11,945 research outputs found

    Scored in Ink: A Narrative of Tattoos as Self-Care, Healing, and Reclamation

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    Tattoos are often deemed as unprofessional in many career elds, includ- ing higher education. They carry stigmas linked to rebellion, “trashiness”, and a lack of re nement, and professionals who have tattoos either feel a need, or are asked, to conceal them. This article addresses the stigma surrounding tattoos in higher education and provides a lens through which tattoos can instead be appreciated as a way to navigate through identity development and healing from trauma. Because student identity development is a signi cant focus within student affairs and higher education, it is important for student affairs professionals to understand how tattoos are often connected to identity and experience. The role of acceptance and pride in identity development further necessitates that the stories behind tattoos are acknowledged and celebrated. Re ecting upon the relationship between my tattoos and my queer and trans identities, I share the experiences and emotions that have shaped my process of obtaining tattoos. Through my narrative, I hope to show that tattoos can challenge hegemonic ideals of professionalism and have value not only as art, but as a means of expressing self-work and self-care

    Transverse Spin Structure of the Nucleon through Target Single Spin Asymmetry in Semi-Inclusive Deep-Inelastic (e,eπ±)(e,e^\prime \pi^\pm) Reaction at Jefferson Lab

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    Jefferson Lab (JLab) 12 GeV energy upgrade provides a golden opportunity to perform precision studies of the transverse spin and transverse-momentum-dependent structure in the valence quark region for both the proton and the neutron. In this paper, we focus our discussion on a recently approved experiment on the neutron as an example of the precision studies planned at JLab. The new experiment will perform precision measurements of target Single Spin Asymmetries (SSA) from semi-inclusive electro-production of charged pions from a 40-cm long transversely polarized 3^3He target in Deep-Inelastic-Scattering kinematics using 11 and 8.8 GeV electron beams. This new coincidence experiment in Hall A will employ a newly proposed solenoid spectrometer (SoLID). The large acceptance spectrometer and the high polarized luminosity will provide precise 4-D (xx, zz, PTP_T and Q2Q^2) data on the Collins, Sivers, and pretzelocity asymmetries for the neutron through the azimuthal angular dependence. The full 2π\pi azimuthal angular coverage in the lab is essential in controlling the systematic uncertainties. The results from this experiment, when combined with the proton Collins asymmetry measurement and the Collins fragmentation function determined from the e+^+e^- collision data, will allow for a quark flavor separation in order to achieve a determination of the tensor charge of the d quark to a 10% accuracy. The extracted Sivers and pretzelocity asymmetries will provide important information to understand the correlations between the quark orbital angular momentum and the nucleon spin and between the quark spin and nucleon spin.Comment: 23 pages, 13 figures, minor corrections, matches published versio

    Molecular homogeneity in erbium-doped sol-gel waveguide amplifiers

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    A novel training and collaboration integrated framework for human-agent teleoperation.

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    Human operators have the trend of increasing physical and mental workloads when performing teleoperation tasks in uncertain and dynamic environments. In addition, their performances are influenced by subjective factors, potentially leading to operational errors or task failure. Although agent-based methods offer a promising solution to the above problems, the human experience and intelligence are necessary for teleoperation scenarios. In this paper, a truncated quantile critics reinforcement learning-based integrated framework is proposed for human-agent teleoperation that encompasses training, assessment and agent-based arbitration. The proposed framework allows for an expert training agent, a bilateral training and cooperation process to realize the co-optimization of agent and human. It can provide efficient and quantifiable training feedback. Experiments have been conducted to train subjects with the developed algorithm. The performances of human-human and human-agent cooperation modes are also compared. The results have shown that subjects can complete the tasks of reaching and picking and placing with the assistance of an agent in a shorter operational time, with a higher success rate and less workload than human-human cooperation

    Probabilistic Guarantees for Safe Deep Reinforcement Learning

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    Deep reinforcement learning has been successfully applied to many control tasks, but the application of such agents in safety-critical scenarios has been limited due to safety concerns. Rigorous testing of these controllers is challenging, particularly when they operate in probabilistic environments due to, for example, hardware faults or noisy sensors. We propose MOSAIC, an algorithm for measuring the safety of deep reinforcement learning agents in stochastic settings. Our approach is based on the iterative construction of a formal abstraction of a controller's execution in an environment, and leverages probabilistic model checking of Markov decision processes to produce probabilistic guarantees on safe behaviour over a finite time horizon. It produces bounds on the probability of safe operation of the controller for different initial configurations and identifies regions where correct behaviour can be guaranteed. We implement and evaluate our approach on agents trained for several benchmark control problems

    Within-network ensemble for face attributes classification

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    Face attributes classification is drawing attention as a research topic with applications in multiple domains, such as video surveillance and social media analysis. In this work, we propose to train attributes in groups based on their localization (head, eyes, nose, cheek, mouth, shoulder, and general areas) in an end-to-end framework considering the correlations between the different attributes. Furthermore, a novel ensemble learning technique is introduced within the network itself that reduces the time of training compared to ensemble of several models. Our approach outperforms the state-of-the-art of the attributes with an average improvement of almost 0.60% and 0.48% points, on the public CELEBA and LFWA datasets, respectively

    Continuous Mental Effort Evaluation during 3D Object Manipulation Tasks based on Brain and Physiological Signals

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    Designing 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used, existing approaches generally cannot provide continuous and objective measures of usa-bility qualities during interaction without interrupting the user. In this paper, we propose to use brain (with ElectroEncephaloGraphy) and physiological (ElectroCardioGraphy, Galvanic Skin Response) signals to continuously assess the mental effort made by the user to perform 3D object manipulation tasks. We first show how this mental effort (a.k.a., mental workload) can be estimated from such signals, and then measure it on 8 participants during an actual 3D object manipulation task with an input device known as the CubTile. Our results suggest that monitoring workload enables us to continuously assess the 3DUI and/or interaction technique ease-of-use. Overall, this suggests that this new measure could become a useful addition to the repertoire of available evaluation tools, enabling a finer grain assessment of the ergonomic qualities of a given 3D user interface.Comment: Published in INTERACT, Sep 2015, Bamberg, German
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