5,849 research outputs found
Query Complexity of Approximate Equilibria in Anonymous Games
We study the computation of equilibria of anonymous games, via algorithms
that may proceed via a sequence of adaptive queries to the game's payoff
function, assumed to be unknown initially. The general topic we consider is
\emph{query complexity}, that is, how many queries are necessary or sufficient
to compute an exact or approximate Nash equilibrium.
We show that exact equilibria cannot be found via query-efficient algorithms.
We also give an example of a 2-strategy, 3-player anonymous game that does not
have any exact Nash equilibrium in rational numbers. However, more positive
query-complexity bounds are attainable if either further symmetries of the
utility functions are assumed or we focus on approximate equilibria. We
investigate four sub-classes of anonymous games previously considered by
\cite{bfh09, dp14}.
Our main result is a new randomized query-efficient algorithm that finds a
-approximate Nash equilibrium querying
payoffs and runs in time . This improves on the running
time of pre-existing algorithms for approximate equilibria of anonymous games,
and is the first one to obtain an inverse polynomial approximation in
poly-time. We also show how this can be utilized as an efficient
polynomial-time approximation scheme (PTAS). Furthermore, we prove that
payoffs must be queried in order to find any
-well-supported Nash equilibrium, even by randomized algorithms
Reducing Revenue to Welfare Maximization: Approximation Algorithms and other Generalizations
It was recently shown in [http://arxiv.org/abs/1207.5518] that revenue
optimization can be computationally efficiently reduced to welfare optimization
in all multi-dimensional Bayesian auction problems with arbitrary (possibly
combinatorial) feasibility constraints and independent additive bidders with
arbitrary (possibly combinatorial) demand constraints. This reduction provides
a poly-time solution to the optimal mechanism design problem in all auction
settings where welfare optimization can be solved efficiently, but it is
fragile to approximation and cannot provide solutions to settings where welfare
maximization can only be tractably approximated. In this paper, we extend the
reduction to accommodate approximation algorithms, providing an approximation
preserving reduction from (truthful) revenue maximization to (not necessarily
truthful) welfare maximization. The mechanisms output by our reduction choose
allocations via black-box calls to welfare approximation on randomly selected
inputs, thereby generalizing also our earlier structural results on optimal
multi-dimensional mechanisms to approximately optimal mechanisms. Unlike
[http://arxiv.org/abs/1207.5518], our results here are obtained through novel
uses of the Ellipsoid algorithm and other optimization techniques over {\em
non-convex regions}
Revenue Maximization and Ex-Post Budget Constraints
We consider the problem of a revenue-maximizing seller with m items for sale
to n additive bidders with hard budget constraints, assuming that the seller
has some prior distribution over bidder values and budgets. The prior may be
correlated across items and budgets of the same bidder, but is assumed
independent across bidders. We target mechanisms that are Bayesian Incentive
Compatible, but that are ex-post Individually Rational and ex-post budget
respecting. Virtually no such mechanisms are known that satisfy all these
conditions and guarantee any revenue approximation, even with just a single
item. We provide a computationally efficient mechanism that is a
-approximation with respect to all BIC, ex-post IR, and ex-post budget
respecting mechanisms. Note that the problem is NP-hard to approximate better
than a factor of 16/15, even in the case where the prior is a point mass
\cite{ChakrabartyGoel}. We further characterize the optimal mechanism in this
setting, showing that it can be interpreted as a distribution over virtual
welfare maximizers.
We prove our results by making use of a black-box reduction from mechanism to
algorithm design developed by \cite{CaiDW13b}. Our main technical contribution
is a computationally efficient -approximation algorithm for the algorithmic
problem that results by an application of their framework to this problem. The
algorithmic problem has a mixed-sign objective and is NP-hard to optimize
exactly, so it is surprising that a computationally efficient approximation is
possible at all. In the case of a single item (), the algorithmic problem
can be solved exactly via exhaustive search, leading to a computationally
efficient exact algorithm and a stronger characterization of the optimal
mechanism as a distribution over virtual value maximizers
Approximate well-supported Nash equilibria in symmetric bimatrix games
The -well-supported Nash equilibrium is a strong notion of
approximation of a Nash equilibrium, where no player has an incentive greater
than to deviate from any of the pure strategies that she uses in
her mixed strategy. The smallest constant currently known for
which there is a polynomial-time algorithm that computes an
-well-supported Nash equilibrium in bimatrix games is slightly
below . In this paper we study this problem for symmetric bimatrix games
and we provide a polynomial-time algorithm that gives a
-well-supported Nash equilibrium, for an arbitrarily small
positive constant
Spatial coherence and stability in a disordered organic polariton condensate
Although only a handful of organic materials have shown polariton
condensation, their study is rapidly becoming more accessible. The spontaneous
appearance of long-range spatial coherence is often recognized as a defining
feature of such condensates. In this work, we study the emergence of spatial
coherence in an organic microcavity and demonstrate a number of unique features
stemming from the peculiarities of this material set. Despite its disordered
nature, we find that correlations extend over the entire spot size and we
measure values of nearly unity at short distances and of 50%
