939 research outputs found
Ontogeny of sex differences in response to novel objects from adolescence to adulthood in lister-hooded rats
In humans, novelty-seeking behavior peaks in adolescence and is higher in males than females. Relatively, little information is available regarding age and sex differences in response to novelty in rodents. In this study, male and female Lister-hooded rats were tested at early adolescence (postnatal day, pnd, 28), mid-adolescence (pnd 40), or early adulthood (pnd 80) in a novel object recognition task (n = 12 males/females per age group). Males displayed a higher preference for the novel object than females at mid-adolescence, with no sex difference at early adolescence. Adult females interacted with the novel object more than adult males, but not when side biases were removed. Sex differences at mid-adolescence were not found in other measures, suggesting that the difference at this age was specific to situations involving choice of novelty. The results are considered in the context of age- and sex-dependent interactions between gonadal hormones and the dopamine system. © 2011 Wiley Periodicals, Inc. Dev Psychobiol 53:670–676, 2011
Fractal Dimensions in Perceptual Color Space: A Comparison Study Using Jackson Pollock's Art
The fractal dimensions of color-specific paint patterns in various Jackson
Pollock paintings are calculated using a filtering process which models
perceptual response to color differences (\Lab color space). The advantage of
the \Lab space filtering method over traditional RGB spaces is that the
former is a perceptually-uniform (metric) space, leading to a more consistent
definition of ``perceptually different'' colors. It is determined that the RGB
filtering method underestimates the perceived fractal dimension of lighter
colored patterns but not of darker ones, if the same selection criteria is
applied to each. Implications of the findings to Fechner's 'Principle of the
Aesthetic Middle' and Berlyne's work on perception of complexity are discussed.Comment: 21 pp LaTeX; two postscript figure
Information dynamics: patterns of expectation and surprise in the perception of music
This is a postprint of an article submitted for consideration in Connection Science © 2009 [copyright Taylor & Francis]; Connection Science is available online at:http://www.tandfonline.com/openurl?genre=article&issn=0954-0091&volume=21&issue=2-3&spage=8
COMPLEXITY AND PREFERENCE IN ANIMALS AND MEN *
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/73010/1/j.1749-6632.1970.tb27005.x.pd
Does Preference for Abstract Patterns Relate to Information Processing and Perceived Duration?
Repetitive prestimulation, in the form of click trains, is known to alter a wide range of cognitive and perceptual judgments. To date, no research has explored whether click trains also influence subjective preferences. This is plausible because preference is related to perceptual fluency and clicks may increase fluency, or, because preference is related to arousal and clicks may increase arousal. In Experiment 1, participants heard a click train, white noise, or silence through headphones and then saw an abstract symmetrical pattern on the screen for 0.5, 1, or 1.5 s. They rated the pattern on a 7-point scale. Click trains had no effect on preference ratings, although patterns that lasted longer were preferred. In Experiment 2, we again presented a click train, silence, or white noise but included both symmetrical and random patterns. Participants made both a duration and a preference judgment on every trial. Auditory click trains increased perceived duration, and symmetrical patterns were perceived as lasting longer than random patterns. Again there was no effect of auditory click trains on preference, and again patterns that were presented for longer were preferred. We conclude that click trains alter perceptual and cognitive processes, but not preferences. This helps clarify the nature of the click train effect and shows which predictions implicit in the existing literature are supported
Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness
Users make lasting judgments about a website's appeal within a split second of seeing it for the first time. This first impression is influential enough to later affect their opinions of a site's usability and trustworthiness. In this paper, we demonstrate a means to predict the initial impression of aesthetics based on perceptual models of a website's colorfulness and visual complexity. In an online study, we collected ratings of colorfulness, visual complexity, and visual appeal of a set of 450 websites from 548 volunteers. Based on these data, we developed computational models that accurately measure the perceived visual complexity and colorfulness of website screenshots. In combination with demographic variables such as a user's education level and age, these models explain approximately half of the variance in the ratings of aesthetic appeal given after viewing a website for 500ms only.Engineering and Applied Science
On the perceptual aesthetics of interactive objects
In this paper we measured the aesthetics of interactive objects (IOs), which are three-dimensional physical artefacts that exhibit autonomous behaviour when handled.
The aim of the research was threefold: firstly, to investigate whether aesthetic preference for distinctive objects' structures emerges in compound stimulation; secondly, to explore whether there exists aesthetic preference for distinctive objects’ behaviours; and lastly, to test whether there exists aesthetic preference for specific combinations of objects' structures and behaviours. The following variables were systematically manipulated: 1) IOs’ contour (rounded vs. angular); 2) IOs’ size (small vs. large); 3) IOs’ surface texture (rough vs. smooth); and 4) IOs’ behaviour (Lighting, Sounding, Vibrating, and Quiescent). Results show that behaviour was the dominant factor: it influenced aesthetics more than any other characteristic; Vibrating IOs were preferred over Lighting and Sounding IOs, supporting the importance of haptic processing in aesthetics. Results did not confirm the size and smoothness effects previously reported in vision and touch respectively, which suggests that for the aesthetics preference that emerges in isolated conditions may be different in compound stimulation. Finally, results corroborate the smooth curvature effect
A New Framework for Understanding Memories and Preference for Music
What can musical memories tell us about preference, and what can musical preferences tell us about memory? In this article we contrast the two perspectives using a dialogic conversation, drawing on insights brought into relief at the recent Music and Lifetime Memories conference. We use dialogue to present two different bodies of relevant background literature and theory and consider their overlaps, interactions, and contradictions in depth. We then compare our two different approaches to the same dataset – the Desert Island Discs archive – which provide complementary perspectives and insights. We interpret each other’s analyses from our own perspectives, and finally conclude with reflections on future directions for the field
Music listening in everyday life: Devices, selection methods, and digital technology
Two studies considered whether psychological variables could predict everyday music listening practices more than those demographic and technology-related variables studied predominantly hitherto. Study 1 focused on music-listening devices, while Study 2 focused on music selection strategies (e.g. playlists). Study 1 indicated the existence of a one-dimensional identity based on music technology. Further, psychological variables (such as innovativeness and self-efficacy) predicted whether individuals possess such an identity. Moreover, while psychological variables predicted whether individuals preferred ‘familiarized’ advantages inherent to listening devices, a preference for ‘progressive’ advantages was predicted by technological behaviors. Study 2 supported the first study in terms of identity, and demonstrated that a different pattern of variables predicted playlist listening from listening to music via shuffle. More generally, the findings suggest the utility of applying constructs from consumer psychology to everyday music-listening behaviors
Can music move people? : The effects of musical complexity and silence on waiting time
Previous research has suggested that music might influence the amount of time for which people are prepared to wait in a given environment. In an attempt to investigate the mechanisms underlying such effects, this study employed three levels of musical complexity and also a “no-music” condition. While one of these played in the background, participants were left to wait in a laboratory for the supposed start of an experiment. The results indicated that participants waited for the least amount of time during the no-music condition, and that there were no differences between the three music conditions. Other evidence indicated that this may be attributable to the music distracting participants’ attention from an internal timing mechanism. The results are discussed in terms of their implications for consumer behavior and research on the psychology of everyday life
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