106 research outputs found

    Multi-Time-Scale Convolution for Emotion Recognition from Speech Audio Signals

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    Robustness against temporal variations is important for emotion recognition from speech audio, since emotion is expressed through complex spectral patterns that can exhibit significant local dilation and compression on the time axis depending on speaker and context. To address this and potentially other tasks, we introduce the multi-time-scale (MTS) method to create flexibility towards temporal variations when analyzing time-frequency representations of audio data. MTS extends convolutional neural networks with convolution kernels that are scaled and re-sampled along the time axis, to increase temporal flexibility without increasing the number of trainable parameters compared to standard convolutional layers. We evaluate MTS and standard convolutional layers in different architectures for emotion recognition from speech audio, using 4 datasets of different sizes. The results show that the use of MTS layers consistently improves the generalization of networks of different capacity and depth, compared to standard convolution, especially on smaller datasets

    L3DAS22 Challenge: Learning 3D Audio Sources in a Real Office Environment

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    The L3DAS22 Challenge is aimed at encouraging the development of machine learning strategies for 3D speech enhancement and 3D sound localization and detection in office-like environments. This challenge improves and extends the tasks of the L3DAS21 edition. We generated a new dataset, which maintains the same general characteristics of L3DAS21 datasets, but with an extended number of data points and adding constrains that improve the baseline model's efficiency and overcome the major difficulties encountered by the participants of the previous challenge. We updated the baseline model of Task 1, using the architecture that ranked first in the previous challenge edition. We wrote a new supporting API, improving its clarity and ease-of-use. In the end, we present and discuss the results submitted by all participants. L3DAS22 Challenge website: www.l3das.com/icassp2022

    Coxiella endosymbiont of Rhipicephalus microplus modulates tick physiology with a major impact in blood feeding capacity

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    In the past decade, metagenomics studies exploring tick microbiota have revealed widespread interactions between bacteria and arthropods, including symbiotic interactions. Functional studies showed that obligate endosymbionts contribute to tick biology, affecting reproductive fitness and molting. Understanding the molecular basis of the interaction between ticks and their mutualist endosymbionts may help to develop control methods based on microbiome manipulation. Previously, we showed that Rhipicephalus microplus larvae with reduced levels of Coxiella endosymbiont of R. microplus (CERM) were arrested at the metanymph life stage (partially engorged nymph) and did not molt into adults. In this study, we performed a transcriptomic differential analysis of the R. microplus metanymph in the presence and absence of its mutualist endosymbiont. The lack of CERM resulted in an altered expression profile of transcripts from several functional categories. Gene products such as DA-P36, protease inhibitors, metalloproteases, and evasins, which are involved in blood feeding capacity, were underexpressed in CERM-free metanymphs. Disregulation in genes related to extracellular matrix remodeling was also observed in the absence of the symbiont. Taken together, the observed alterations in gene expression may explain the blockage of development at the metanymph stage and reveal a novel physiological aspect of the symbiont-tick-vertebrate host interaction

    Implementation and Characterization of Vibrotactile Interfaces

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    While a standard approach is more or less established for rendering basic vibratory cues in consumer electronics, the implementation of advanced vibrotactile feedback still requires designers and engineers to solve a number of technical issues. Several off-the-shelf vibration actuators are currently available, having different characteristics and limitations that should be considered in the design process. We suggest an iterative approach to design in which vibrotactile interfaces are validated by testing their accuracy in rendering vibratory cues and in measuring input gestures. Several examples of prototype interfaces yielding audio-haptic feedback are described, ranging from open-ended devices to musical interfaces, addressing their design and the characterization of their vibratory output
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