12 research outputs found

    Structure and motion estimation from rolling shutter video

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    The majority of consumer quality cameras sold today have CMOS sensors with rolling shutters. In a rolling shutter camera, images are read out row by row, and thus each row is exposed during a different time interval. A rolling-shutter exposure causes geometric image distortions when either the camera or the scene is moving, and this causes state-of-the-art structure and motion algorithms to fail. We demonstrate a novel method for solving the structure and motion problem for rolling-shutter video. The method relies on exploiting the continuity of the camera motion, both between frames, and across a frame. We demonstrate the effectiveness of our method by controlled experiments on real video sequences. We show, both visually and quantitatively, that our method outperforms standard structure and motion, and is more accurate and efficient than a two-step approach, doing image rectification and structure and motion

    Stabilizing cell phone video using inertial measurement sensors. In:

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    Abstract We present a system that rectifies and stabilizes video sequences on mobile devices with rolling-shutter cameras. The system corrects for rolling-shutter distortions using measurements from accelerometer and gyroscope sensors, and a 3D rotational distortion model. In order to obtain a stabilized video, and at the same time keep most content in view, we propose an adaptive low-pass filter algorithm to obtain the output camera trajectory. The accuracy of the orientation estimates has been evaluated experimentally using ground truth data from a motion capture system. We have conducted a user study, where the output from our system, implemented in iOS, has been compared to that of three other applications, as well as to the uncorrected video. The study shows that users prefer our sensor-based system

    Optiskt flödeberäkning med CUDA

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    There has been a rapid progress of the graphics processor the last years, much because of the demands from computer games on speed and image quality. Because of the graphics processor’s special architecture it is much faster at solving parallel problems than the normal processor. Due to its increasing programmability it is possible to use it for other tasks than it was originally designed for. Even though graphics processors have been programmable for some time, it has been quite difficult to learn how to use them. CUDA enables the programmer to use C-code, with a few extensions, to program NVIDIA’s graphics processor and completely skip the traditional programming models. This thesis investigates if the graphics processor can be used for calculations without knowledge of how the hardware mechanisms work. An image processing algorithm calculating the optical flow has been implemented. The result shows that it is rather easy to implement programs using CUDA, but some knowledge of how the graphics processor works is required to achieve high performance

    Geometric Computer Vision for Rolling-shutter and Push-broom Sensors

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    Almost all cell-phones and camcorders sold today are equipped with a CMOS (Complementary Metal Oxide Semiconductor) image sensor and there is also a general trend to incorporate CMOS sensors in other types of cameras. The sensor has many advantages over the more conventional CCD (Charge-Coupled Device) sensor such as lower power consumption, cheaper manufacturing and the potential for on-chip processing. Almost all CMOS sensors make use of what is called a rolling shutter. Compared to a global shutter, which images all the pixels at the same time, a rolling-shutter camera exposes the image row-by-row. This leads to geometric distortions in the image when either the camera or the objects in the scene are moving. The recorded videos and images will look wobbly (jello effect), skewed or otherwise strange and this is often not desirable. In addition, many computer vision algorithms assume that the camera used has a global shutter, and will break down if the distortions are too severe. In airborne remote sensing it is common to use push-broom sensors. These sensors exhibit a similar kind of distortion as a rolling-shutter camera, due to the motion of the aircraft. If the acquired images are to be matched with maps or other images, then the distortions need to be suppressed. The main contributions in this thesis are the development of the three dimensional models for rolling-shutter distortion correction. Previous attempts modelled the distortions as taking place in the image plane, and we have shown that our techniques give better results for hand-held camera motions. The basic idea is to estimate the camera motion, not only between frames, but also the motion during frame capture. The motion can be estimated using inter-frame image correspondences and with these a non-linear optimisation problem can be formulated and solved. All rows in the rolling-shutter image are imaged at different times, and when the motion is known, each row can be transformed to the rectified position. In addition to rolling-shutter distortions, hand-held footage often has shaky camera motion. It has been shown how to do efficient video stabilisation, in combination with the rectification, using rotation smoothing. In the thesis it has been explored how to use similar techniques as for the rolling-shutter case in order to correct push-broom images, and also how to rectify 3D point clouds from e.g. the Kinect depth sensor.VG

    Geometric Computer Vision for Rolling-shutter and Push-broom Sensors

    No full text
    Almost all cell-phones and camcorders sold today are equipped with a CMOS (Complementary Metal Oxide Semiconductor) image sensor and there is also a general trend to incorporate CMOS sensors in other types of cameras. The sensor has many advantages over the more conventional CCD (Charge-Coupled Device) sensor such as lower power consumption, cheaper manufacturing and the potential for on-chip processing. Almost all CMOS sensors make use of what is called a rolling shutter. Compared to a global shutter, which images all the pixels at the same time, a rolling-shutter camera exposes the image row-by-row. This leads to geometric distortions in the image when either the camera or the objects in the scene are moving. The recorded videos and images will look wobbly (jello effect), skewed or otherwise strange and this is often not desirable. In addition, many computer vision algorithms assume that the camera used has a global shutter, and will break down if the distortions are too severe. In airborne remote sensing it is common to use push-broom sensors. These sensors exhibit a similar kind of distortion as a rolling-shutter camera, due to the motion of the aircraft. If the acquired images are to be matched with maps or other images, then the distortions need to be suppressed. The main contributions in this thesis are the development of the three dimensional models for rolling-shutter distortion correction. Previous attempts modelled the distortions as taking place in the image plane, and we have shown that our techniques give better results for hand-held camera motions. The basic idea is to estimate the camera motion, not only between frames, but also the motion during frame capture. The motion can be estimated using inter-frame image correspondences and with these a non-linear optimisation problem can be formulated and solved. All rows in the rolling-shutter image are imaged at different times, and when the motion is known, each row can be transformed to the rectified position. In addition to rolling-shutter distortions, hand-held footage often has shaky camera motion. It has been shown how to do efficient video stabilisation, in combination with the rectification, using rotation smoothing. In the thesis it has been explored how to use similar techniques as for the rolling-shutter case in order to correct push-broom images, and also how to rectify 3D point clouds from e.g. the Kinect depth sensor.VG

