438 research outputs found

    THE IMAGE OF THE CITY INTERPRETED THROUGH BIOSENSORS PATH ANALYSIS AND IDENTIFICATION OF PERCEPTUAL POLES IN THE NARNI CASE STUDY

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    Abstract. The research aims to interpret the image of the city, according to the conventions defined by Kevin Lynch, obtained from the analysis of the impact of environmental stimuli on the person. The study relates the digital reconstruction of the spaces analysed with the detection of the trend of valence obtained on a statistical sample using an EEG helmet. The monitoring of the degree of attraction or aversion to the stimuli of the surrounding environment is processed through algorithmic procedures to identify along a path the perceptual poles. This path, reported in GIS environment, allows to reconstruct georeferenced maps that interpret the brain data, synchronized with GNSS. The spatial poles thus identified are further investigated using eye-tracker to understand the reasons for the impact of the environment on humans

    IMMERSIVE WAYFINDING: VIRTUAL RECONSTRUCTION AND EYE-TRACKING FOR ORIENTATION STUDIES INSIDE COMPLEX ARCHITECTURE

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    Abstract. The study presents a process of digital simulation that aims to investigate the legibility of multiple spaces in a complex architecture through architectural survey, virtual reconstruction and 3D visualization in immersive environment. The collaboration between two research institutions, one Italian and the other Chinese, developed a reconstruction of a building in the campus of the Tsinghua University of Beijing using digital tools, in order to understand the behaviours during the fruition of that space. Digital simulation in the visibility theme guarantees the possibility of testing multiple configurations and showing the impacts of the different environmental hypothesis.</p

    THE SEDUCTION OF THE SIMULATION. 3D MODELLING AND STORYTELLING OF UNREALIZED PERUGIA RAIL STATION

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    Abstract. The study aims at enhancing and requalifying the area of Fontivegge in Perugia. It seeks to instil in the population a sense of identity and belonging to the place through the digital reconstruction of the first design hypothesis of the station itself, transmitting the cultural heritage of the place with new participatory methods, such as serious games and virtual reality. Starting from the project drawings preserved at the academy of San Luca in Rome, conceived by the architect Antonio Cipolla, the project is reconstructed philologically following historical and archival studies, by interpreting the data collected. Following the reconstruction of the 3D model, evocative mook up images and a virtual reality are created, making the intangible tangible and explorable. Through the virtual simulation of the place and its visualisation, new forms of participation are sought, mending the relationship between territory and population, laying the foundations for a different reading of the area and a cultural heritage accessible and open to all

    IMMERSIVE VISUAL EXPERIENCE FOR WAYFINDING ANALYSIS

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    Abstract. The research presents a new digital approach to wayfinding analysis in immersive reality, integrated with biosensors for the interpretation of data surveyed. The three-dimensional model of the actual state of the Hall of Perugia Railway Station was realized, considering and detecting the present signage, and it was developed a specific algorithm for a multi-platform graphics engine, able to register an interaction mediated by HMD devices. Wayfinding experiences in immersive reality are developed guaranteeing to the user to move freely to complete the missions assigned. The algorithm in this phase runs in the background and records the movements of users and their pupil, saving them in a special file. In the second phase, instead, the real data processing and the subsequent representation of the collected information take place. Starting from its current state, the Station hall is transformed inserting different elements, derived by the aim of developing four scenarios, to analyse different users' response in wayfinding. A three-dimensional heat map of visual attentions is created and the different scenarios can be valued for their impact in the user wayfinding, the results are then confronted with the neuro-analysis obtained by EEG instruments and biosensors. In this way, it is possible to value the impact of the environment and spatial orientation cues, by quantifying and qualifying the impact of the project choices

