115 research outputs found

    Creating and collaborating: students’ and tutors’ perceptions of an online group project

    Get PDF
    Although collaboration skills are highly valued by employers, convincing students that collaborative learning activities are worthwhile, and ensuring that the experience is both useful and enjoyable, are significant challenges for educators. This paper addresses these challenges by exploring students’ and tutors’ experiences of a group project where part-time distance learners collaborate online to create a website. Focus groups were conducted with students who had recently completed the project, and discussion forums were used to gather feedback from tutors who supported students and marked their group work. The research showed that students’ attitudes towards the group project on completion were generally favourable. Findings highlighted key aspects for successful online group projects and for motivating students to participate fully. These included: the design of authentic tasks, with skills development relevant to the workplace; careful attention to how the group work is assessed; and enabling students to develop websites they could be proud of. Frustrations for students were associated with the lack of engagement of fellow students and with limitations of the tool provided for building the website. Tutors found marking the work a time-consuming and complex process. Tutors were also unconvinced of the value and fairness of assessing students partly on a group, as opposed to an individual, basis

    Using wikis for online group projects: student and tutor perspectives

    Get PDF
    This paper presents a study of the use of wikis to support online group projects in two courses at the UK Open University. The research aimed to investigate the effectiveness of a wiki in supporting (i) student collaboration and (ii) tutors’ marking of the students’ collaborative work. The paper uses the main factors previously identified by the technology acceptance model (TAM) as a starting point to examine and discuss the experiences of these two very different user groups: students and tutors. Data was gathered from students via a survey and from tutors via a range of methods. The findings suggest that, when used in tandem with an online forum, the wiki was a valuable tool for groups of students developing a shared resource. As previous studies using the TAM have shown, usefulness and ease of use were both important to students’ acceptance of the wiki. However, the use of a wiki in this context was less well-received by tutors, because it led to an increase in their workload in assessing the quality of students’ collaborative processes. It was possible to reduce the tutor workload by introducing a greater degree of structure in the students’ tasks. We conclude that when introducing collaborative technologies to support assessed group projects, the perceptions and needs of both students and tutors should be carefully considered

    Web Conferencing: The Technical and Social Challenges

    Get PDF
    Society, people, and institutions have reaped the benefits of technologies that allow online meetings and collaboration in real-time ¬¬¬¬- often known as web conferencing technologies. Most of the benefits of these technologies were observed during the COVID-19 pandemic, where efforts to prevent the spread of the virus introduced mass social distancing. In higher education, web conferencing benefits a growing number of students across the world. It enables synchronous online learning, where learning takes place in real time, with communication technologies that permit live audio, video, and text transmission. Extant research suggests that the interplay of technical and social challenges within synchronous online learning, before the COVID-19 pandemic and beyond, has not been comprehensively investigated. Additionally, there is a need for thorough studies on the effects of prolonged virtual interactions on individuals, teams, and organizations, stemming from the features of web conferencing technologies. This paper reports ongoing research aimed at exploring the technical and social challenges that affect the success of web conferencing in synchronous online learning. The research investigates the experiences of students and teachers who use these technologies for learning and teaching, and the challenges they face. The work uses theories of technology acceptance and the psychology of user behaviours. The research aims to advance knowledge and offer valuable information to educators and learners. It seeks to enhance the effectiveness of teaching and learning processes using web conferencing technologies, ensuring that they successfully achieve their intended outcomes. The results of this study, in the long-term, will also inform the development of better and improved interventions, practices and strategies for web conferencing, that can be applied in educational and even commercial contexts. The paper also discusses an exploratory study that was conducted to explore the effects of webcam usage on learner engagement in training and tutorial sessions among higher education students. The exploratory study showed that the webcam, even though rarely used in most sessions, had an impact on learner engagement, and can be explored further. Additionally, the technical and social aspects in these online sessions are complex and need more examination

    Learning and peer feedback in shared online spaces

    Get PDF
    Peer feedback, where students evaluate and give comments on each other's work, is a valued form of learning activity. Giving and receiving peer feedback, particularly if assessed, encourages students to engage with the assessment criteria and reflect on their work, promoting a deeper understanding. This paper introduces a project to investigate approaches to using peer feedback in shared online spaces, as part of distance learning courses. One approach uses a wiki, where students each contribute their work and other students provide evaluative comments and advice. The other approach uses OpenStudio, a 'studio' environment where students upload self-produced media objects, such as photographs and presentations, and comment on each other's work. Both approaches have produced high levels of student engagement. An initial examination of peer feedback in a wiki indicates that the quality of feedback is high, but students do not make as much use of it as they might. Survey results for a course using a studio (with feedback from peers but not tutors) reveals some students who, while they enjoy the sharing activities, believe they need 'expert' opinion. This project will evaluate these two approaches to online peer feedback in order to identify successful features in terms of (a) engaging students and (b) promoting student learning. The project will also identify areas for improvement. The first stage will map the uses of peer feedback in Computing and IT courses of the UK Open University. This stage will document: the educational objectives and intended learning outcomes of the activities; what students share and discuss in the activities; and, if the activities are assessed, how this is done. The second stage will evaluate the peer feedback activities in three courses which use online spaces for sharing and peer feedback. Data will be collected from students and tutors through focus groups and online surveys. The course forums will also be used to invite students to give their views. A qualitative analysis will be undertaken of online artefacts and interactions. Skills in evaluating the work of others and giving constructive feedback are important, both in education and beyond. This project will help develop these skills in online learning students. It will do this by generating case studies, investigating learning designs and proposing best practice guidelines for using and assessing online peer feedback
    • …
    corecore