80 research outputs found

    Reasoning about Probabilities in Unbounded First-Order Dynamical Domains

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    When it comes to robotic agents operating in an uncertain world, a major concern in knowledge representation is to better relate high-level logical accounts of belief and action to the low-level probabilistic sensorimotor data. Perhaps the most general formalism for dealing with degrees of belief and, in particular, how such beliefs should evolve in the presence of noisy sensing and acting is the account by Bacchus, Halpern, and Levesque. In this paper, we reconsider that model of belief, and propose a new logical variant that has much of the expressive power of the original, but goes beyond it in novel ways. In particular, by moving to a semantical account of a modal variant of the situation calculus based on possible worlds with unbounded domains and probabilistic distributions over them, we are able to capture the beliefs of a fully introspective knowledge base with uncertainty by way of an only-believing operator. The paper introduces the new logic and discusses key properties as well as examples that demonstrate how the beliefs of a knowledge base change as a result of noisy actions.</jats:p

    Исследование состава полиэтиленовых нефтепромысловых труб по итогам эксплуатации

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    Agent-based simulations have proven to be suitable to investigate many kinds of problems, especially in the field of social science. But to provide useful insights, the behaviour of the involved, simulated actors needs to reflect relevant features of the real world. In this paper, we address one particular aspect in this regard, namely the correct reflection of an actor's evolution during a simulation. Very often some knowledge exists about how an actor can evolve, for example, the typical development stages of entrepreneurs when investigating entrepreneurship networks. We propose to model this knowledge explicitly using evolution links between roles enriched with suitable conditions and extend i*, an agent- and goal-oriented modelling framework, thereby. We provide a mapping to the simulation environment ConGolog that serves as an intermediary approach between not providing change of behaviour at all and very open approaches to behaviour adaptation such as learning

    Удвоение памяти для набора программ в ЭВМ "Проминь"

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    In previous work, we proposed a modal fragment of the sit-uation calculus called ES, which fully captures Reiter’s ba-sic action theories. ES also has epistemic features, includ-ing only-knowing, which refers to all that an agent knows in the sense of having a knowledge base. While our model of only-knowing has appealing properties in the static case, it appears to be problematic when actions come into play. First of all, its utility seems to be restricted to an agent’s initial knowledge base. Second, while it has been shown that only-knowing correctly captures default inferences, this was only in the static case, and undesirable properties appear to arise in the presence of actions. In this paper, we remedy both of these shortcomings and propose a new dynamic semantics of only-knowing, which is closely related to Lin and Reiter’s notion of progression when actions are performed and where defaults behave properly

    Algorithmic iteration for computational intelligence

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    Machine awareness is a disputed research topic, in some circles considered a crucial step in realising Artificial General Intelligence. Understanding what that is, under which conditions such feature could arise and how it can be controlled is still a matter of speculation. A more concrete object of theoretical analysis is algorithmic iteration for computational intelligence, intended as the theoretical and practical ability of algorithms to design other algorithms for actions aimed at solving well-specified tasks. We know this ability is already shown by current AIs, and understanding its limits is an essential step in qualifying claims about machine awareness and Super-AI. We propose a formal translation of algorithmic iteration in a fragment of modal logic, formulate principles of transparency and faithfulness across human and machine intelligence, and consider the relevance to theoretical research on (Super)-AI as well as the practical import of our results

    Logics of knowledge and action: critical analysis and challenges

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    International audienceWe overview the most prominent logics of knowledge and action that were proposed and studied in the multiagent systems literature. We classify them according to these two dimensions, knowledge and action, and moreover introduce a distinction between individual knowledge and group knowledge, and between a nonstrategic an a strategic interpretation of action operators. For each of the logics in our classification we highlight problematic properties. They indicate weaknesses in the design of these logics and call into question their suitability to represent knowledge and reason about it. This leads to a list of research challenges

    First competition section paper published

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    A Rational and Efficient Algorithm for View Revision in Databases

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    The dynamics of belief and knowledge is one of the major components of any autonomous system that should be able to incorporate new pieces of information. In this paper, we argue that to apply rationality result of belief dynamics theory to various practical problems, it should be generalized in two respects: first of all, it should allow a certain part of belief to be declared as immutable; and second, the belief state need not be deductively closed. Such a generalization of belief dynamics, referred to as base dynamics, is presented, along with the concept of a generalized revision algorithm for Horn knowledge bases. We show that Horn knowledge base dynamics has interesting connection with kernel change and abduction. Finally, we also show that both variants are rational in the sense that they satisfy certain rationality postulates stemming from philosophical works on belief dynamics

    Reinforcement learning for Golog programs with first-order state-abstraction

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