8 research outputs found

    Real-time Service-based Stream-processing of High-resolution Videos

    Get PDF
    This paper reports on a service-based approach to enable real-time stream-processing of high-resolution videos. It presents a concept for integrating black-box image and video processing operations into a streaming framework. It further describes approaches to optimize data flow between the processing implementation and the framework to increase throughput and decrease latency. This enables the composition of streaming services to allow scaling for further throughput increase. We demonstrate the effectiveness of our approach by means of two real-time streaming-processing application examples

    Strategic perspectives on the use of virtual reality within the building industries of four countries

    No full text
    This paper presents results from the first stage of an analysis of the use of virtual reality (VR) within the building industries of strategically selected countries, namely, China, Sweden, the UK and the US. The aims of the research are to assess VR usage and its benefits within the building industries of these countries and to identify perceived barriers to VR usage and ways of overcoming them. The countries selected offer a range of experience in the adoption of VR technologies and the paper provides an initial analysis of developments at an international level. Semi-structured interviews were conducted with senior professionals from each of six leading construction companies within each country. The findings included the rationale for the adoption of VR and the barriers to doing so, as well as some divergence between the respondents in their working definition of what visualization and, specifically, VR actually represents
    corecore