32 research outputs found

    Genus Topology of the Cosmic Microwave Background from the WMAP 3-Year Data

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    We have independently measured the genus topology of the temperature fluctuations in the cosmic microwave background seen in the Wilkinson Microwave Anisotropy Probe (WMAP) 3-year data. A genus analysis of the WMAP data indicates consistency with Gaussian random-phase initial conditions, as predicted by standard inflation. We set 95% confidence limits on non-linearities of -101 < f_{nl} < 107. We also find that the observed low l (l <= 8) modes show a slight anti-correlation with the Galactic foreground, but not exceeding 95% confidence, and that the topology defined by these modes is consistent with that of a Gaussian random-phase distribution (within 95% confidence).Comment: MNRAS LaTeX style (mn2e.cls), EPS and JPEG figure

    COVID-19-Related Social Isolation Predispose to Problematic Internet and Online Video Gaming Use in Italy

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    COVID-19 pandemic and its related containment measures have been associated with increased levels of stress, anxiety and depression in the general population. While the use of digital media has been greatly promoted by national governments and international authorities to maintain social contacts and healthy lifestyle behaviors, its increased access may also bear the risk of inappropriate or excessive use of internet-related resources. The present study, part of the COVID Mental hEalth Trial (COMET) study, aims at investigating the possible relationship between social isolation, the use of digital resources and the development of their problematic use. A cross sectional survey was carried out to explore the prevalence of internet addiction, excessive use of social media, problematic video gaming and binge watching, during Italian phase II (May-June 2020) and III (June-September 2020) of the pandemic in 1385 individuals (62.5% female, mean age 32.5 ± 12.9) mainly living in Central Italy (52.4%). Data were stratified according to phase II/III and three groups of Italian regions (northern, central and southern). Compared to the larger COMET study, most participants exhibited significant higher levels of severe-to-extremely-severe depressive symptoms (46.3% vs. 12.4%; p &lt; 0.01) and extremely severe anxiety symptoms (77.8% vs. 7.5%; p &lt; 0.01). We also observed a rise in problematic internet use and excessive gaming over time. Mediation analyses revealed that COVID-19-related general psychopathology, stress, anxiety, depression and social isolation play a significant role in the emergence of problematic internet use, social media addiction and problematic video gaming. Professional gamers and younger subjects emerged as sub-populations particularly at risk of developing digital addictions. If confirmed in larger and more homogenous samples, our findings may help in shedding light on possible preventive and treatment strategies for digital addictions

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