating on the effects of walking trails and crime close to children's homes on their BMI and obesity status. We use a unique dataset, which combines information on recreational trails in Indianapolis with data on violent crimes and anthropomorphic and diagnostic data from children's clinic visits between 1996 and 2005. We find that having a trail near a home reduces children's weight. However, the effect depends on the amount of nearby violent crimes. Significant reductions occur only in low crime areas and trails could have opposite effects on weight in high crime areas. These effects are primarily among boys, older children, and children who live in higher income neighborhoods. Evaluated at the mean length of trails this effect for older children in no crime areas would be a reduction of two pounds of the body weight. Falsification tests using planned trails instead of existing trails, show that trails are more likely to be located in areas with heavier children, suggesting that our results on effects of trails represent a lower bound

    Prospectus, November 22, 1989

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    https://spark.parkland.edu/prospectus_1989/1029/thumbnail.jp

    Determinants of vaccination coverage and consequences for rabies control in Bali, Indonesia

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    Maintaining high vaccination coverage is key to successful rabies control, but mass dog vaccination can be challenging and population turnover erodes coverage. Declines in rabies incidence following successive island-wide vaccination campaigns in Bali suggest that prospects for controlling and ultimately eliminating rabies are good. Rabies, however, has continued to circulate at low levels. In the push to eliminate rabies from Bali, high coverage needs to be maintained across all areas of the island. We carried out door-to-door (DTD) questionnaire surveys (n = 10,352 dog-owning households) and photographic mark–recapture surveys (536 line transects, 2,597 observations of free-roaming dogs) in 2011–2012 to estimate dog population sizes and assess rabies vaccination coverage and dog demographic characteristics in Bali, Indonesia. The median number of dogs per subvillage unit (banjar) was 43 (range 0–307) for owned dogs estimated from the DTD survey and 17 (range 0–83) for unconfined dogs (including both owned and unowned) from transects. Vaccination coverage of owned dogs was significantly higher in adults (91.4%) compared to juveniles (<1 year, 43.9%), likely due to insufficient targeting of pups and from puppies born subsequent to vaccination campaigns. Juveniles had a 10–70 times greater risk of not being vaccinated in urban, suburban, and rural areas [combined odds ratios (ORs): 9.9–71.1, 95% CI: 8.6–96.0]. Free-roaming owned dogs were also 2–3 times more likely to be not vaccinated compared to those confined (combined Ors: 1.9–3.6, 95% CI: 1.4–5.4), with more dogs being confined in urban (71.2%) than in suburban (16.1%) and rural areas (8.0%). Vaccination coverage estimates from transects were also much lower (30.9%) than household surveys (83.6%), possibly due to loss of collars used to identify the vaccination status of free-roaming dogs, but these unconfined dogs may also include dogs that were unowned or more difficult to vaccinate. Overall, coverage levels were high in the owned dog population, but for future campaigns in Bali to have the highest chance of eliminating rabies, concerted effort should be made to vaccinate free-roaming dogs particularly in suburban and rural areas, with advertising to ensure that owners vaccinate pups. Long-lasting, cheap, and quick methods are needed to mark vaccinated animals and reassure communities of the reach of vaccination campaigns

    Evaluating the Value of Dynamic Terrain Simulation on Training Quality

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    Warfighters perform a variety of civilian duties, such as construction. For example, in Iraq, from 2004-2011, the US Army carried out over 5,000 construction projects. Training warfighters on heavy construction equipment is a timeconsuming task that contrasts with shrinking military budgets. Simulation-based training offers improved training for fewer resources. Simulators can decrease time to task proficiency by up to 90%. Identifying the pertinent features needed for a construction equipment trainer is challenging. For example, a critical skill is identifying different soil types. Lifting too much soil can damage equipment while not taking enough can cause significant delays. An experimental study investigated the effectiveness of a virtual excavator trainer with particular attention to the use of a high-fidelity soil simulation and its effect on learning. The experiments included two soil types: clay (hard to handle, high mechanical integrity) and sand (easy to handle, reduced mechanical integrity). Participants used the Dynamic Environments (DE) Testbed with the Construction Equipment Virtual Trainer (CEVT) for the experiments. Randomly assigned participants worked with clay, sand, or both materials as well as using the CEVT or watching video for their training tasks. Participants attended three separate training sessions and completed decision tasks to assess their level of knowledge in identifying different soils and operating a virtual excavator correctly. Results showed that while the high-fidelity simulation did not dramatically improve learning, use of the simulation-based trainer did allow participants to estimate better the time required to conduct tasks based on different terrain types. The authors recommend: (1) designing training scenarios that limit the effect of contamination by prior experience, (2) improved simulator controls, (3) enhanced simulator graphic fidelity, and (4) an increased number of participants provide results with the desired consistency in improving training quality
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