12 research outputs found

    The dependence of health insurance availability on years left before Medicare

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    We study the dependence of health insurance availability of near-elderly inpatients in the United States with respect to their ages. We show that the likelihood that near-elderly inpatients are uninsured continuously declines until the early ages of 60 but the trend is reversed for the last few years preceding Medicare coverage. In addition, compared to those covered by Medicaid or private insurance, the uninsured patients are more likely to be admitted into hospitals as emergency cases.Health insurance; Medicare

    The dependence of health insurance availability on years left before Medicare

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    We study the dependence of health insurance availability of near-elderly inpatients in the United States with respect to their ages. We show that the likelihood that near-elderly inpatients are uninsured continuously declines until the early ages of 60 but the trend is reversed for the last few years preceding Medicare coverage. In addition, compared to those covered by Medicaid or private insurance, the uninsured patients are more likely to be admitted into hospitals as emergency cases

    Cheap Talk Games with Two-Senders and Different Modes of Communication

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    We present a theoretical and experimental study of three Cheap Talk games, each having two senders and one receiver. The communication of senders is simultaneous in the first game, sequential in the second game and determined by the receiver in the third game (the Choice Game). We find that the overcommunication phenomenon observed in similar settings with only one sender becomes insignificant in our two-sender model regardless of the mode of communication. Despite similar theoretical predictions for these games, we observe systematic differences in experiments. In particular, while non-conflicting messages are observed less frequently under sequential communication due to the tendency of the second sender to revert the message of the first sender, the frequency of the second sender being truthful when the first sender lies is considerably higher in the Sequential Game in comparison to the truth-telling level in the Simultaneous Game. Moreover, in the Choice Game receiver prefers simultaneous mode of communication slightly more often than the sequential one. We explain the observed behavior of the players, estimating a logit quantal response equilibrium model and additionally running some logistic regressions. We find that the mode of communication is critical in design problems where a second opinion is available

    Cheap Talk Games with Two-Senders and Different Modes of Communication

    Get PDF
    We present a theoretical and experimental study of three Cheap Talk games, each having two senders and one receiver. The communication of senders is simultaneous in the first game, sequential in the second game and determined by the receiver in the third game (the Choice Game). We find that the overcommunication phenomenon observed in similar settings with only one sender becomes insignificant in our two-sender model regardless of the mode of communication. Despite similar theoretical predictions for these games, we observe systematic differences in experiments. In particular, while non-conflicting messages are observed less frequently under sequential communication due to the tendency of the second sender to revert the message of the first sender, the frequency of the second sender being truthful when the first sender lies is considerably higher in the Sequential Game in comparison to the truth-telling level in the Simultaneous Game. Moreover, in the Choice Game receiver prefers simultaneous mode of communication slightly more often than the sequential one. We explain the observed behavior of the players, estimating a logit quantal response equilibrium model and additionally running some logistic regressions. We find that the mode of communication is critical in design problems where a second opinion is available

    Cheap talk games with two-senders and different modes of communication

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    This paper deals with the effects of different modes of communication in a costless information transmission environment with multiple senders. To this aim, we present a theoretical and experimental study of three Cheap Talk games, each having two senders and one receiver. The communication of senders is simultaneous in the first, sequential in the second and determined by the receiver in the third game (the Choice Game). We find that the overcommunication phenomenon observed with only one sender becomes insignificant in our two-sender model regardless of the mode of communication. However, as to the excessive trust of the receiver, our results are not distinguished from those in the one-sender model. Regarding the Choice Game, our logistic regressions on experimental results suggest that the receiver is more likely to select simultaneous play if the previous play was simultaneous and the receiver earned the high payoff and much more likely to select simultaneous play if the messages were nonconflicting

    A Game Theoretic Approach to Peer Review of Grant Proposals

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    This paper studies the grant peer review process employed by the Turkish regional development agencies, which is adapted from a review procedure of the Education, Audiovisual and Culture Executive Agency of the European Union. To model this process, we consider a Bayesian strategic-form game played by three reviewers who observe both a common and a private score signal about an evaluated project and assign their scores to minimize the sum of their disutilities from the false acceptance and false rejection of the project. We numerically compute the Bayesian Nash equilibria of this game and conduct several comparative statics exercises, after calibrating the model parameters accordingly. We also introduce two simpler review processes and compare their performances to that of the calibrated process in terms of outcome statistics, involving pass and fail rates of the evaluated projects, and manipulation statistics, involving the reviewers' manipulation rate and size of scores
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