121 research outputs found
Heap games, numeration systems and sequences
We propose and analyse a 2-parameter family of 2-player games on two heaps of
tokens, and present a strategy based on a class of sequences. The strategy
looks easy, but is actually hard. A class of exotic numeration systems is then
used, which enables us to decide whether the family has an efficient strategy
or not. We introduce yet another class of sequences, and demonstrate its
equivalence with the class of sequences defined for the strategy of our games.Comment: To appear in Annals of Combinatoric
Planar kernel and grundy with d≤3, dout≤2, din≤2 are NP-complete
AbstractIt is proved that the questions whether a finite diagraph G has a kernel K or a Sprague—Grundy function g are NP-complete even if G is a cyclic planar digraph with degree constraints dout(u)≤2, din(u)≤2 and d(u)≤3. These results are best possible (if P ≠NP) in the sense that if any of the constraints is tightened, there are polynomial algorithms which either compute K and g or show that they do not exist. The proof uses a single reduction from planar 3-satisfiability for both problems
Scenic trails ascending from sea-level Nim to alpine chess
Aim: Present a systematic development of part of the theory of combinatorial
games from the ground up.
Approach: Computational complexity. Combinatorial games are completely
determined; the questions of interest are efficiencies of strategies.
Methodology: Divide and conquer. Ascend from Nim to chess in small strides at
a gradient that's not too steep.
Presentation: Informal; examples of games sampled from various strategic
viewing points along scenic mountain trails, which illustrate the theory.Comment: 25 page
When are translations of P-positions of Wythoff's game P-positions?
We study the problem whether there exist variants of {\sc Wythoff}'s game
whose -positions, except for a finite number, are obtained from those of
{\sc Wythoff}'s game by adding a constant to each -position. We solve
this question by introducing a class \{\W_k\}_{k \geq 0} of variants of {\sc
Wythoff}'s game in which, for any fixed , the -positions of
\W_k form the set , where is the golden ratio.
We then analyze a class \{\T_k\}_{k \geq 0} of variants of {\sc Wythoff}'s
game whose members share the same -positions set . We establish
several results for the Sprague-Grundy function of these two families. On the
way we exhibit a family of games with different rule sets that share the same
set of -positions
How far can Nim in disguise be stretched?
A move in the game of nim consists of taking any positive number of tokens
from a single pile. Suppose we add the class of moves of taking a nonnegative
number of tokens jointly from all the piles. We give a complete answer to the
question which moves in the class can be adjoined without changing the winning
strategy of nim. The results apply to other combinatorial games with unbounded
Sprague-Grundy function values. We formulate two weakened conditions of the
notion of nim-sum 0 for proving the results.Comment: To appear in J. Combinatorial Theory (A
Invariant and dual subtraction games resolving the Duch\^e-Rigo conjecture
We prove a recent conjecture of Duch\^ene and Rigo, stating that every
complementary pair of homogeneous Beatty sequences represents the solution to
an \emph{invariant} impartial game. Here invariance means that each available
move in a game can be played anywhere inside the game-board. In fact, we
establish such a result for a wider class of pairs of complementary sequences,
and in the process generalize the notion of a \emph{subtraction game}. Given a
pair of complementary sequences and of positive integers, we
define a game by setting as invariant moves. We then
introduce the invariant game , whose moves are all non-zero
-positions of . Provided the set of non-zero -positions of
equals , this \emph{is} the desired invariant game. We give
sufficient conditions on the initial pair of sequences for this 'duality' to
hold.Comment: 11 pages, 2 figure
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