    THE VALUE OF DEEP LEARNING FOR LANDSCAPE REPRESENTATION COMPARISON BETWEEN SEGMENTATION IMAGES MAPS AND GIS

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    Abstract. Landscape refers to the qualities of a place, the result of a structural, territorial and environmental component, and the attribution of meanings, which is certainly the fundamental issue of the interpretative process. Percepire etymologically derives from "per", which means "by means of, through", and "capere", which translates as "to take", "to collect" (information, sensory data), "to learn". Since images are derived from the territory, it is of first interest to propose a comparison between representations derived from automated processes on photographs and the synthetic data interpreting the territory inherent in the plans developed with GIS in order to obtain a more precise perceptual analysis. The emergence of new tools for the processing and reproduction of data offers new opportunities for the knowledge and representation of the landscape, in architectural and urban contexts, and the integrative support that these processes can bring to the representation of the qualities of a place have to be reinterpreted in a Spatial Information Dataset in order to make synthetic and intelligible information. Identifying specific themes by questioning these data through criteria and placing at the centre the capacity of the digital environment in its mathematisation to compare data, transforming them into information, in an automated process is aimed at the exploitation of Big Data and the full replicability of the procedure. In this way, it is possible to enter into the analysis of the quality of space, of that notion of landscape concieved as "that part of the territory perceived by the population that lives it"

    The current role of ultrasound in the assessment of crystal-related arthropathies

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    0Over last few years, the ultrasonography (US) generated an increasing popularity among rheumatologists due to excellent potentiality and numerous applications in rheumatology. Most of the published papers focus mainly to demonstrate the utility of US in early and chronic arthritis, short-term therapy monitoring and guidance for invasive procedures. Less attention has been paid to the potential of this technique in the field of crystal-related arthropathies. By virtue of the high resolution of "new generation" equipments, minimal crystal deposits can be detected even sometime when the radiography was negative. The aim of this paper was to present the principal findings in patients with crystal-related arthropathies

    URBAN PARAMETRIC PERCEPTION. THE CASE STUDY OF THE HISTORIC CENTRE OF PERUGIA

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    Abstract. The study describes a new approach methodology to detect and represent emotions from signals measured by an Emotiv EPOC cascade. The developed algorithm aims to obtain an analysis of emotions based on EEG data with interpolation of these using the concepts of the circumplex model. This tool will help in the analysis of emotions produced by the atmosphere of an environment in relation to the position, detected by GPS. In addition, the same algorithm will be used to search for a graphic representation of immediate reading, by means of colour association with the output values obtained, to integrate those of gaze analysis obtained by Pupil Player software and position data

    Evolutive pattern of Calomys hummelincki (Husson, 1960; Rodentia, Sigmodontinae) inferred from cytogenetic and allozymic data.

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    The main purpose of this research was to understand the evolutive history of the sigmodontine rodent Calomys hummelincki (Husson 1960), tribe Phyllotini from chromosomal and allozymic data, and evaluate the hypotheses that explains the colonization and evolution of sigmodontine rodents in South America. C. hummelincki is restricted to the Northern South American region, which comprises Venezuela, Aruba and Curaçao islands where specimen sampling was done. The cytogenetic analysis showed that all populations studied have the same diploid number (2n=60) and fundamental number (FN=64). Constitutive heterochromatin was observed on pericentromeric positions in almost all chromosomes. NOR regions were observed on four pairs of acrocentric chromosomes. G-banding allowed us to identify almost all pair positions in the C. hummelincki chromosome complement. The G-banding also permitted a comparison of the C. hummelincki pattern with those published for C. callidus, C. venustus and C. laucha species. G-banded information indicates that hummelincki is not directly derived from laucha. The results are constrained with published allozymic and molecular data obtained in previous studies. The overall analysis seems to support Reig´s hypothesis of a south to north colonization of genus Calomys in South America

    La fotomodellazione per il rilievo archeologico

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    The paper addresses the theme of photomodelling techniques supporting archaeological survey and of the role played by the contemporary archaeologist dealing with computing and information technology. In particular, photomodelling, being a simple and economical technique, for years has gained ground in the archaeological survey as an efficient instrument to respond to the needs for documentation, study, and communication, which are inherent to digitization. Likewise, in the enhancement of perceptive aspects and in computation automatisms, which are at the basis of the models’ genesis, some pitfalls can be hidden that may lead to underestimate the centrality of interpretation. The critical analysis proposed aims at underlying the contribution of digital techniques, by analysing their reliability and their possible application to the traditional design. The paper compares some examples of archaeological data survey conducted in the Umbria region, in the last fifty years, from the point of view of experts involved in representation studies, and tries to capture the peculiarities that are still valid in the current transformation of graphic representation tools
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