414 research outputs found

    A Model-Based Approach To Requirements Analysis

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    A major task in designing embedded systems is the systematic elaboration of functional system requirements and their integration into the environment of the complete technical system. The main challenge is to handle the versatile tasks of coordinating a definition of behavior, which is appropriate to the problem. The problem- and design-specifications of the customer related product definition have to be adjusted with and integrated into the manifold requirements of the technical system design. Accordingly, the model-based requirements analysis and system-definition presented here defines a well-structured modeling approach, which systematically aids the goal-oriented formulation and adjustment of the different stakeholder-requirements with the aid of views onto the system and descriptive specification techniques. Thus it allows a clear specification of a consistent and complete system design. The central steps of this approach are implemented in a requirements management (RM) tool prototype called AutoRAI

    Transit Node Routing Reconsidered

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    Transit Node Routing (TNR) is a fast and exact distance oracle for road networks. We show several new results for TNR. First, we give a surprisingly simple implementation fully based on Contraction Hierarchies that speeds up preprocessing by an order of magnitude approaching the time for just finding a CH (which alone has two orders of magnitude larger query time). We also develop a very effective purely graph theoretical locality filter without any compromise in query times. Finally, we show that a specialization to the online many-to-one (or one-to-many) shortest path further speeds up query time by an order of magnitude. This variant even has better query time than the fastest known previous methods which need much more space.Comment: 19 pages, submitted to SEA'201

    Compressed Transmission of Route Descriptions

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    We present two methods to compress the description of a route in a road network, i.e., of a path in a directed graph. The first method represents a path by a sequence of via edges. The subpaths between the via edges have to be unique shortest paths. Instead of via edges also via nodes can be used, though this requires some simple preprocessing. The second method uses contraction hierarchies to replace subpaths of the original path by shortcuts. The two methods can be combined with each other. Also, we propose the application to mobile server based routing: We compute the route on a server which has access to the latest information about congestions for example. Then we transmit the computed route to the car using some mobile radio communication. There, we apply the compression to save costs and transmission time. If the compression works well, we can transmit routes even when the bandwidth is low. Although we have not evaluated our ideas with realistic data yet, they are quite promising.Comment: 7 pages, technical repor

    Advanced Route Planning in Transportation Networks

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    We present fast and efficient algorithms for routing in road and public transit networks. An algorithm for public transit can handle very large and poorly structured networks in a fully realistic scenario. Algorithms to answer flexible shortest path queries consider additional query parameters, such as edge weight or restrictions. Finally, specialized algorithms compute sets of related shortest path distances for time-dependent distance table computation, ride sharing and closest POI location

    Fast Detour Computation for Ride Sharing

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    Todays ride sharing services still mimic a better billboard. They list the offers and allow to search for the source and target city, sometimes enriched with radial search. So finding a connection between big cities is quite easy. These places are on a list of designated origin and distination points. But when you want to go from a small town to another small town, even when they are next to a freeway, you run into problems. You can't find offers that would or could pass by the town easily with little or no detour. We solve this interesting problem by presenting a fast algorithm that computes the offers with the smallest detours w.r.t. a request. Our experiments show that the problem is efficiently solvable in times suitable for a web service implementation. For realistic database size we achieve lookup times of about 5ms and a matching rate of 90% instead of just 70% for the simple matching algorithms used today.Comment: 5 pages, 2 figure environment, 4 includegraphic

    Lower Bounds in the Preprocessing and Query Phases of Routing Algorithms

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    In the last decade, there has been a substantial amount of research in finding routing algorithms designed specifically to run on real-world graphs. In 2010, Abraham et al. showed upper bounds on the query time in terms of a graph's highway dimension and diameter for the current fastest routing algorithms, including contraction hierarchies, transit node routing, and hub labeling. In this paper, we show corresponding lower bounds for the same three algorithms. We also show how to improve a result by Milosavljevic which lower bounds the number of shortcuts added in the preprocessing stage for contraction hierarchies. We relax the assumption of an optimal contraction order (which is NP-hard to compute), allowing the result to be applicable to real-world instances. Finally, we give a proof that optimal preprocessing for hub labeling is NP-hard. Hardness of optimal preprocessing is known for most routing algorithms, and was suspected to be true for hub labeling

    Heuristic Contraction Hierarchies with Approximation Guarantee

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    We present a new heuristic point-to-point shortest path algorithm based on contraction hierarchies (CH). Given an epsilon > 0, we can prove that the length of the path computed by our algorithm is at most (1 + epsilon) times the length of the optimal (shortest) path. Exact CH is based on node contraction: removing nodes from a network and adding shortcuts to preserve shortest path distances. Our heuristic CH tries to avoid adding shortcuts even when a replacement path is (1 + epsilon) times longer. However, we cannot avoid all such shortcuts, as we need to ensure that errors do not stack. Combinations with goal-directed techniques bring further speed-ups
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