44 research outputs found
The Self-Concept Of Learning Disabled Students In Two Different Service Delivery Models
This study compared the self-concept of 28 learning disabled students receiving resource room services with 28 learning disabled students receiving itinerant services
The Effects of Social Skills Instruction on the Social Behaviors of Students at Risk for Emotional or Behavioral Disorders
A technique for evaluating the permissible depth of an extended surface flaw in a pressurized vessel
The Development of an Emotional Response to Writing Measure: the Affective Cognition Writing Survey
Social agents for learning in virtual environments
Several serious games have been proposed to practice communication strategies in formal contexts. Intelligent virtual agents (IVA) can be used to show the player the effects of a conversational move. In this paper we discuss the key role of using social context for the virtual agents in these serious games. Social practices are exploited to bundle social interactions into standard packages and as a basis to model the deliberation processes of IVAs. We describe a social practice oriented IVA architecture used in the implementation of a serious game for the practicing of communication in medical interviews