2,162 research outputs found

    Consistency of vanishing smooth fictitious play

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    We discuss consistency of Vanishing Smooth Fictitious Play, a strategy in the context of game theory, which can be regarded as a smooth fictitious play procedure, where the smoothing parameter is time-dependent and asymptotically vanishes. This answers a question initially raised by Drew Fudenberg and Satoru Takahashi.Comment: 17 page

    Topologies on Type

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    We define and analyze a "strategic topology" on types in the Harsanyi-Mertens- Zamir universal type space, where two types are close if their strategic behavior is similar in all strategic situations. For a fixed game and action define the distance be- tween a pair of types as the di¤erence between the smallest " for which the action is " interim correlated rationalizable. We define a strategic topology in which a sequence of types converges if and only if this distance tends to zero for any action and game. Thus a sequence of types converges in the strategic topology if that smallest " does not jump either up or down in the limit. As applied to sequences, the upper-semicontinuity prop- erty is equivalent to convergence in the product topology, but the lower-semicontinuity property is a strictly stronger requirement, as shown by the electronic mail game. In the strategic topology, the set of "finite types" (types describable by finite type spaces) is dense but the set of finite common-prior types is not.rationalizability, incomplete informa- tion, common knowledge, universal type space, strategic topology.

    Competing Auctions

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    This paper studies the conditions under which two competing and otherwise identical markets or auction sites of different sizes can coexist in equilibrium, without the larger one attracting all of the smaller one’s patrons. We find that the range of equilibrium market sizes depends on the aggregate buyer-seller ratio, and also whether the markets are especially "thin. "

    Knife Edge of Plateau: When Do Market Models Tip?

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    This paper studies whether agents must agglomerate at a single location in a class of models of two-sided interaction. In these models there is an increasing returns effect that favors agglomeration, but also a crowding or market-impact effect that makes agents prefer to be in a market with fewer agents of their own type. We show that such models do not tip in the way the term is commonly used. Instead, they have a broad plateau of equilibria with two active markets, and tipping occurs only when one market is below a critical size threshold. Our assumptions are fairly weak, and are satisfied in Krugman's [1991b] model of labor market pooling, a heterogeneous-agent version of Pagano's [1989] asset market model, and Ellison, Fudenberg and M”bius's [2002] model of competing auctions.
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