6,746 research outputs found
There is still no evidence that videogames “harm” minors
Mass shootings in recent years such as those Newtown and Aurora in 2012 have once again placed the spotlight onto the role of violent videogames in encouraging youth violence. But is there a link between the two? Christopher J. Ferguson argues that the evidence shows that videogames do not cause violence, and that any alarmist claims that they do are based on minimal data. He writes that moral panics, such as those that arise after mass shootings, encourage psychologists to make extreme claims in order to gain prestige, headlines and grant funding
The Assembly of Diversity in the Morphologies and Stellar Populations of High-Redshift Galaxies
We have studied the evolution in the morphologies, sizes, stellar-masses,
colors, and internal color dispersion (ICD) of galaxies at z=1 and 2.3, using a
near-IR, flux-limited catalog for the HDF-N. At z=1 most luminous galaxies have
morphologies of early-to-mid Hubble-types, and many show transformations
between their rest-frame UV-optical morphologies. Galaxies at z=2.3 have
compact and irregular morphologies with no clearly evident Hubble-sequence
candidates. The mean galaxy size grows from z=2.3 to 1 by 40%, and the density
of galaxies larger than 3 kpc increases by 7 times. At z=1, the size-luminosity
distribution is broadly consistent with that of local galaxies, with passive
evolution. However, galaxies at z=2.3 are smaller than the large present-day
galaxies, and must continue to grow in size and stellar mass. We have measured
the galaxies' UV-optical ICD, which quantifies differences in morphology and
the relative amount of on-going star-formation. The mean and scatter in
galaxies' total colors and ICD increase from z=2.3 to 1. At z=1 many galaxies
with large ICD are spirals, with a few irregular systems. Few z=2.3 galaxies
have high ICD, and those that do are actively merging. We interpret this as
evidence for the presence of older and more diverse stellar populations at z=1
that are not generally present at z>2. We conclude that the star-formation
histories of galaxies at z>2 are dominated by discrete, recurrent bursts, which
quickly homogenize the galaxies' stellar content, and are possibly associated
with mergers. The increase in the stellar-population diversification by z<1.4
implies that merger-induced starbursts occur less frequently than at higher
redshifts, and more quiescent star-forming modes dominate. This transition
coincides with the emergence of Hubble-sequence galaxies. [Abridged]Comment: Accepted for publication in the Astrophysical Journal. 20 pages, in
emulateapj forma
The Internal Ultraviolet-to-Optical Color Dispersion: Quantifying the Morphological K-Correction
We present a quantitative measure of the internal color dispersion within
galaxies, which quantifies differences in morphology as a function of
wavelength. We apply this statistic to a local galaxy sample with archival
images at 1500 and 2500 Angstroms from the Ultraviolet Imaging Telescope, and
ground-based B-band observations to investigate how the color dispersion
relates to global galaxy properties. The intenal color dispersion generally
correlates with transformations in galaxy morphology as a function of
wavelength, i.e., it quantifies the morphological K-correction. Mid-type spiral
galaxies exhibit the highest dispersion in their internal colors, which stems
from differences in the bulge, disk, and spiral-arm components. Irregulars and
late-type spirals show moderate internal color dispersion, which implies that
young stars generally dominate the colors. Ellipticals, lenticulars, and
early-type spirals generally have low or negligible internal color dispersion,
which indicates that the stars contributing to the UV-to-optical emission have
a very homogeneous distribution. We discuss the application of the internal
color dispersion to high-redshift galaxies in deep, Hubble Space Telescope
images. By simulating local galaxies at cosmological distances, many of the
galaxies have luminosities that are sufficiently bright at rest--frame optical
wavelengths to be detected within the limits of the currently deepest
near-infrared surveys even with no evolution. Under assumptions that the
luminosity and color evolution of the local galaxies conform with the measured
values of high-redshift objects, we show that galaxies' intrinsic internal
color dispersion remains measurable out to z ~ 3.Comment: Accepted for publication in the Astrophysical Journal. 41 pages, 13
figures (3 color). Full resolution version (~8 Mb) available at
http://mips.as.arizona.edu/~papovich/papovich_astroph.p
Usability and feasibility of consumer-facing technology to reduce unsafe medication use by older adults
Background
Mobile health technology can improve medication safety for older adults, for instance, by educating patients about the risks associated with anticholinergic medication use.
Objective
This study's objective was to test the usability and feasibility of Brain Buddy, a consumer-facing mobile health technology designed to inform and empower older adults to consider the risks and benefits of anticholinergics.
Methods
Twenty-three primary care patients aged ≥60 years and using anticholinergic medications participated in summative, task-based usability testing of Brain Buddy. Self-report usability was assessed by the System Usability Scale and performance-based usability data were collected for each task through observation. A subset of 17 participants contributed data on feasibility, assessed by self-reported attitudes (feeling informed) and behaviors (speaking to a physician), with confirmation following a physician visit.
Results
Overall usability was acceptable or better, with 100% of participants completing each Brain Buddy task and a mean System Usability Scale score of 78.8, corresponding to “Good” to “Excellent” usability. Observed usability issues included higher rates of errors, hesitations, and need for assistance on three tasks, particularly those requiring data entry. Among participants contributing to feasibility data, 100% felt better informed after using Brain Buddy and 94% planned to speak to their physician about their anticholinergic related risk. On follow-up, 82% reported having spoken to their physician, a rate independently confirmed by physicians.