for points separated by nearly 10 m. We show that for large spots, strong
shot to shot fluctuations emerge as varying phase gradients and defects,
including the spontaneous formation of vortices. These are consistent with the
presence of modulation instabilities. Furthermore, we find that measurements
with flat-top spots are significantly influenced by disorder and can, in some
cases, lead to the formation of mutually incoherent localized condensates.Comment: Revised versio
Polylogarithmic Supports are required for Approximate Well-Supported Nash Equilibria below 2/3
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon
in expectation by unilateral deviation. An epsilon well-supported approximate
Nash equilibrium has the stronger requirement that every pure strategy used
with positive probability must have payoff within epsilon of the best response
payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose
bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of
cardinality at most three. Indeed, they showed that such an equilibrium will
exist subject to the correctness of a graph-theoretic conjecture. Regardless of
the correctness of this conjecture, we show that the barrier of a 2/3 payoff
guarantee cannot be broken with constant size supports; we construct win-lose
games that require supports of cardinality at least Omega((log n)^(1/3)) in any
epsilon-well supported equilibrium with epsilon < 2/3. The key tool in showing
the validity of the construction is a proof of a bipartite digraph variant of
the well-known Caccetta-Haggkvist conjecture. A probabilistic argument shows
that there exist epsilon-well-supported equilibria with supports of cardinality
O(log n/(epsilon^2)), for any epsilon> 0; thus, the polylogarithmic cardinality
bound presented cannot be greatly improved. We also show that for any delta >
0, there exist win-lose games for which no pair of strategies with support
sizes at most two is a (1-delta)-well-supported Nash equilibrium. In contrast,
every bimatrix game with payoffs in [0,1] has a 1/2-approximate Nash
equilibrium where the supports of the players have cardinality at most two.Comment: Added details on related work (footnote 7 expanded
Recommended from our members
Stretching Method-Based Operational Modal Analysis of An Old Masonry Lighthouse.
We present in this paper a structural health monitoring study of the Egyptian lighthouse of Rethymnon in Crete, Greece. Using structural vibration data collected on a limited number of sensors during a 3-month period, we illustrate the potential of the stretching method for monitoring variations in the natural frequencies of the structure. The stretching method compares two signals, the current that refers to the actual state of the structure, with the reference one that characterizes the structure at a reference healthy condition. For the structure under study, an 8-day time interval is used for the reference quantity while the current quantity is computed using a time window of 24 h. Our results indicate that frequency shifts of 1% can be detected with high accuracy allowing for early damage assessment. We also provide a simple numerical model that is calibrated to match the natural frequencies estimated using the stretching method. The model is used to produce possible damage scenarios that correspond to 1% shift in the first natural frequencies. Although simple in nature, this model seems to deliver a realistic response of the structure. This is shown by comparing the response at the top of the structure to the actual measurement during a small earthquake. This is a preliminary study indicating the potential of the stretching method for structural health monitoring of historical monuments. The results are very promising. Further analysis is necessary requiring the deployment of the instrumentation (possibly with additional instruments) for a longer period of time
An Empirical Study of Finding Approximate Equilibria in Bimatrix Games
While there have been a number of studies about the efficacy of methods to
find exact Nash equilibria in bimatrix games, there has been little empirical
work on finding approximate Nash equilibria. Here we provide such a study that
compares a number of approximation methods and exact methods. In particular, we
explore the trade-off between the quality of approximate equilibrium and the
required running time to find one. We found that the existing library GAMUT,
which has been the de facto standard that has been used to test exact methods,
is insufficient as a test bed for approximation methods since many of its games
have pure equilibria or other easy-to-find good approximate equilibria. We
extend the breadth and depth of our study by including new interesting families
of bimatrix games, and studying bimatrix games upto size .
Finally, we provide new close-to-worst-case examples for the best-performing
algorithms for finding approximate Nash equilibria
Robust seismic velocity change estimation using ambient noise recordings
We consider the problem of seismic velocity change estimation using ambient
noise recordings. Motivated by [23] we study how the velocity change estimation
is affected by seasonal fluctuations in the noise sources. More precisely, we
consider a numerical model and introduce spatio-temporal seasonal fluctuations
in the noise sources. We show that indeed, as pointed out in [23], the
stretching method is affected by these fluctuations and produces misleading
apparent velocity variations which reduce dramatically the signal to noise
ratio of the method. We also show that these apparent velocity variations can
be eliminated by an adequate normalization of the cross-correlation functions.
Theoretically we expect our approach to work as long as the seasonal
fluctuations in the noise sources are uniform, an assumption which holds for
closely located seismic stations. We illustrate with numerical simulations and
real measurements that the proposed normalization significantly improves the
accuracy of the velocity change estimation
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