41 research outputs found

    A physics-informed generative model for passive radio-frequency sensing

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    Electromagnetic (EM) body models predict the impact of human presence and motions on the Radio-Frequency (RF) stray radiation received by wireless devices nearby. These wireless devices may be co-located members of a Wireless Local Area Network (WLAN) or even cellular devices connected with a Wide Area Network (WAN). Despite their accuracy, EM models are time-consuming methods which prevent their adoption in strict real-time computational imaging problems and Bayesian estimation, such as passive localization, RF tomography, and holography. Physics-informed Generative Neural Network (GNN) models have recently attracted a lot of attention thanks to their potential to reproduce a process by incorporating relevant physical laws and constraints. Thus, GNNs can be used to simulate/reconstruct missing samples, or learn physics-informed data distributions. The paper discusses a Variational Auto-Encoder (VAE) technique and its adaptations to incorporate a relevant EM body diffraction method with applications to passive RF sensing and localization/tracking. The proposed EM-informed generative model is verified against classical diffraction-based EM body tools and validated on real RF measurements. Applications are also introduced and discussed

    Exploring Responses to Art in Adolescence: A Behavioral and Eye-Tracking Study

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    Adolescence is a peculiar age mainly characterized by physical and psychological changes that may affect the perception of one's own and others' body. This perceptual peculiarity may influence the way in which bottom-up and top-down processes interact and, consequently, the perception and evaluation of art. This study is aimed at investigating, by means of the eye-tracking technique, the visual explorative behavior of adolescents while looking at paintings. Sixteen color paintings, categorized as dynamic and static, were presented to twenty adolescents; half of the images represented natural environments and half human individuals; all stimuli were displayed under aesthetic and movement judgment tasks. Participants' ratings revealed that, generally, nature images are explicitly evaluated as more appealing than human images. Eye movement data, on the other hand, showed that the human body exerts a strong power in orienting and attracting visual attention and that, in adolescence, it plays a fundamental role during aesthetic experience. In particular, adolescents seem to approach human-content images by giving priority to elements calling forth movement and action, supporting the embodiment theory of aesthetic perception

    The Games for Older Adults Active Life (GOAL) Project for People With Mild Cognitive Impairment and Vascular Cognitive Impairment: A Study Protocol for a Randomized Controlled Trial

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    Background: People living with Mild Cognitive Impairment (MCI) and Vascular Cognitive Impairment (VCI) are persons who do not fulfill a diagnosis of dementia, but who have a high risk of progressing to a dementia disorder. The most recent guidelines to counteract cognitive decline in MCI/VCI subjects suggest a multidimensional and multi-domain interventions combining cognitive, physical, and social activities. The purpose of this study is to test an innovative service that provides a multi-dimensional tele-rehabilitation program through a user-friendly web application. The latter has been developed through a participatory design involving MCI specialists, patients, and their caregivers. Particularly, the proposed tele-rehabilitation program includes cognitive, physical, and caregiver-supported social activities. The goal is to promote and preserve an active life style and counteract cognitive decline in people living with MCI/VCI.Methods:The study is a randomized controlled trial. Sixty subjects will be randomly assigned to the experimental group, who will receive the tele-rehabilitation program, or the control group, who will not receive any treatment. The trial protocol comprises three steps of assessment for the experimental group: at the baseline (T_0), after tele-rehabilitation program (T_1) and at follow-up after 12-months (T_2). Differently, the control group will be assessed twice: at the baseline and at 12-months follow-up. Both the experimental and the control group will be assessed with a multidimensional evaluation battery, including cognitive functioning, behavioral, functional, and quality of life measures. The tele-rehabilitation program lasts 8 weeks and includes cognitive exercises 3 days a week, physical activities 2 days a week, and social activities once a week. In addition, group will be given an actigraph (GENEActiv, Activisinghts Ltd., Cambridgshire, UK) to track physical and sleep activity.Discussion:Results of this study will inform on the efficacy of the proposed tele-rehabilitation to prevent or delay further cognitive decline in MCI/VCI subjects. The expected outcome is to counteract cognitive decline and improve both physical functioning and quality of life.Ethics and Dissemination:The study is approved by the Local Ethics Committee and registered in https://clinicaltrials.gov (NCT03383549). Dissemination will include submission to a peer-reviewed journal, patients, and healthcare magazines and congress presentations.Trial Registration: ClinicalTrials.gov ID: NCT03383549 (registration date: 26/dec/2017)Trial Funding: Bando FAS Salute 2014 Regione ToscanaVersion Identifier: ver 5—16/11/201

    When Art Moves the Eyes: A Behavioral and Eye-Tracking Study

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    The aim of this study was to investigate, using eye-tracking technique, the influence of bottom-up and top-down processes on visual behavior while subjects, na \u308\u131ve to art criticism, were presented with representational paintings. Forty-two subjects viewed color and black and white paintings (Color) categorized as dynamic or static (Dynamism) (bottom-up processes). Half of the images represented natural environments and half human subjects (Content); all stimuli were displayed under aesthetic and movement judgment conditions (Task) (top-down processes). Results on gazing behavior showed that content-related top-down processes prevailed over low-level visually-driven bottom-up processes when a human subject is represented in the painting. On the contrary, bottom-up processes, mediated by low-level visual features, particularly affected gazing behavior when looking at nature-content images. We discuss our results proposing a reconsideration of the definition of content-related top-down processes in accordance with the concept of embodied simulation in art perception

