5,849 research outputs found

    Query Complexity of Approximate Equilibria in Anonymous Games

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    We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query complexity}, that is, how many queries are necessary or sufficient to compute an exact or approximate Nash equilibrium. We show that exact equilibria cannot be found via query-efficient algorithms. We also give an example of a 2-strategy, 3-player anonymous game that does not have any exact Nash equilibrium in rational numbers. However, more positive query-complexity bounds are attainable if either further symmetries of the utility functions are assumed or we focus on approximate equilibria. We investigate four sub-classes of anonymous games previously considered by \cite{bfh09, dp14}. Our main result is a new randomized query-efficient algorithm that finds a O(n1/4)O(n^{-1/4})-approximate Nash equilibrium querying O~(n3/2)\tilde{O}(n^{3/2}) payoffs and runs in time O~(n3/2)\tilde{O}(n^{3/2}). This improves on the running time of pre-existing algorithms for approximate equilibria of anonymous games, and is the first one to obtain an inverse polynomial approximation in poly-time. We also show how this can be utilized as an efficient polynomial-time approximation scheme (PTAS). Furthermore, we prove that Ω(nlogn)\Omega(n \log{n}) payoffs must be queried in order to find any ϵ\epsilon-well-supported Nash equilibrium, even by randomized algorithms

    Reducing Revenue to Welfare Maximization: Approximation Algorithms and other Generalizations

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    It was recently shown in [http://arxiv.org/abs/1207.5518] that revenue optimization can be computationally efficiently reduced to welfare optimization in all multi-dimensional Bayesian auction problems with arbitrary (possibly combinatorial) feasibility constraints and independent additive bidders with arbitrary (possibly combinatorial) demand constraints. This reduction provides a poly-time solution to the optimal mechanism design problem in all auction settings where welfare optimization can be solved efficiently, but it is fragile to approximation and cannot provide solutions to settings where welfare maximization can only be tractably approximated. In this paper, we extend the reduction to accommodate approximation algorithms, providing an approximation preserving reduction from (truthful) revenue maximization to (not necessarily truthful) welfare maximization. The mechanisms output by our reduction choose allocations via black-box calls to welfare approximation on randomly selected inputs, thereby generalizing also our earlier structural results on optimal multi-dimensional mechanisms to approximately optimal mechanisms. Unlike [http://arxiv.org/abs/1207.5518], our results here are obtained through novel uses of the Ellipsoid algorithm and other optimization techniques over {\em non-convex regions}

    Revenue Maximization and Ex-Post Budget Constraints

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    We consider the problem of a revenue-maximizing seller with m items for sale to n additive bidders with hard budget constraints, assuming that the seller has some prior distribution over bidder values and budgets. The prior may be correlated across items and budgets of the same bidder, but is assumed independent across bidders. We target mechanisms that are Bayesian Incentive Compatible, but that are ex-post Individually Rational and ex-post budget respecting. Virtually no such mechanisms are known that satisfy all these conditions and guarantee any revenue approximation, even with just a single item. We provide a computationally efficient mechanism that is a 33-approximation with respect to all BIC, ex-post IR, and ex-post budget respecting mechanisms. Note that the problem is NP-hard to approximate better than a factor of 16/15, even in the case where the prior is a point mass \cite{ChakrabartyGoel}. We further characterize the optimal mechanism in this setting, showing that it can be interpreted as a distribution over virtual welfare maximizers. We prove our results by making use of a black-box reduction from mechanism to algorithm design developed by \cite{CaiDW13b}. Our main technical contribution is a computationally efficient 33-approximation algorithm for the algorithmic problem that results by an application of their framework to this problem. The algorithmic problem has a mixed-sign objective and is NP-hard to optimize exactly, so it is surprising that a computationally efficient approximation is possible at all. In the case of a single item (m=1m=1), the algorithmic problem can be solved exactly via exhaustive search, leading to a computationally efficient exact algorithm and a stronger characterization of the optimal mechanism as a distribution over virtual value maximizers

