12 research outputs found

    The wolves in the walls

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    La historia trata sobre la falta de comunicación entre los distintos miembros de la familia. Es la historia de Lucy, que oye ruidos procedentes de detrás del papel pintado y está convencida de que hay lobos en las paredes de su casa. Su familia no cree ella. Su madre coloca la mermelada, el padre toca la tuba y el hermano juega con los videojuegos y piensan que los ruidos son realmente de los ratones, ratas o murciélagos. Lucy está segura de que hay lobos que viven en las paredes de su casa. Entonces un día, los lobos salen. Como toda buena historia de miedo, hay un giro inesperado al final.SCBiblioteca de Educación del Ministerio de Educación, Cultura y Deporte; Calle San Agustín, 5 - 3 planta; 28014 Madrid; Tel. +34917748000; [email protected]

    Remote Sensing of Channels and Riparian Zones with a Narrow-Beam Aquatic-Terrestrial LIDAR

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    The high-resolution Experimental Advanced Airborne Research LIDAR (EAARL) is a new technology for cross-environment surveys of channels and floodplains. EAARL measurements of basic channel geometry, such as wetted cross-sectional area, are within a few percent of those from control field surveys. The largest channel mapping errors are along stream banks. The LIDAR data adequately support 1D and 2D computational fluid dynamics models and frequency domain analyses by wavelet transforms. Further work is needed to establish the stream monitoring capability of the EAARL and the range of water quality conditions in which this sensor will accurately map river bathymetry

    Remote Sensing of Channels and Riparian Zones with a Narrow-Beam Aquatic-Terrestrial LIDAR

    No full text
    The high-resolution Experimental Advanced Airborne Research LIDAR (EAARL) is a new technology for cross-environment surveys of channels and floodplains. EAARL measurements of basic channel geometry, such as wetted cross-sectional area, are within a few percent of those from control field surveys. The largest channel mapping errors are along stream banks. The LIDAR data adequately support 1D and 2D computational fluid dynamics models and frequency domain analyses by wavelet transforms. Further work is needed to establish the stream monitoring capability of the EAARL and the range of water quality conditions in which this sensor will accurately map river bathymetry

    From comic to graphic and from book to novel: Sandman’s invisible authors and the quest for literariness.

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    The comic book is dead – long live the graphic novel! These words might make a fitting epitaph for the British-American comics industry’s development during the twentieth century. During this time the discourse around comics publishing and the books themselves have undergone a series of aesthetic, commercial, conceptual and cultural changes. This talk will explore the move towards bookishness and literariness in contemporary British-American comics, using DC Vertigo’s Sandman series (Gaiman et al, 1989-present) as a case study. Sandman is best remembered for its mythological content and literary allusions, and these elements have allowed it to claim its place as a canonised graphic novel by both academics and fans. This paper compares the discourses that surround the comic and reflects on both text and paratext to draw out some of the contradictions that emerge when we approach graphic novels as solely literary artefacts. It begins by revisiting the launch and original run of Sandman (1989-1996) as the flagship title for DC’s Vertigo imprint back in the 1990s. Vertigo contributed to the cultural revaluation of comics as graphic novels by placing an emphasis on the author function and offering a critical and aesthetic distance from DC’s other publications. It counters the literary paratexts around Sandman by exploring its visual elements: considering the multiplicity of these (collage, multiple artists) and arguing that this matched the diversity of the comic’s content and raised its critical profile. It extends this examination to Sandman: Overture (2013-15). It argues that Sandman enacts the particular status struggles of the collaborative comics medium against the ‘graphic novel’ brand. It concludes by mapping its findings back onto the processes and changes at work in comics today, and reflecting on what this means for definitions of cultural worth, the performativity of the author function, and our understanding of artistic creation and ownership
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