    Intersubjectivity and art

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    L’esperienza estetica ù un fenomeno complesso e articolato, caratterizzato da un particolare intreccio di processi percettivi, emotivi, cognitivi. Il dibattito sulla definizione del ruolo dei fattori che intervengono nell’esperienza estetica ù molto controverso: diverse cornici teoriche enfatizzano o il ruolo dei fattori "bottom-up", riguardanti le caratteristiche visive e strutturali dell'opera d'arte come il colore e simmetria, o il ruolo dei fattori "top-down", relativi al bagaglio di conoscenze ed esperienze personali. Questa tesi presenta due studi volti ad approfondire, attraverso l'analisi dei movimenti oculari, l'influenza dei processi "bottom-up" e "top-down" sul comportamento visivo di adolescenti o adulti non esperti d’arte durante l'osservazione di opere d’arte pittorica. I dati ottenuti suggeriscono che processi intersoggettivi e relazionali giocano un ruolo essenziale nel guidare l’apprezzamento estetico di un quadro. Questi risultati innovativi supportano alcune recenti ipotesi teoriche relative alla natura intrinsecamente intersoggettiva dell’esperienza estetica.Experiencing art is a complex and articulated phenomenon characterized by a peculiar weaving of perceptive, emotional, and cognitive processes. The debate on the definition of factors that contribute to the surfacing of an aesthetic experience is very controversial, partly because of the different weights assigned to the elements in the competition between “bottom-up” and “top-down” processes. Different theoretical frames emphasize the role of bottom-up factors - concerning the visual and structural characteristics of the artwork such as colour and symmetry - or top-down cognitive processes - concerning the cognitive feedback deriving from everyone’s cultural background and knowledge - in the building up of an aesthetic experience. In this work, two studies aiming at shedding some light on art appreciation are presented. These studies were designed to investigate, by means of the analysis of eye-movements, the influence of bottom-up and top-down processes on visual behavior while adolescents or adults naïve to art criticism were presented with representational paintings. Data suggest that intersubjective and relational processes intervene in first stages of aesthetic experience. These important and novel results support new theoretical proposals, which consider embodied intersubjective processes underpinning aesthetic experience

    Inflectional morphology and dyslexia: Italian children's performance in a nonword pluralization task

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    In this study, we present the results of an original experimental protocol designed to assess the performance in a pluralization task of 52 Italian children divided into two groups: 24 children with developmental dyslexia (mean age 10.0 years old) and 28 typically developing children (mean age 9.11 years old). Our task, inspired by Berko's Wug Test, had the aim of testing the subjects' ability to apply pluralization rules to nonwords in the morphologically complex context of Italian nominal inflection. Results demonstrate that dyslexics display poorer morphological skills in comparison to controls, showing lower accuracy in the task. Furthermore, the dissimilar performances reported by the subjects in the different conditions indicate that the ability to inflect nonwords depends on factors such as the rule's productivity, frequency, and opacity with respect to gender. Finally, the children's performance in this task was significantly related to their reading proficiency, and it could predict accuracy in word reading independently of phonological awareness and working memory

    Inflectional Morphology: Evidence for an Advantage of Bilingualism in Dyslexia

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    It has been shown that morphological skills are particularly enhanced in bilingual children, whereas they are compromised in dyslexics. The aim of this work is that of investigating how bilingualism interacts with dyslexia in a task measuring the subject\u2019s morphological abilities, to verify if the advantage typically found in bilingualism arises also in presence of a linguistic pathology such as dyslexia. We administered a task assessing the subject\u2019s ability to generate plural noun inflections of nonwords to 106 children: 24 Italian monolingual dyslexics (mean age 10;0 y.o.), 30 Italian monolingual typically developing children (10;1), 22 bilingual dyslexic children with Italian as L2 (10;4) and 30 bilingual typically developing children with Italian as L2 (10;2). Results point to a positive effect of bilingualism, which also extends to dyslexia, with bilingual dyslexics performing consistently better than monolingual dyslexics, approaching and even surpassing, as in the most difficult conditions, the performance of monolingual unimpaired children

    Experiencing Pictorial Artworks: The Role of Intersubjectivity

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    The role that intersubjective and relational processes play in the nature and development of aesthetic engagement is discussed. Aesthetic experience is not only a complex intraindividual phenomenon characterized by a peculiar weaving of percpetual, emotional, and cognitive processes, but also an intersubjective enterprise. These approaches differ in the conception of intersubjectivity they adopt. The cognitive approach highlights the intrinsically communicative nature of art experience as well as the intentional intellectual involvement with the artwork; the embodied approach stresses the precognitive empathehtic relation with the artwork that, by means of embodied simulation, emotionally enganges the observer
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