46 research outputs found
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Information encountering re-encountered: A conceptual re-examination of serendipity in the context of information acquisition
Purpose
In order to understand the totality, diversity and richness of human information behavior, increasing research attention has been paid to examining serendipity in the context of information acquisition. However, several issues have arisen as this research subfield has tried to find its feet; we have used different, inconsistent terminology to define this phenomenon (e.g. information encountering, accidental information discovery, incidental information acquisition), the scope of the phenomenon has not been clearly defined and its nature was not fully understood or fleshed-out.
Design/methodology/approach
In this paper, information encountering (IE) was proposed as the preferred term for serendipity in the context of information acquisition.
Findings
A reconceptualized definition and scope of IE was presented, a temporal model of IE and a refined model of IE that integrates the IE process with contextual factors and extends previous models of IE to include additional information acquisition activities pre- and postencounter.
Originality/value
By providing a more precise definition, clearer scope and richer theoretical description of the nature of IE, there was hope to make the phenomenon of serendipity in the context of information acquisition more accessible, encouraging future research consistency and thereby promoting deeper, more unified theoretical development
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Observing Serendipity in Digital Information Environments
We often interact with digital information environments to find useful information. But sometimes useful information finds us unexpectedly, propelling us in new and exciting directions. We might come across information serendipitously when looking for information on something else, or when we are not looking for anything in particular. In previous studies, people have self-reported that they come across information serendipitously. However, there has been limited success in directly observing people doing so. To see if we could have more success, we conducted naturalistic observations of 45 users interacting with different types of digital information environments. Without priming them about serendipity, we asked the users to conduct self-chosen naturalistic information tasks, which varied from broad tasks such as browsing online news to narrow tasks such as finding a particular product to buy. We noted several examples where users either 1) stated they were looking for information on a particular topic or product and unexpectedly found useful/potentially useful information about something else or 2) unexpectedly found useful/potentially useful information when not looking for anything in particular. Our findings suggest that, with a carefully-considered approach, serendipity-related information interaction behaviour can be directly observed. Direct observation allows designers of digital information environments to better understand this behaviour and use this understanding to reason about ways of designing new or improving existing support for serendipity
Exploring opportunities to facilitate serendipity in search
Serendipitously discovering new information can bring many benefits. Although we can design systems to highlight serendipitous information, serendipity cannot be easily orchestrated and is thus hard to study. In this paper, we deployed a working search engine that matched search results with Facebook `Like' data, as a technology probe to examine naturally occurring serendipitous discoveries. Search logs and diary entries revealed the nature of these occasions in both leisure and work contexts. The findings support the use of the micro-serendipity model in search system design
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'Too Much Serendipity': The Tension between Information Seeking and Encountering at the Library Shelves
The physical library shelves are regularly the site of serendipitous information discoveries, and are often sought out for this purpose. However, while some drawbacks to the shelves as information gateways have been documented, none to our knowledge relate to their capacity for facilitating serendipity. We present findings from a qualitative study of serendipity at the library shelves. This study uncovered a new drawback that we term the "seeking-encountering tension". On one hand, this tension entices people towards the relatively high-risk, high-reward activity of exploring new information avenues discovered serendipitously and, on the other, draws them back towards the relative safety of goal-directed information-seeking. We discuss some of the factors that contribute to this tension, and provide design suggestions for mitigating it. Understanding this tension can inform the design of physical and digital information environments that provide users the agency to switch between more and less focused information-seeking at will
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On Birthing Dancing Stars: The Need for Bounded Chaos in Information Interaction
While computers causing chaos is acommon social trope, nearly the entirety of the history of computing is dedicated to generating order. Typical interactive information retrieval tasks ask computers to support the traversal and exploration of large, complex information spaces. The implicit assumption is that they are to support users in simplifying the complexity (i.e. in creating order from chaos). But for some types of task, particularly those that involve the creative application or synthesis of knowledge or the creation of new knowledge, this assumption may be incorrect. It is increasingly evident that perfect orderâand the systems we create with itâsupport highly-structured information tasks well, but provide poor support for less-structured tasks.We need digital information environments that help create a little more chaos from order to spark creative thinking and knowledge creation. This paper argues for the need for information systems that offerwhat we term âbounded chaosâ, and offers research directions that may support the creation of such interface
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We are the Change that we Seek: Information Interactions During a Change of Viewpoint
There has been considerable hype about filter bubbles and echo chambers influencing the views of information consumers. The fear is that these technologies are undermining democracy by swaying opinion and creating an uninformed, polarised populace. The literature in this space is mostly techno-centric, addressing the impact of technology. In contrast, our work is the first research in the information interaction field to examine changing viewpoints from a human-centric perspective. It provides a new understanding of view change and how we might support informed, autonomous view change behaviour. We interviewed 18 participants about a self-identified change of view, and the information touchpoints they engaged with along the way. In this paper we present the information types and sources that informed changes of viewpoint, and the ways in which our participants interacted with that information. We describe our findings in the context of the techno-centric literature and suggest principles for designing digital information environments that support user autonomy and reflection in viewpoint formation
Modelling interaction with economic models of search
Understanding how people interact when searching is central to the study of Interactive Information Retrieval (IIR). Most of the prior work has either been conceptual, observational or empirical. While this has led to numerous insights and findings regarding the interaction between users and systems, the theory has lagged behind. In this paper, we extend the recently proposed search economic theory to make the model more realistic. We then derive eight interaction based hypotheses regarding search behaviour. To validate the model, we explore whether the search behaviour of thirty-six participants from a lab based study is consistent with the theory. Our analysis shows that observed search behaviours are in line with predicted search behaviours and that it is possible to provide credible explanations for such behaviours. This work describes a concise and compact representation of search behaviour providing a strong theoretical basis for future IIR research
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Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity
Serendipity is a key aspect of user experience, particularly in the context of information acquisition - where it is known as information encountering. Unexpectedly encountering interesting or useful information can spark new insights while surprising and delighting. However, digital environments have been designed primarily for goal-directed seeking over loosely-directed exploration, searching over discovering. In this paper we examine a novel physical environment - a bookshop designed primarily for serendipity - for cues as to how information encountering might be helped or hindered by digital design. Naturalistic observations and interviews revealed it was almost impossible for participants to find specific books or topics other than by accident. But all unexpectedly encoun-tered interesting books, highlighting a tension between findability and discoverability. While some of the bookshopâs design features enabled information en-countering, others inhibited it. However, encountering was resilient, as it occurred despite participants finding it hard to understand the purpose of even those features that did enable it. Findings suggest the need to consider how transparent or opaque the purpose of design features should be and to balance structure and lack of it when designing digital environments for findability and discoverability