129 research outputs found

    Problematic alkohol use and drinking cultures of European adolescents within a multilevel framework

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    Hintergrund: Als Teil des Projektes AAA-prevent zur Analyse jugendlichen Alkoholkonsums in Europa widmet sich diese Arbeit der sozialen Ansteckung des Problemtrinkens. Methode: Deskriptiven Analysen der Daten 57.771 12- bis 16-JĂ€hriger aus 25 LĂ€ndern folgen Clusteranalysen zur Unterscheidung von Konsummustern und -kulturen. Mehrebenenanalysen (MLA) bestimmen dann den Einfluss sozialer Trinknormen auf individuellen Problemkonsum. Ergebnisse: FĂŒnf Konsummuster auf individueller Ebene werden unterschieden und auf LĂ€nderebene zu drei Trinkkulturen aggregiert. Nach der Identifikation von 7.264 (15.1%) Problemkonsumenten, erbringen MLA den signifikanten positiven Zusammenhang zwischen dem Anteil der Problemtrinker eines Landes und dem individuellen Risiko, ein problematischer Konsument zu sein (OR = 1.05). Schlussfolgerungen: FĂŒr Jugendliche mĂŒssen andere Alkoholtrinkkulturen als fĂŒr Erwachsene angenommen und der Einfluss sozialer Normen auf individuelles Trinkverhalten beachtet werden

    Dividing Complexity to Conquer New Dimensions – Towards a Framework for Designing Augmented Reality Solutions

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    Augmented reality (AR) can foster service innovation and thus cope with some of the most urgent challenges in the service science domain, namely supporting frontline workers while ensuring high safety standards. Therefore, the utilization of AR can help to achieve these goals. On the contrary, AR remains a complex technology with specific requirements and preconditions that demand expertise to overcome them. Based on a case study, we derive a framework for designing AR solutions, which helps divide the complexity of designing and developing AR-based services to support the adoption and diffusion of AR applications. Such an encompassing perspective on initial AR explorations helps to transform the acquired information into a thorough proof of concept, pilot implementations and ultimately productive software

    Is There More Than PokĂ©mon Go? – Exploring the State of Research on Causal Modeling in the Field of Augmented Reality

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    The paper explores how scholars apply causal modeling to gain an understanding of augmented reality as innovative technology and its potential for application. To do so, we conducted a structured literature review and applied a graph database-driven approach to analyze how scholars research augmented reality. Such an approach enables in-depth analysis of the body of knowledge that is not accessible in traditional ways of exploring literature. The results help to understand where we as a community stand and how directions for future research can help reshape the understanding of augmented reality and its application

    THE PROCESS AUGMENTABILITY CANVAS - HOW TO FIND THE SWEET SPOT FOR AUGMENTED REALITY

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    The adoption of augmented reality (AR) has been one of the defining technological trends of the past decade. While AR has experienced significant growth in consumer electronics, its potential for professional use still needs to be explored. Despite the growing interest in AR, determining its feasibility and potential to satisfy business needs remains challenging. To address this gap, we used a mixedmethod research approach to create a guiding framework called the process augmentability canvas. Drawing on a comprehensive case study of a major European maintenance, repair, and overhaul service provider, as well as state-of-the literature, we present a canvas that allows scholars and practitioners to evaluate AR’s applicability for a given process thoroughly. By providing a structured approach to analyzing AR solutions, the process augmentability canvas contributes to a better understanding of how AR can be used efficiently in organizational settings

    Conceptualizing Interactions of Augmented Reality Solutions

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    The rapid evolution of augmented reality has resulted in an ever-increasing number of applications in a wide range of industries and services. Despite this progress, there is still a lack of conceptual understanding of AR interactions and the entire solution space. To bridge this gap, we conceptualize AR solution interactions and provide a comprehensive taxonomy. To represent the state-of-the-art, we build upon an extensive literature review. The resulting taxonomy consists of seven dimensions that encompass 29 characteristics. We contribute to the understanding of AR interactions and, as a result, the applicability of AR solutions in businesses by developing the taxonomy. Likewise, the taxonomy can guide the design of AR solutions as it convincingly describes the solution space

    Empowering Users to Create Augmented Reality-Based Solutions – Deriving Design Principles for No-Code AR Authoring Tools

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    Grounded on an experimental study with 18 participants, we derive 15 design principles for no-code AR authoring tools in an organizational setting. The study consists of two distinct treatments that aim to augment lightweight processes with AR. The outcomes are two interactive tutorials utilizing AR instructions. Following the no-code approach, the participants were empowered to create relevant AR content using a reduced interface and no need for advanced configurations or coding. The study thus combines two research streams with the aim of better understanding mechanisms for AR use in a professional context. As prior work has shown, despite the potential benefits, the adoption of AR authoring tools is limited because ramping up AR to productive use is heavily dependent on consulting and custom software solutions. Our novel approach bears the potential to broaden application domains and empower professionals to apply AR

    User-Centered Requirements for Augmented Reality as a Cognitive Assistant for Safety-Critical Services

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    Augmented reality (AR) is widely acknowledged to be beneficial for services with exceptionally high requirements regarding knowledge and simultaneous tasks to be performed and are safety-critical. This study explores the user-centered requirements for an AR cognitive assistant in the operations of a large European maritime logistics hub. Specifically, it deals with the safety-critical service process of soil sounding. Based on fourteen think-aloud sessions during service delivery, two expert interviews, and two expert workshops, five core requirements for AR cognitive assistants in soil sounding are derived, namely (1) real-time overlay, (2) variety in displaying information, (3) multi-dimensional tracking, (4) collaboration, and (5) interaction. The study is the first one on the applicability and feasibility of AR in the maritime industry and identifies requirements that impact further research on AR use in safety-critical environments

    Drought as an Inciting Mortality Factor in Scots Pine Stands of the Valais, Switzerland

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    During the 20th century, high mortality rates of Scots pine (Pinus silvestris L.) have been observed over large areas in the RhĂŽne valley (Valais, Switzerland) and in other dry valleys of the European Alps. In this study, we evaluated drought as a possible inciting factor of Scots pine decline in the Valais. Averaged tree-ring widths, standardized tree-ring series, and estimated annual mortality risks were related to a drought index. Correlations between drought indices and standardized tree-ring series from 11 sites showed a moderate association. Several drought years and drought periods could be detected since 1864 that coincided with decreased growth. Although single, extreme drought years had generally a short-term, reversible effect on tree growth, multi-year drought initiated prolonged growth decreases that increased a tree's long-term risk of death. Tree death occurred generally several years or even decades after the drought. In conclusion, drought has a limiting effect on tree growth and acts as a bottleneck event in triggering Scots pine decline in the Valai
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