14 research outputs found

    3D Objects Localization Using Fuzzy Approach and Hierarchical Belief Propagation: Application at Level Crossings

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    Technological solutions for obstacle-detection systems have been proposed to prevent accidents in safety-transport applications. In order to avoid the limits of these proposed technologies, an obstacle-detection system utilizing stereo cameras is proposed to detect and localize multiple objects at level crossings. Background subtraction is first performed using the color independent component analysis technique, which has proved its performance against other well-known object-detection methods. The main contribution is the development of a robust stereo-matching algorithm which reliably localizes in 3D each segmented object. A standard stereo dataset and real-world images are used to test and evaluate the performances of the proposed algorithm to prove the efficiency and the robustness of the proposed video-surveillance system

    3D Objects Localization Using Fuzzy Approach and Hierarchical Belief Propagation: Application at Level Crossings

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    Technological solutions for obstacle-detection systems have been proposed to prevent accidents in safety-transport applications. In order to avoid the limits of these proposed technologies, an obstacle-detection system utilizing stereo cameras is proposed to detect and localize multiple objects at level crossings. Background subtraction is first performed using the color independent component analysis technique, which has proved its performance against other well-known object-detection methods. The main contribution is the development of a robust stereo-matching algorithm which reliably localizes in 3D each segmented object. A standard stereo dataset and real-world images are used to test and evaluate the performances of the proposed algorithm to prove the efficiency and the robustness of the proposed video-surveillance system.</p

    Real-Time 3D Video Conference On Generic Hardware

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    Nowadays, video-conference tends to be more and more advantageous because of the economical and ecological cost of transport. Several platforms exist. The goal of the TIFANIS immersive platform is to let users interact as if they were physically together. Unlike previous teleimmersion systems, TIFANIS uses generic hardware to achieve an economically realistic implementation. The basic functions of the system are to capture the scene, transmit it through digital networks to other partners, and then render it according to each partner’s viewing characteristics. The image processing part should run in real-time. We propose to analyze the whole system. it can be split into different services like central processing unit (CPU), graphical rendering, direct memory access (DMA), and communications trough the network. Most of the processing is done by CPU resource. It is composed of the 3D reconstruction and the detection and tracking of faces from the video stream. However, the processing needs to be parallelized in several threads that have as little dependencies as possible. In this paper, we present these issues, and the way we deal with them

    A point-based tele-immersion system: from acquisition to stereoscopic display

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    We present a point based reconstruction and transmission pipeline for a collaborative tele-immersion system. Two or more users in different locations collaborate with each other in a shared, simulated environment as if they were in the same physical room. Each user perceives point-based models of distant users along with collaborative data like molecule models. Disparity maps, computed by a commercial stereo solution, are filtered and transformed into clouds of 3D points. The clouds are compressed and transmitted over the network to distant users. At the other side the clouds are decompressed and incorporated into the 3D scene. The viewpoint used to display the 3D scene is dependent on the position of the head of the user. Collaborative data is manipulated through natural hand gestures. We analyse the performance of the system in terms of computation time, latency and photo realistic quality of the reconstructed models.Anglai

    A point-based tele-immersion system: from acquisition to stereoscopic display

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    We present a point based reconstruction and transmission pipeline for a collaborative tele-immersion system. Two or more users in different locations collaborate with each other in a shared, simulated environment as if they were in the same physical room. Each user perceives point-based models of distant users along with collaborative data like molecule models. Disparity maps, computed by a commercial stereo solution, are filtered and transformed into clouds of 3D points. The clouds are compressed and transmitted over the network to distant users. At the other side the clouds are decompressed and incorporated into the 3D scene. The viewpoint used to display the 3D scene is dependent on the position of the head of the user. Collaborative data is manipulated through natural hand gestures. We analyse the performance of the system in terms of computation time, latency and photo realistic quality of the reconstructed models.Anglai

    Assessing Spatial Planning Policy with Accessibility Indicators: the case of Lille's Metropolis Scenario

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    This chapter presents an analysis of transport services in the context of regional transport planning. It proposes to use specially designed accessibility indicators, which allow to really apprehend the quality of the services supplied to different segments of the population and help to assess alternatives solutions. The methodology is applied to the case of Lille as a region capital, and in particular to its main stated objective of enabling people to reach the region capital in less than one hour from the major surrounding urban centres. The improvement of accessibility may be classically measured in many ways, especially using GIS techniques. Nevertheless, the classical accessibility indicators do not provide a correct measurement of the travel times through a scheduled transport system. The railway service architecture –the way omnibuses and expresses are associated in the transport supply– and the intramodal transfers cause strong bias in the usual measurements of the travel times. Moreover, the travel demand is strongly constrained by the daily urban rhythms and the location of the major traffic attracting activities. These are the source of difficult peak hours traffics to which transport supply should be better adapted. To deal with these problems, new accessibility measurements are proposed, which use scheduled graph modelling. They integrate the full information of transport time-tables of the regional rail transport system in order to model the transport supply of a usual week day. The accessibility measurements produced by this model provide an assessment of the way the transport system can address the spatial planning policy objective of setting the major regional urban centres within one hour of Lille
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