107 research outputs found

    Crowdsourced MultiView Live Video Streaming using Cloud Computing

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    Multi-view videos are composed of multiple video streams captured simultaneously using multiple cameras from various angles (different viewpoints) of a scene. Multi-view videos offer more appealing and realistic view of the scene leading to higher user satisfaction and enjoyment. However, displaying realistic and live multiview scenes captured from a limited view-points faces multiple challenges, including excessive number of precise synchronization of many cameras, color differences among cameras, large bandwidth, computation and storage requirements, and complex encoding. current multi-view video setups are very limited and based in studios. We propose a novel system to collect individual video streams (views) captured for the same event by multiple attendees, and combine them into multi-view videos, where viewers can watch the event from various angles, taking crowdsourced media streaming to a new immersive level. The proposed system is called Cloud based Multi-View Crowdsourced Streaming (CMVCS), and it delivers multiple views of an event to viewers at the best possible video representation based on each viewer's available bandwidth. CMVCS is a complex system having many research challenges. In this study, we focus on resource allocation of the CMVCS system. The objective of the study is to maximize the overall viewer satisfaction by allocating available resources to transcode views in an optimal set of representations, subject to computational and bandwidth constraints. We choose the video representation set to maximize QoE using Mixed Integer Programming (MIP). Moreover, we propose a Fairness Based Representation Selection (FBRS) heuristic algorithm to solve the resource allocation problem efficiently. We compare our results with optimal and Top-N strategies. The simulation results demonstrate that FBRS generates near optimal results and outperforms the state-of-the-art Top-N policy, which is used by a large scale system (Twitch). Moreover, we consider region based distributed datacenters to minimize the overall end-to-end latency. To further enhance the viewers’ satisfaction level and Quality of Experience (QoE), we propose an edge based cooperative caching and online transcoding strategy to minimize the delay and backhaul bandwidth consumption. Our main research contributions are: We present the design and architecture of a Cloud based Multi-View Crowdsourced Streaming (CMVCS) system that allows viewers to experience the captured events from various angles. We propose a QoE metric to determine the overall user satisfaction based on the received view representation, viewers’ bandwidth capability, and end-to-end latency between viewer and transcoding site. We formulate a Mixed Integer Programming (MIP) optimization problem for multi-region distributed resource allocation to choose the optimal set of views and representations to maximize QoE in constrained settings. We propose a fairness based heuristic algorithm to find near optimal resource allocation efficiently. We propose an edge computing based video caching and online transcoding strategy to minimize delay and backhaul network consumption. We use multiple real-world traces to simulate various scenarios and show the efficiency of the proposed solution.qscienc

    Security Services Using Blockchains: A State of the Art Survey

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    This article surveys blockchain-based approaches for several security services. These services include authentication, confidentiality, privacy and access control list (ACL), data and resource provenance, and integrity assurance. All these services are critical for the current distributed applications, especially due to the large amount of data being processed over the networks and the use of cloud computing. Authentication ensures that the user is who he/she claims to be. Confidentiality guarantees that data cannot be read by unauthorized users. Privacy provides the users the ability to control who can access their data. Provenance allows an efficient tracking of the data and resources along with their ownership and utilization over the network. Integrity helps in verifying that the data has not been modified or altered. These services are currently managed by centralized controllers, for example, a certificate authority. Therefore, the services are prone to attacks on the centralized controller. On the other hand, blockchain is a secured and distributed ledger that can help resolve many of the problems with centralization. The objectives of this paper are to give insights on the use of security services for current applications, to highlight the state of the art techniques that are currently used to provide these services, to describe their challenges, and to discuss how the blockchain technology can resolve these challenges. Further, several blockchain-based approaches providing such security services are compared thoroughly. Challenges associated with using blockchain-based security services are also discussed to spur further research in this area

    The P-ART framework for placement of virtual network services in a multi-cloud environment

