19 research outputs found

    User interface evaluation of serious games for students with intellectual disability

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    We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project http://goet-project.eu/. The project supports people with learning disabilities and additional sensory impairments in getting and keeping a job by helping them to learn, via games-based learning; skills that will help them in their working day. These games help students to learn how to prepare themselves for work, dealing with everyday situations at work, including money management, travelling independently etc. This paper is concerned with the potential of serious games as effective and engaging learning resources for people with intellectual disabilities. In this paper we will address questions related to the design and evaluation of such games, and our design solutions to suit the individual learning needs of our target audiences

    Psychological and pedagogic testing of handicapped children with locomotion disorder using multimedia programs, The 3rd International Conference on Disability, Virtual Reality and Associated Technologies ICDVRAT 2000, Sardinia

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    ABSTRACT We have developed a multimedia-testing program, which helps the testing of cumulatively handicapped children and is specially designed for the testing of handicapped children with locomotive disorder. It has been prepared for the Commission of Investigation and Rehabilitation of Locomotion Disorders and the Centre of Teaching Handicapped Children. The psychological part of the program is the RAVEN test. The pedagogical part of the program contains several tasks the child will find as a playing possibility. Our program had to been developed in such a form that it could be used also by handicapped children with locomotive disorder

    Virtual Reality House for Rehabilitation of Aphasic Clients

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    Bringing Integrated Multimedia Content into Virtual Reality Environments

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    Development of the environmental observation scale for the visual impaired

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    In order to raise awareness of professional care, an Environmental Observation scale for the Visual Impaired (EOVI) was developed. It is the purpose of this tool that professional caregivers learn to observe the nursing home environment and consequently propose and discuss potential changes in the short and long term. The mean time of filling out the EOVI in eight wards of a nursing home by two student researchers was 17 minutes (min mean 12, max mean 22,5). All of 10 optometry students reported that the EOVI changed their awareness

    Daily activity patterns of people provided with a dynamic arm support

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    Dynamic arm supports are provided to support activities of daily living in people with limited upper extremity function. A cross-sectional study was performed in the Netherlands involving people who were provided with a dynamic arm support in 2012-2013. An adapted version of the Life-Habits questionnaire was used to assess daily activity patterns. Twenty-three subjects filled in the questionnaire. Tasks people perform themselves in daily life include tasks as eating, drinking, and communication tasks. Participants vary in the need for assistance in order to perform certain tasks. This individual character of daily activity performance is important to bear in mind during the provision of dynamic arm supports. More complex tasks in the field of personal care and household are often performed by caregivers. These are regarded a challenge for the field of assistive technology and/or robotics
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