2,598 research outputs found

    Six-qubit permutation-based decoherence-free orthogonal basis

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    There is a natural orthogonal basis of the 6-qubit decoherence-free (DF) space robust against collective noise. Interestingly, most of the basis states can be obtained from one another just permuting qubits. This property: (a) is useful for encoding qubits in DF subspaces, (b) allows the implementation of the Bennett-Brassard 1984 (BB84) protocol in DF subspaces just permuting qubits, which completes a the method for quantum key distribution using DF states proposed by Boileau et al. [Phys. Rev. Lett. 92, 017901 (2004)], and (c) points out that there is only one 6-qubit DF state which is essentially new (not obtained by permutations) and therefore constitutes an interesting experimental challenge.Comment: REVTeX4, 5 page

    Implications of quantum automata for contextuality

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    We construct zero-error quantum finite automata (QFAs) for promise problems which cannot be solved by bounded-error probabilistic finite automata (PFAs). Here is a summary of our results: - There is a promise problem solvable by an exact two-way QFA in exponential expected time, but not by any bounded-error sublogarithmic space probabilistic Turing machine (PTM). - There is a promise problem solvable by an exact two-way QFA in quadratic expected time, but not by any bounded-error o(loglogn) o(\log \log n) -space PTMs in polynomial expected time. The same problem can be solvable by a one-way Las Vegas (or exact two-way) QFA with quantum head in linear (expected) time. - There is a promise problem solvable by a Las Vegas realtime QFA, but not by any bounded-error realtime PFA. The same problem can be solvable by an exact two-way QFA in linear expected time but not by any exact two-way PFA. - There is a family of promise problems such that each promise problem can be solvable by a two-state exact realtime QFAs, but, there is no such bound on the number of states of realtime bounded-error PFAs solving the members this family. Our results imply that there exist zero-error quantum computational devices with a \emph{single qubit} of memory that cannot be simulated by any finite memory classical computational model. This provides a computational perspective on results regarding ontological theories of quantum mechanics \cite{Hardy04}, \cite{Montina08}. As a consequence we find that classical automata based simulation models \cite{Kleinmann11}, \cite{Blasiak13} are not sufficiently powerful to simulate quantum contextuality. We conclude by highlighting the interplay between results from automata models and their application to developing a general framework for quantum contextuality.Comment: 22 page

    Reproductive biology of lesser spotted dogfish Scyliorhinus canicula (L., 1758) in the Cantabrian Sea

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    This paper examines sexual maturity of the female lesser spotted dogfish Scyliorhinus canicula (L., 1758) in the Cantabrian Sea (north of Spain). Analyses made using data collected from commercial trawlers during 1994 and 1995 showed that females reach sexual maturity at a length of 54.2 cm, and the mean egg-laying size is 56.4 ± 0.94 cm. At least one in six adult female dogfish carried egg-capsules during the study period. Sex-ratio by depth strata indicates a larger proportion of females in deeper waters. Mature and spawning females were found at depths ranging from 100 m to more than 400 m, with their proportion being larger in the deeper strata.No disponibl

    The Complexity of Separating Points in the Plane

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    We study the following separation problem: given n connected curves and two points s and t in the plane, compute the minimum number of curves one needs to retain so that any path connecting s to t intersects some of the retained curves. We give the first polynomial (O(n3)) time algorithm for the problem, assuming that the curves have reasonable computational properties. The algorithm is based on considering the intersection graph of the curves, defining an appropriate family of closed walks in the intersection graph that satisfies the 3-path-condition, and arguing that a shortest cycle in the family gives an optimal solution. The 3-path-condition has been used mainly in topological graph theory, and thus its use here makes the connection to topology clear. We also show that the generalized version, where several input points are to be separated, is NP-hard for natural families of curves, like segments in two directions or unit circles

    State-independent quantum violation of noncontextuality in four dimensional space using five observables and two settings

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    Recently, a striking experimental demonstration [G. Kirchmair \emph{et al.}, Nature, \textbf{460}, 494(2009)] of the state-independent quantum mechanical violation of non-contextual realist models has been reported for any two-qubit state using suitable choices of \emph{nine} product observables and \emph{six} different measurement setups. In this report, a considerable simplification of such a demonstration is achieved by formulating a scheme that requires only \emph{five} product observables and \emph{two} different measurement setups. It is also pointed out that the relevant empirical data already available in the experiment by Kirchmair \emph{et al.} corroborate the violation of the NCR models in accordance with our proof

    Two-player quantum pseudo-telepathy based on recent all-versus-nothing violations of local realism

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    We introduce two two-player quantum pseudo-telepathy games based on two recently proposed all-versus-nothing (AVN) proofs of Bell's theorem [A. Cabello, Phys. Rev. Lett. 95, 210401 (2005); Phys. Rev. A 72, 050101(R) (2005)]. These games prove that Broadbent and Methot's claim that these AVN proofs do not rule out local-hidden-variable theories in which it is possible to exchange unlimited information inside the same light-cone (quant-ph/0511047) is incorrect.Comment: REVTeX4, 5 page

    Straight-line Drawability of a Planar Graph Plus an Edge

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    We investigate straight-line drawings of topological graphs that consist of a planar graph plus one edge, also called almost-planar graphs. We present a characterization of such graphs that admit a straight-line drawing. The characterization enables a linear-time testing algorithm to determine whether an almost-planar graph admits a straight-line drawing, and a linear-time drawing algorithm that constructs such a drawing, if it exists. We also show that some almost-planar graphs require exponential area for a straight-line drawing
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