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    Carriers’ network services are distributed, dynamic, and investment intensive. Deploying them as virtual network services (VNS) brings the promise of low-cost agile deployments, which reduce time to market new services. If these virtual services are hosted dynamically over multiple clouds, greater flexibility in optimizing performance and cost can be achieved. On the flip side, when orchestrated over multiple clouds, the stringent performance norms for carrier services become difficult to meet, necessitating novel and innovative placement strategies. In selecting the appropriate combination of clouds for placement, it is important to look ahead and visualize the environment that will exist at the time a virtual network service is actually activated. This serves multiple purposes — clouds can be selected to optimize the cost, the chosen performance parameters can be kept within the defined limits, and the speed of placement can be increased. In this paper, we propose the P-ART (Predictive-Adaptive Real Time) framework that relies on predictive-deductive features to achieve these objectives. With so much riding on predictions, we include in our framework a novel concept-drift compensation technique to make the predictions closer to reality by taking care of long-term traffic variations. At the same time, near real-time update of the prediction models takes care of sudden short-term variations. These predictions are then used by a new randomized placement heuristic that carries out a fast cloud selection using a least-cost latency-constrained policy. An empirical analysis carried out using datasets from a queuing-theoretic model and also through implementation on CloudLab, proves the effectiveness of the P-ART framework. The placement system works fast, placing thousands of functions in a sub-minute time frame with a high acceptance ratio, making it suitable for dynamic placement. We expect the framework to be an important step in making the deployment of carrier-grade VNS on multi-cloud systems, using network function virtualization (NFV), a reality

    Adaptive ResNet Architecture for Distributed Inference in Resource-Constrained IoT Systems

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    As deep neural networks continue to expand and become more complex, most edge devices are unable to handle their extensive processing requirements. Therefore, the concept of distributed inference is essential to distribute the neural network among a cluster of nodes. However, distribution may lead to additional energy consumption and dependency among devices that suffer from unstable transmission rates. Unstable transmission rates harm real-time performance of IoT devices causing low latency, high energy usage, and potential failures. Hence, for dynamic systems, it is necessary to have a resilient DNN with an adaptive architecture that can downsize as per the available resources. This paper presents an empirical study that identifies the connections in ResNet that can be dropped without significantly impacting the model's performance to enable distribution in case of resource shortage. Based on the results, a multi-objective optimization problem is formulated to minimize latency and maximize accuracy as per available resources. Our experiments demonstrate that an adaptive ResNet architecture can reduce shared data, energy consumption, and latency throughout the distribution while maintaining high accuracy.Comment: Accepted in the International Wireless Communications & Mobile Computing Conference (IWCMC 2023

    Crowdsourced multi-view live video streaming using cloud computing

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    Advances and commoditization of media generation devices enable capturing and sharing of any special event by multiple attendees. We propose a novel system to collect individual video streams (views) captured for the same event by multiple attendees, and combine them into multi-view videos, where viewers can watch the event from various angles, taking crowdsourced media streaming to a new immersive level. The proposed system is called Cloud-based Multi-View Crowdsourced Streaming (CMVCS), and it delivers multiple views of an event to viewers at the best possible video representation based on each viewer's available bandwidth. The CMVCS is a complex system having many research challenges. In this paper, we focus on resource allocation of the CMVCS system. The objective of the study is to maximize the overall viewer satisfaction by allocating available resources to transcode views in an optimal set of representations, subject to computational and bandwidth constraints. We choose the video representation set to maximize QoE using Mixed Integer Programming. Moreover, we propose a Fairness-Based Representation Selection (FBRS) heuristic algorithm to solve the resource allocation problem efficiently. We compare our results with optimal and Top-N strategies. The simulation results demonstrate that FBRS generates near optimal results and outperforms the state-of-the-art Top-N policy, which is used by a large-scale system (Twitch).This work was supported by NPRP through the Qatar National Research Fund (a member of Qatar Foundation) under Grant 8-519-1-108.Scopu
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