    Geometric Computer Vision for Rolling-shutter and Push-broom Sensors

    No full text
    Almost all cell-phones and camcorders sold today are equipped with a CMOS (Complementary Metal Oxide Semiconductor) image sensor and there is also a general trend to incorporate CMOS sensors in other types of cameras. The sensor has many advantages over the more conventional CCD (Charge-Coupled Device) sensor such as lower power consumption, cheaper manufacturing and the potential for on-chip processing. Almost all CMOS sensors make use of what is called a rolling shutter. Compared to a global shutter, which images all the pixels at the same time, a rolling-shutter camera exposes the image row-by-row. This leads to geometric distortions in the image when either the camera or the objects in the scene are moving. The recorded videos and images will look wobbly (jello effect), skewed or otherwise strange and this is often not desirable. In addition, many computer vision algorithms assume that the camera used has a global shutter, and will break down if the distortions are too severe. In airborne remote sensing it is common to use push-broom sensors. These sensors exhibit a similar kind of distortion as a rolling-shutter camera, due to the motion of the aircraft. If the acquired images are to be matched with maps or other images, then the distortions need to be suppressed. The main contributions in this thesis are the development of the three dimensional models for rolling-shutter distortion correction. Previous attempts modelled the distortions as taking place in the image plane, and we have shown that our techniques give better results for hand-held camera motions. The basic idea is to estimate the camera motion, not only between frames, but also the motion during frame capture. The motion can be estimated using inter-frame image correspondences and with these a non-linear optimisation problem can be formulated and solved. All rows in the rolling-shutter image are imaged at different times, and when the motion is known, each row can be transformed to the rectified position. In addition to rolling-shutter distortions, hand-held footage often has shaky camera motion. It has been shown how to do efficient video stabilisation, in combination with the rectification, using rotation smoothing. In the thesis it has been explored how to use similar techniques as for the rolling-shutter case in order to correct push-broom images, and also how to rectify 3D point clouds from e.g. the Kinect depth sensor.VG

    Efficient Video Rectification and Stabilisation for Cell-Phones

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    This article presents a method for rectifying and stabilising video from cell-phones with rolling shutter (RS) cameras. Due to size constraints, cell-phone cameras have constant, or near constant focal length, making them an ideal application for calibrated projective geometry. In contrast to previous RS rectification attempts that model distortions in the image plane, we model the 3D rotation of the camera. We parameterise the camera rotation as a continuous curve, with knots distributed across a short frame interval. Curve parameters are found using non-linear least squares over inter-frame correspondences from a KLT tracker. By smoothing a sequence of reference rotations from the estimated curve, we can at a small extra cost, obtain a high-quality image stabilisation. Using synthetic RS sequences with associated ground-truth, we demonstrate that our rectification improves over two other methods. We also compare our video stabilisation with the methods in iMovie and Deshaker.Funding Agencies|CENIIT organisation at Linkoping Institute of Technology||Swedish Research Council|

    Structure and Motion Estimation from Rolling Shutter Video

    No full text
    The majority of consumer quality cameras sold today have CMOS sensors with rolling shutters. In a rolling shutter camera, images are read out row by row, and thus each row is exposed during a different time interval. A rolling-shutter exposure causes geometric image distortions when either the camera or the scene is moving, and this causes state-of-the-art structure and motion algorithms to fail. We demonstrate a novel method for solving the structure and motion problem for rolling-shutter video. The method relies on exploiting the continuity of the camera motion, both between frames, and across a frame. We demonstrate the effectiveness of our method by controlled experiments on real video sequences. We show, both visually and quantitatively, that our method outperforms standard structure and motion, and is more accurate and efficient than a two-step approach, doing image rectification and structure and motion

    Fast segmentation of sparse 3D point trajectories using group theoretical invariants

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    We present a novel approach for segmenting different motions from 3D trajectories. Our approach uses the theory of transformation groups to derive a set of invariants of 3D points located on the same rigid object. These invariants are inexpensive to calculate, involving primarily QR factorizations of small matrices. The invariants are easily converted into a set of robust motion affinities and with the use of a local sampling scheme and spectral clustering, they can be incorporated into a highly efficient motion segmentation algorithm. We have also captured a new multi-object 3D motion dataset, on which we have evaluated our approach, and compared against state-of-the-art competing methods from literature. Our results show that our approach outperforms all methods while being robust to perspective distortions and degenerate configurations.VPSCUASET
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