2,115 research outputs found

    Heeding Grammar and Language-games: Continuing Conversations with Wittgenstein and Roth

    Get PDF
    This paper continues a conversation about Wittgenstein’s picture of language and meaning and its potential applications for educational theorising. It takes the form of a response to Wolff-Michael Roth’s earlier paper “Heeding Wittgenstein on “understanding” and “meaning”: A pragmatist and concrete human psychological approach in/for education,” in which Roth problematizes the use of the terms “understanding” and “meaning” in education discourse and proposes their abandonment. Whilst we agree with Roth about a series of central points, at the same time we maintain that he has taken his argument in directions antithetical to our reading of Wittgenstein’s work. We offer four points of departure, exploring themes of: (i) appropriate questioning; (ii) eliminativism; (iii) language-games and grammar; and (iv) productivity, explanation, and a science of learning. We conclude by discussing ways consistent with Wittgenstein’s thought to go on in thinking about education

    From Quadcopter to Submarine

    Get PDF
    The goal of this project was to create a quadcopter that is capable of going underwater and returning to the surface to take off again. This concept was created after speaking with a customer that had very specific user needs. The project included creating several different designs and doing a concept selection based on these user needs. After selecting a concept, a design was created and adjusted based on an engineering analysis. The parts were selected based on a budget that was assigned to the project and a prototype was created. The final prototype was capable of flight and was completely submergible, however; the static stability of the craft prohibited flight after returning to the surface of the water

    Our Space: Being a Responsible Citizen of the Digital World

    Get PDF
    Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. Through role-playing activities and reflective exercises, students are asked to consider the ethical responsibilities of other people, and whether and how they behave ethically themselves online. These issues are raised in relation to five core themes that are highly relevant online: identity, privacy, authorship and ownership, credibility, and participation.Our Space was co-developed by The Good Play Project and Project New Media Literacies (established at MIT and now housed at University of Southern California's Annenberg School for Communications and Journalism). The Our Space collaboration grew out of a shared interest in fostering ethical thinking and conduct among young people when exercising new media skills

    Wasm SpecTec: Engineering a Formal Language Standard

    Full text link
    WebAssembly (Wasm) is a low-level bytecode language and virtual machine, intended as a compilation target for a wide range of programming languages, which is seeing increasing adoption across diverse ecosystems. As a young technology, Wasm continues to evolve -- it reached version 2.0 last year and another major update is expected soon. For a new feature to be standardised in Wasm, four key artefacts must be presented: a formal (mathematical) specification of the feature, an accompanying prose pseudocode description, an implementation in the official reference interpreter, and a suite of unit tests. This rigorous process helps to avoid errors in the design and implementation of new Wasm features, and Wasm's distinctive formal specification in particular has facilitated machine-checked proofs of various correctness properties for the language. However, manually crafting all of these artefacts requires expert knowledge combined with repetitive and tedious labor, which is a burden on the language's standardization process and authoring of the specification. This paper presents Wasm SpecTec, a technology to express the formal specification of Wasm through a domain-specific language. This DSL allows all of Wasm's currently handwritten specification artefacts to be error-checked and generated automatically from a single source of truth, and is designed to be easy to write, read, compare, and review. We believe that Wasm SpecTec's automation and meta-level error checking will significantly ease the current burden of the language's specification authors. We demonstrate the current capabilities of Wasm SpecTec by showcasing its proficiency in generating various artefacts, and describe our work towards replacing the manually written official Wasm specification document with specifications generated by Wasm SpecTec.Comment: 5 pages, 7 figure

    Improving attitudes towards adders (Vipera berus) and nature connectedness in primary‐age group children

    Get PDF
    Adder ( Vipera berus ) populations are experiencing declines in many countries, including the United Kingdom. Perceptions of adders and other venomous snakes are generally negative, making conservation of these species a challenge, and persecution remains within the top five perceived causes for adder declines in the United Kingdom. Improved understanding and attitudes are needed to support current conservation efforts. However, ensuring these positive attitudes continue into the future relies on addressing children's loss of connection to nature, and intervention at this early attitude‐formation stage can be crucial for traditionally ‘unpopular’ species, such as snakes. An adder‐focussed public engagement project, Adders are Amazing !, was carried out in Pembrokeshire, United Kingdom, in 2018–19 to improve understanding and attitudes towards adders using a blended science‐creative arts approach. The project included half‐day primary school‐based workshops to inform 111 pupils aged 8–11 about adder ecology, alongside creative art experiences. Questionnaires were used to measure the children's attitudes towards adders and their nature connectedness both before and after the workshops and these were compared with equivalent questionnaires carried out at a control school (57 pupils) where no workshops were conducted. The project demonstrated that engagement that blends both art and science can significantly change attitudes towards adders without any direct contact with the animals themselves; specifically, participants' scores for ‘Wonder’, ‘Learning Interest’ and ‘Conservation Concern’ increased. The workshops also significantly increased measures of the children's general connectedness to nature (specifically, ‘Enjoyment of Nature’ and ‘Responsibility for Nature’). We recommend conservation bodies focus on, and not shy away from, so‐called ‘unpopular’ species, to promote understanding and acceptance of these species and support their conservation. Blended arts–science initiatives, which can be easily adapted to suit a wide range of species and the artistic practices of local communities, are an effective way to achieve this. Read the free Plain Language Summary for this article on the Journal blog

    Rfam: updates to the RNA families database

    Get PDF
    Rfam is a collection of RNA sequence families, represented by multiple sequence alignments and covariance models (CMs). The primary aim of Rfam is to annotate new members of known RNA families on nucleotide sequences, particularly complete genomes, using sensitive BLAST filters in combination with CMs. A minority of families with a very broad taxonomic range (e.g. tRNA and rRNA) provide the majority of the sequence annotations, whilst the majority of Rfam families (e.g. snoRNAs and miRNAs) have a limited taxonomic range and provide a limited number of annotations. Recent improvements to the website, methodologies and data used by Rfam are discussed. Rfam is freely available on the Web at http://rfam.sanger.ac.uk/and http://rfam.janelia.org/
    • …
    corecore