24 research outputs found

    'Graphonemic Indicators' of Vowel Pronunciation: suggestions for research and teaching

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    A proposal for the study for the systematic study of grapheme-phoneme correspondences in English, with the idea of complementing the teaching of English as a second/foreign language

    Causal attribution and the analysis of literary characters: A. C. Bradley's study of Iago and Othello

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    A. C. Bradley's approach to character-construal in Shakespearean Tragedy (1904) has often been regarded as a good example of the humanizing approach to literary characters. His lectures on Iago, Othello or Macbeth have been criticized by other scholars for a number of reasons, but particularly for using premises and facts in his argumentation which are not found in the plays. Bradley's task is in many senses an example of person perception, which he performs without alluding to any social psychological theories or methods. In the present article I revise Bradley's reasoning in the light of Kelley 's Covariance Theo1y of Causal Attribution, in an attempt both to re-evaluate Bradley s procedures and, especially, to determine ways in which social psychology might provide literary critics with valuable tools and insights

    Rapeando el signo de los tiempos

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    Introducción al volumen 40 años de trova urbana. Acercamientos textuales al rap. Incluye un breve ensayo acerca de los elementos definidores del hip hop como expresión artística y social

    ‘A Drama Mixed with Opera’: King Arthur de John Dryden y Henry Purcell

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    A study of King Arthur, by Dryden/Purcell and the dramatic opera as a sub-genre.Universidad de ValladolidCAJA DUERO-OBRA SOCIALCLYTIA

    Marshall Mathers y los 'juegos del yo'

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    Estudios textuales del rap español, americano y francés

    ISCA Workshop on Speech and Language Technology in Education (SLATE)

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    This paper introduces the architecture and interface of a serious game intended for pronunciation training and assessment for Spanish students of English as second language. Users will confront a challenge consisting in the pronunciation of a minimal-pair word battery. Android ASR and TTS tools will prove useful in discerning three different pronunciation proficiency levels, ranging from basic to native. Results also provide evidence of the weaknesses and limitations of present-day technologies. These must be taken into account when defining game dynamics for pedagogical purposes.MEC-FEDER Grant TIN2014-59852-R y la Junta de Castilla y León Regional Grant VA145U1
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