    Approximate well-supported Nash equilibria in symmetric bimatrix games

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    The ε\varepsilon-well-supported Nash equilibrium is a strong notion of approximation of a Nash equilibrium, where no player has an incentive greater than ε\varepsilon to deviate from any of the pure strategies that she uses in her mixed strategy. The smallest constant ε\varepsilon currently known for which there is a polynomial-time algorithm that computes an ε\varepsilon-well-supported Nash equilibrium in bimatrix games is slightly below 2/32/3. In this paper we study this problem for symmetric bimatrix games and we provide a polynomial-time algorithm that gives a (1/2+δ)(1/2+\delta)-well-supported Nash equilibrium, for an arbitrarily small positive constant δ\delta

    Spatial coherence and stability in a disordered organic polariton condensate

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    Although only a handful of organic materials have shown polariton condensation, their study is rapidly becoming more accessible. The spontaneous appearance of long-range spatial coherence is often recognized as a defining feature of such condensates. In this work, we study the emergence of spatial coherence in an organic microcavity and demonstrate a number of unique features stemming from the peculiarities of this material set. Despite its disordered nature, we find that correlations extend over the entire spot size and we measure g(1)(r,r)g^{(1)}(r,r') values of nearly unity at short distances and of 50% for points separated by nearly 10 μ\mum. We show that for large spots, strong shot to shot fluctuations emerge as varying phase gradients and defects, including the spontaneous formation of vortices. These are consistent with the presence of modulation instabilities. Furthermore, we find that measurements with flat-top spots are significantly influenced by disorder and can, in some cases, lead to the formation of mutually incoherent localized condensates.Comment: Revised versio

    Polylogarithmic Supports are required for Approximate Well-Supported Nash Equilibria below 2/3

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    In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unilateral deviation. An epsilon well-supported approximate Nash equilibrium has the stronger requirement that every pure strategy used with positive probability must have payoff within epsilon of the best response payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of cardinality at most three. Indeed, they showed that such an equilibrium will exist subject to the correctness of a graph-theoretic conjecture. Regardless of the correctness of this conjecture, we show that the barrier of a 2/3 payoff guarantee cannot be broken with constant size supports; we construct win-lose games that require supports of cardinality at least Omega((log n)^(1/3)) in any epsilon-well supported equilibrium with epsilon < 2/3. The key tool in showing the validity of the construction is a proof of a bipartite digraph variant of the well-known Caccetta-Haggkvist conjecture. A probabilistic argument shows that there exist epsilon-well-supported equilibria with supports of cardinality O(log n/(epsilon^2)), for any epsilon> 0; thus, the polylogarithmic cardinality bound presented cannot be greatly improved. We also show that for any delta > 0, there exist win-lose games for which no pair of strategies with support sizes at most two is a (1-delta)-well-supported Nash equilibrium. In contrast, every bimatrix game with payoffs in [0,1] has a 1/2-approximate Nash equilibrium where the supports of the players have cardinality at most two.Comment: Added details on related work (footnote 7 expanded

    An Empirical Study of Finding Approximate Equilibria in Bimatrix Games

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    While there have been a number of studies about the efficacy of methods to find exact Nash equilibria in bimatrix games, there has been little empirical work on finding approximate Nash equilibria. Here we provide such a study that compares a number of approximation methods and exact methods. In particular, we explore the trade-off between the quality of approximate equilibrium and the required running time to find one. We found that the existing library GAMUT, which has been the de facto standard that has been used to test exact methods, is insufficient as a test bed for approximation methods since many of its games have pure equilibria or other easy-to-find good approximate equilibria. We extend the breadth and depth of our study by including new interesting families of bimatrix games, and studying bimatrix games upto size 2000×20002000 \times 2000. Finally, we provide new close-to-worst-case examples for the best-performing algorithms for finding approximate Nash equilibria

    Robust seismic velocity change estimation using ambient noise recordings

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    We consider the problem of seismic velocity change estimation using ambient noise recordings. Motivated by [23] we study how the velocity change estimation is affected by seasonal fluctuations in the noise sources. More precisely, we consider a numerical model and introduce spatio-temporal seasonal fluctuations in the noise sources. We show that indeed, as pointed out in [23], the stretching method is affected by these fluctuations and produces misleading apparent velocity variations which reduce dramatically the signal to noise ratio of the method. We also show that these apparent velocity variations can be eliminated by an adequate normalization of the cross-correlation functions. Theoretically we expect our approach to work as long as the seasonal fluctuations in the noise sources are uniform, an assumption which holds for closely located seismic stations. We illustrate with numerical simulations and real measurements that the proposed normalization significantly improves the accuracy of the velocity change estimation
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