370 research outputs found

    Effect of repeated applications of fipronil on arthropod populations in experimental plot studies

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    The effect of two applications of fipronil on arthropod populations were studied under experimental plot conditions using 3-month old Cuphea ignea. Eighty-one families belonging to 12 orders of Arthropoda were trapped before spraying. The four dominant orders were Hymenoptera (28.6%), Homoptera (19.1 %), Collembola (17.8 %) and Diptera (16.2 %). Other orders were present in small numbers i. e. Hemiptera, Coleoptera, Orthoptera, Thysanoptera, Araneida, Acarina, Lepidoptera and Isopoda. The abundance of arthropods was reduced to 44 and 47 families after the first and second sprayings, respectively. The percentage population of Collembola increased significantly after the first and second sprayings as compared to the number before treatment. The percentage population ofHomoptera (Aleyrodidae) increased after the first spray but declined after the second spray. The family Isotomidae (Collembola) increased significantly after the first and second sprays. Some orders such as Isopoda and Lepidoptera disappeared after the plot was treated with fipronil

    Robotic hand augmentation drives changes in neural body representation

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    Humans have long been fascinated by the opportunities afforded through augmentation. This vision not only depends on technological innovations but also critically relies on our brain's ability to learn, adapt, and interface with augmentation devices. Here, we investigated whether successful motor augmentation with an extra robotic thumb can be achieved and what its implications are on the neural representation and function of the biological hand. Able-bodied participants were trained to use an extra robotic thumb (called the Third Thumb) over 5 days, including both lab-based and unstructured daily use. We challenged participants to complete normally bimanual tasks using only the augmented hand and examined their ability to develop hand-robot interactions. Participants were tested on a variety of behavioral and brain imaging tests, designed to interrogate the augmented hand's representation before and after the training. Training improved Third Thumb motor control, dexterity, and hand-robot coordination, even when cognitive load was increased or when vision was occluded. It also resulted in increased sense of embodiment over the Third Thumb. Consequently, augmentation influenced key aspects of hand representation and motor control. Third Thumb usage weakened natural kinematic synergies of the biological hand. Furthermore, brain decoding revealed a mild collapse of the augmented hand's motor representation after training, even while the Third Thumb was not worn. Together, our findings demonstrate that motor augmentation can be readily achieved, with potential for flexible use, reduced cognitive reliance, and increased sense of embodiment. Yet, augmentation may incur changes to the biological hand representation. Such neurocognitive consequences are crucial for successful implementation of future augmentation technologies

    Early life experience sets hard limits on motor learning as evidenced from artificial arm use

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    The study of artificial arms provides a unique opportunity to address long-standing questions on sensorimotor plasticity and development. Learning to use an artificial arm arguably depends on fundamental building blocks of body representation and would therefore be impacted by early-life experience. We tested artificial arm motor-control in two adult populations with upper-limb deficiencies: a congenital group - individuals who were born with a partial arm, and an acquired group - who lost their arm following amputation in adulthood. Brain plasticity research teaches us that the earlier we train to acquire new skills (or use a new technology) the better we benefit from this practice as adults. Instead, we found that although the congenital group started using an artificial arm as toddlers, they produced increased error noise and directional errors when reaching to visual targets, relative to the acquired group who performed similarly to controls. However, the earlier an individual with a congenital limb difference was fitted with an artificial arm, the better their motor control was. Since we found no group differences when reaching without visual feedback, we suggest that the ability to perform efficient visual-based corrective movements is highly dependent on either biological or artificial arm experience at a very young age. Subsequently, opportunities for sensorimotor plasticity become more limited

    Contributions in the Domain of the Contact Stresses Between Cylinders of Cold Rolling

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    Elasto-plastic contact stresses between working cylinder and support cylinder of cold rolling using FEM are presented in this paper. Pressure and tractions resulted from the rolling process were obtained by using a calculus program and they were used as loads on a working cylinder

    Active flight increases the gain of visual motion processing in Drosophila

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    We developed a technique for performing whole-cell patch-clamp recordings from genetically identified neurons in behaving Drosophila. We focused on the properties of visual interneurons during tethered flight, but this technique generalizes to different cell types and behaviors. We found that the peak-to-peak responses of a class of visual motion–processing interneurons, the vertical-system visual neurons (VS cells), doubled when flies were flying compared with when they were at rest. Thus, the gain of the VS cells is not fixed, but is instead behaviorally flexible and changes with locomotor state. Using voltage clamp, we found that the passive membrane resistance of VS cells was reduced during flight, suggesting that the elevated gain was a result of increased synaptic drive from upstream motion-sensitive inputs. The ability to perform patch-clamp recordings in behaving Drosophila promises to help unify the understanding of behavior at the gene, cell and circuit levels

    Models of plastic depinning of driven disordered systems

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    Two classes of models of driven disordered systems that exhibit history-dependent dynamics are discussed. The first class incorporates local inertia in the dynamics via nonmonotonic stress transfer between adjacent degrees of freedom. The second class allows for proliferation of topological defects due to the interplay of strong disorder and drive. In mean field theory both models exhibit a tricritical point as a function of disorder strength. At weak disorder depinning is continuous and the sliding state is unique. At strong disorder depinning is discontinuous and hysteretic.Comment: 3 figures, invited talk at StatPhys 2

    Motmot, an open-source toolkit for realtime video acquisition and analysis

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    <p>Abstract</p> <p>Background</p> <p>Video cameras sense passively from a distance, offer a rich information stream, and provide intuitively meaningful raw data. Camera-based imaging has thus proven critical for many advances in neuroscience and biology, with applications ranging from cellular imaging of fluorescent dyes to tracking of whole-animal behavior at ecologically relevant spatial scales.</p> <p>Results</p> <p>Here we present 'Motmot': an open-source software suite for acquiring, displaying, saving, and analyzing digital video in real-time. At the highest level, Motmot is written in the Python computer language. The large amounts of data produced by digital cameras are handled by low-level, optimized functions, usually written in C. This high-level/low-level partitioning and use of select external libraries allow Motmot, with only modest complexity, to perform well as a core technology for many high-performance imaging tasks. In its current form, Motmot allows for: (1) image acquisition from a variety of camera interfaces (package motmot.cam_iface), (2) the display of these images with minimal latency and computer resources using wxPython and OpenGL (package motmot.wxglvideo), (3) saving images with no compression in a single-pass, low-CPU-use format (package motmot.FlyMovieFormat), (4) a pluggable framework for custom analysis of images in realtime and (5) firmware for an inexpensive USB device to synchronize image acquisition across multiple cameras, with analog input, or with other hardware devices (package motmot.fview_ext_trig). These capabilities are brought together in a graphical user interface, called 'FView', allowing an end user to easily view and save digital video without writing any code. One plugin for FView, 'FlyTrax', which tracks the movement of fruit flies in real-time, is included with Motmot, and is described to illustrate the capabilities of FView.</p> <p>Conclusion</p> <p>Motmot enables realtime image processing and display using the Python computer language. In addition to the provided complete applications, the architecture allows the user to write relatively simple plugins, which can accomplish a variety of computer vision tasks and be integrated within larger software systems. The software is available at <url>http://code.astraw.com/projects/motmot</url></p
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