Aim: Present a systematic development of part of the theory of combinatorial
games from the ground up.
Approach: Computational complexity. Combinatorial games are completely
determined; the questions of interest are efficiencies of strategies.
Methodology: Divide and conquer. Ascend from Nim to chess in small strides at
a gradient that's not too steep.
Presentation: Informal; examples of games sampled from various strategic
viewing points along scenic mountain trails, which illustrate the theory.Comment: 25 page