48 research outputs found

    GANCCRobot:Generative Adversarial Nets based Chinese Calligraphy Robot

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    Robotic calligraphy, as a typical application of robot movement planning, is of great significance for the inheritance and education of calligraphy culture. The existing implementations of such robots often suffer from its limited ability for font generation and evaluation, leading to poor writing style diversity and writing quality. This paper proposes a calligraphic robotic framework based on the generative adversarial nets (GAN) to address such limitation. The robot implemented using such framework is able to learn to write fundamental Chinese character strokes with rich diversities and good quality that is close to the human level, without the requirement of specifically designed evaluation functions thanks to the employment of the revised GAN. In particular, the type information of the stroke is introduced as condition information, and the latent codes are applied to maximize the style quality of the generated strokes. Experimental results demonstrate that the proposed model enables a calligraphic robot to successfully write fundamental Chinese strokes based on a given type and style, with overall good quality. Although the proposed model was evaluated in this report using calligraphy writing, the underpinning research is readily applicable to many other applications, such as robotic graffiti and character style conversion

    Integration of an actor-critic model and generative adversarial networks for a Chinese calligraphy robot

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    As a combination of robotic motion planning and Chinese calligraphy culture, robotic calligraphy plays a significant role in the inheritance and education of Chinese calligraphy culture. Most existing calligraphy robots focus on enabling the robots to learn writing through human participation, such as human–robot interactions and manually designed evaluation functions. However, because of the subjectivity of art aesthetics, these existing methods require a large amount of implementation work from human engineers. In addition, the written results cannot be accurately evaluated. To overcome these limitations, in this paper, we propose a robotic calligraphy model that combines a generative adversarial network (GAN) and deep reinforcement learning to enable a calligraphy robot to learn to write Chinese character strokes directly from images captured from Chinese calligraphic textbooks. In our proposed model, to automatically establish an aesthetic evaluation system for Chinese calligraphy, a GAN is first trained to understand and reconstruct stroke images. Then, the discriminator network is independently extracted from the trained GAN and embedded into a variant of the reinforcement learning method, the “actor-critic model”, as a reward function. Thus, a calligraphy robot adopts the improved actor-critic model to learn to write multiple character strokes. The experimental results demonstrate that the proposed model successfully allows a calligraphy robot to write Chinese character strokes based on input stroke images. The performance of our model, compared with the state-of-the-art deep reinforcement learning method, shows the efficacy of the combination approach. In addition, the key technology in this work shows promise as a solution for robotic autonomous assembly

    Self-organizing Brain Emotional Learning Controller Network for Intelligent Control System of Mobile Robots

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    The trajectory tracking ability of mobile robots suffers from uncertain disturbances. This paper proposes an adaptive control system consisting of a new type of self-organizing neural network controller for mobile robot control. The newly designed neural network contains the key mechanisms of a typical brain emotional learning controller network and a self-organizing radial basis function network. In this system, the input values are delivered to a sensory channel and an emotional channel; and the two channels interact with each other to generate the final outputs of the proposed network. The proposed network possesses the ability of online generation and elimination of fuzzy rules to achieve an optimal neural structure. The parameters of the proposed network are on-line tunable by the brain emotional learning rules and gradient descent method; in addition, the stability analysis theory is used to guarantee the convergence of the proposed controller. In the experimentation, a simulated mobile robot was applied to verify the feasibility and effectiveness of the proposed control system. The comparative study using the cutting-edge neural network-based control systems confirms the proposed network is capable of producing better control performances with high computational efficiency

    A Developmental Evolutionary Learning Framework for Robotic Chinese Stroke Writing

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    The ability of robots to write Chinese strokes, which is recognized as a sophisticated task, involves complicated kinematic control algorithms. The conventional approaches for robotic writing of Chinese strokes often suffer from limited font generation methods, which limits the ability of robots to perform high-quality writing. This paper instead proposes a developmental evolutionary learning framework that enables a robot to learn to write fundamental Chinese strokes. The framework first considers the learning process of robotic writing as an evolutionary easy-to-difficult procedure. Then, a developmental learning mechanism called “Lift-constraint, act and saturate” that stems from developmental robotics is used to determine how the robot learns tasks ranging from simple to difficult by building on the learning results from the easy tasks. The developmental constraints, which include altitude adjustments, number of mutation points, and stroke trajectory points, determine the learning complexity of robot writing. The developmental algorithm divides the evolutionary procedure into three developmental learning stages. In each stage, the stroke trajectory points gradually increase, while the number of mutation points and adjustment altitudes gradually decrease, allowing the learning difficulties involved in these three stages to be categorized as easy, medium, and difficult. Our robot starts with an easy learning task and then gradually progresses to the medium and difficult tasks. Under various developmental constraint setups in each stage, the robot applies an evolutionary algorithm to handle the basic shapes of the Chinese strokes and eventually acquires the ability to write with good quality. The experimental results demonstrate that the proposed framework allows a calligraphic robot to gradually learn to write five fundamental Chinese strokes and also reveal a developmental pattern similar to that of humans. Compared to an evolutionary algorithm without the developmental mechanism, the proposed framework achieves good writing quality more rapidly

    Influence of match congestion on performances in the National Basketball Association

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    The ability to recover from official match-play across a single and multiple matches is often considered a key factor in subsequent performance for modern professional basketball. The aims of this study were to: (i) explore the differences in match performances between different match congestion cycles (i.e., matches separated by zero, one, or two or greater days of rest); and (ii) identify the key performance indicators (KPIs) discriminating between winning and losing during different match congestion cycles. The current study indicated that scoring close to (i.e., within the paint) (ES = 0.08) or very far away (i.e., Three-point, ES = 0.05) was significantly greater for winning matches separated by 1- and 2-days of rest compared to consecutive matches (i.e., 0 rest days between matches). Additionally, shooting efficiency (P < 0.001), and attaining Defensive Rebounds (P < 0.001) and Steals (P < 0.001), were significant offensive and defensive KPIs that differentiated winning and losing teams. Similarly, opponent quality and match pace were important situational variables that affected match outcome during different match congestion cycles. While match location had an impact on winning following 1- and 2-days of rest, it had no impact for back-to-back matches (i.e., 0 days between matches). The current results will support coaches' offensive, defensive and recovery strategies during various match congestion cycles for a greater probability of winning NBA matches
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