469 research outputs found

    Coalitions in the quantum Minority game: classical cheats and quantum bullies

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    In a one-off Minority game, when a group of players agree to collaborate they gain an advantage over the remaining players. We consider the advantage obtained in a quantum Minority game by a coalition sharing an initially entangled state versus that obtained by a coalition that uses classical communication to arrive at an optimal group strategy. In a model of the quantum Minority game where the final measurement basis is randomized, quantum coalitions outperform classical ones when carried out by up to four players, but an unrestricted amount of classical communication is better for larger coalition sizes.Comment: 12 pages, 1 figur

    An introduction to quantum game theory

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    The application of the methods of quantum mechanics to game theory provides us with the ability to achieve results not otherwise possible. Both linear superpositions of actions and entanglement between the players' moves can be exploited. We provide an introduction to quantum game theory and review the current status of the subject.Comment: 8 pages, RevTeX; v2 minor changes to the text in light of referees comments, references added/update

    Signal acquisition via polarization modulation in single photon sources

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    A simple model system is introduced for demonstrating how a single photon source might be used to transduce classical analog information. The theoretical scheme results in measurements of analog source samples that are (i) quantized in the sense of analog-to-digital conversion and (ii) corrupted by random noise that is solely due to the quantum uncertainty in detecting the polarization state of each photon. This noise is unavoidable if more than one bit per sample is to be transmitted, and we show how it may be exploited in a manner inspired by suprathreshold stochastic resonance. The system is analyzed information theoretically, as it can be modeled as a noisy optical communication channel, although unlike classical Poisson channels, the detector's photon statistics are binomial. Previous results on binomial channels are adapted to demonstrate numerically that the classical information capacity, and thus the accuracy of the transduction, increases logarithmically with the square root of the number of photons, N. Although the capacity is shown to be reduced when an additional detector nonideality is present, the logarithmic increase with N remains.Comment: 7 pages, 2 figures, accepted by Physical Review E. This version adds a referenc

    Advantage of a quantum player over a classical one in 2x2 quantum games

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    We study a general 2Ă—22 \times 2 symmetric, entangled, quantum game. When one player has access only to classical strategies while the other can use the full range of quantum strategies, there are ``miracle'' moves available to the quantum player that can direct the result of the game towards the quantum player's preferred result regardless of the classical player's strategy. The advantage pertaining to the quantum player is dependent on the degree of entanglement. Below a critical level, dependent on the payoffs in the game, the miracle move is of no advantage.Comment: Revtex, 10 pages, 2 tables, 4 figures; v2 typo corrected in table 2, cosmetic changes to tables and figures, comment added to section VI E; v3 title changed to published title; minor mathematical errors in published version correcte

    Nash equilibria in quantum games with generalized two-parameter strategies

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    In the Eisert protocol for 2 X 2 quantum games [Phys. Rev. Lett. 83, 3077], a number of authors have investigated the features arising from making the strategic space a two-parameter subset of single qubit unitary operators. We argue that the new Nash equilibria and the classical-quantum transitions that occur are simply an artifact of the particular strategy space chosen. By choosing a different, but equally plausible, two-parameter strategic space we show that different Nash equilibria with different classical-quantum transitions can arise. We generalize the two-parameter strategies and also consider these strategies in a multiplayer setting.Comment: 19 pages, 2 eps figure

    An optical model for an analogy of Parrondo game and designing Brownian ratchets

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    An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without so-called game paradox and they are essentially the same. We designed the games with long-term memory on loop lattice and history-entangled game. The strong correlation between nearest two rounds of game can make the combination of two losing game win, lose or oscillate between win and loss. The periodic potential in Brownian ratchet is analogous to a long chain of beam splitters. The coupling between two neighboring potential wells is equivalent to two coupled beam splitters. This correspondence may help us to understand the anomalous motion of exceptional Brownian particles moving in the opposite direction to the majority. We designed the capital wave for a game by introducing correlations into independent capitals instead of sub-games. Playing entangled quantum states in many coupled classical games obey the same rules for manipulating quantum states in many body physics.Comment: 18 pages in two colum

    Quantum Parrondo's Games

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    Parrondo's Paradox arises when two losing games are combined to produce a winning one. A history dependent quantum Parrondo game is studied where the rotation operators that represent the toss of a classical biased coin are replaced by general SU(2) operators to transform the game into the quantum domain. In the initial state, a superposition of qubits can be used to couple the games and produce interference leading to quite different payoffs to those in the classical case.Comment: LateX, 10 pages, 2 figures, submitted to Physica A special issue (Gene Stanley Conference, Sicily, 2001), v2 minor correction to equations, v3 corrections to results section and table, acknowledgement adde
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