Conclusion
Consumer-facing technology can be a low-cost, scalable intervention to improve older adults’ medication safety, by informing and empowering patients. User-centered design and evaluation with demographically heterogeneous clinical samples uncovers correctable usability issues and confirms the value of interventions targeting consumers as agents in shared decision making and behavior change
Policy on unreliable game addiction diagnoses puts the cart before the horse
Internationally, several policies have been designed to prevent pathological or “problematic” gaming issues in youth, commonly referred to simply as “game addiction.” Particularly following the release of the World Health Organization’s “gaming disorder” diagnosis, policymakers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea’s shutdown policy, the efficacy of current policy efforts remains in doubt. Given continued controversies regarding whether pathological gaming or gaming disorder is best conceptualized as a unique disorder rather than symptomatic of other, underlying mental illnesses, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder construct that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians. (PsycINFO Database Record (c) 2019 APA, all rights reserved
On a Recent Construction of "Vacuum-like" Quantum Field States in Curved Spacetime
Afshordi, Aslanbeigi and Sorkin have recently proposed a construction of a
distinguished "S-J state" for scalar field theory in (bounded regions of)
general curved spacetimes. We establish rigorously that the proposal is
well-defined on globally hyperbolic spacetimes or spacetime regions that can be
embedded as relatively compact subsets of other globally hyperbolic spacetimes,
and also show that, whenever the proposal is well-defined, it yields a pure
quasifree state. However, by explicitly considering portions of ultrastatic
spacetimes, we show that the S-J state is not in general a Hadamard state. In
the specific case where the Cauchy surface is a round 3-sphere, we prove that
the representation induced by the S-J state is generally not unitarily
equivalent to that of a Hadamard state, and indeed that the representations
induced by S-J states on nested regions of the ultrastatic spacetime also fail
to be unitarily equivalent in general. The implications of these results are
discussed.Comment: 25pp, LaTeX. v2 References added, typos corrected. To appear in Class
Quantum Gravit
New Constraints on the Lyman Continuum Escape Fraction at z~1.3
We examine deep far-ultraviolet (1600 Angstrom) imaging of the Hubble Deep
Field-North (HDFN) and the Hubble Ultra Deep Field (HUDF) to search for leaking
Lyman continuum radiation from starburst galaxies at z~1.3. There are 21
(primarily sub-L*) galaxies with spectroscopic redshifts between 1.1<z<1.5 and
none are detected in the far-UV. We fit stellar population templates to the
galaxies' optical/near-infrared SEDs to determine the starburst age and level
of dust attenuation, giving an accurate estimate of the intrinsic Lyman
continuum ratio, f_1500/f_700, and allowing a conversion from f_700 limits to
relative escape fractions. We show that previous high-redshift studies may have
underestimated the amplitude of the Lyman Break, and thus the relative escape
fraction, by a factor of ~2. Once the starburst age and intergalactic HI
absorption are accounted for, 18 galaxies in our sample have limits to the
relative escape fraction, f_esc,rel < 1.0 with some limits as low as f_esc,rel
< 0.10 and a stacked limit of f_esc,rel < 0.08. This demonstrates, for the
first time, that most sub-L* galaxies at high redshift do not have large escape
fractions. When combined with a similar study of more luminous galaxies at the
same redshift we show that, if all star-forming galaxies at z~1 have similar
relative escape fractions, the value must be less than 0.14 (3 sigma). We also
show that less than 20% (3 sigma) of star-forming galaxies at z~1 have relative
escape fractions near unity. These limits contrast with the large escape
fractions found at z~3 and suggest that the average escape fraction has
decreased between z~3 and z~1. (Abridged)Comment: Accepted for publication in ApJ. aastex format. 39 pages, 11 figure
Use of mental simulations to change theory of planned behaviour variables
Objectives. The predictive validity of the theory of planned behaviour iswell established, but much less is known about: (a) whether there are causal relationships between key components of the model and (b) how to go about changing the theory of planned behaviour variables. This study tested the ability of outcome and process simulations to change variables specified in the theory of planned behaviour in relation to blood donation.
Design. Participants (N ¼ 146) were randomized to one of four conditions: outcome simulation only, process simulation only, process-plus-outcome simulation and a
distractor control condition. The dependent variables were state anxiety, and intention attitude, subjective norm and perceived control from the theory of planned behaviour.
Methods. Participants were asked to empty their mind and visualize themselves: (a) after donating blood (outcome manipulation), (b) preparing to donate blood (process manipulation), (c) both preparing to donate blood and after having donated blood (process-plus-outcome manipulation) or (d) both preparing to get a high mark and after having got a high mark on their course (control condition). Following mental rehearsal, participants completed the dependent variables.
Results. There were no main effects of outcome simulation, but process simulation successfully increased intention, subjective norm and perceived control. There was also a significant outcome simulation x process simulation interaction for attitude. The effect of the process manipulation on intention was mediated by subjective norm and perceived control.
Conclusions. The findings show promise for the use of mental simulations in changing cognitions and further research is required to extend the present findings to
other health behaviours.</p
Do Older Adults Hate Video Games until they Play them? A Proof-of-Concept Study
The issue of negative video game influences on youth remains contentious in public debate, the scholarly community and among policy makers. Recent research has indicated that negative attitudes toward video games are, in part, generational in nature with older adults more inclined to endorse negative beliefs about video games. The current mixed design study examined the impact of exposure to games on beliefs about video games in a small (n = 34) sample of older adults. Results indicated that older adults were more concerned about video games as an abstract concept but when exposed to a particular video game, even an M-rated violent game, expressed fewer concerns about that specific video game. Results support the hypothesis that negative attitudes toward video games exists mainly in the abstract and do not survive direct exposure to individual games. Further, older adults were not uniform in their condemnation of video games with older adults having varying opinions about the harmfulness of video games. Related to specific concerns, older adults tended to worry more about issues such as addiction than they did violent content.<br/
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