4 research outputs found

    Automatic detection of one-on-one tackles and ruck events using microtechnology in rugby union

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    Objectives To automate the detection of ruck and tackle events in rugby union using a specifically-designed algorithm based on microsensor data. Design Cross-sectional study. Methods Elite rugby union players wore microtechnology devices (Catapult, S5) during match-play. Ruck (n = 125) and tackle (n = 125) event data was synchronised with video footage compiled from international rugby union match-play ruck and tackle events. A specifically-designed algorithm to detect ruck and tackle events was developed using a random forest classification model. This algorithm was then validated using 8 additional international match-play datasets and video footage, with each ruck and tackle manually coded and verified if the event was correctly identified by the algorithm. Results The classification algorithm’s results indicated that all rucks and tackles were correctly identified during match-play when 79.4 ± 9.2% and 81.0 ± 9.3% of the random forest decision trees agreed with the video-based determination of these events. Sub-group analyses of backs and forwards yielded similar optimal confidence percentages of 79.7% and 79.1% respectively for rucks. Sub-analysis revealed backs (85.3 ± 7.2%) produced a higher algorithm cut-off for tackles than forwards (77.7 ± 12.2%). Conclusions The specifically-designed algorithm was able to detect rucks and tackles for all positions involved. For optimal results, it is recommended that practitioners use the recommended cut-off (80%) to limit false positives for match-play and training. Although this algorithm provides an improved insight into the number and type of collisions in which rugby players engage, this algorithm does not provide impact forces of these events

    Knowledge-assisted ranking: A visual analytic application for sports event data

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    © 2016 IEEE. Organizing sports video data for performance analysis can be challenging, especially in cases involving multiple attributes and when the criteria for sorting frequently changes depending on the user's task. The proposed visual analytic system enables users to specify a sort requirement in a flexible manner without depending on specific knowledge about individual sort keys. The authors use regression techniques to train different analytical models for different types of sorting requirements and use visualization to facilitate knowledge discovery at different stages of the process. They demonstrate the system with a rugby case study to find key instances for analyzing team and player performance. Organizing sports video data for performance analysis can be challenging in cases with multiple attributes, and when sorting frequently changes depending on the user's task. As this video shows, the proposed visual analytic system allows interactive data sorting and exploration

    Transformation of an uncertain video search pipeline to a sketch-based visual analytics loop

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    Traditional sketch-based image or video search systems rely on machine learning concepts as their core technology. However, in many applications, machine learning alone is impractical since videos may not be semantically annotated sufficiently, there may be a lack of suitable training data, and the search requirements of the user may frequently change for different tasks. In this work, we develop a visual analytics systems that overcomes the shortcomings of the traditional approach. We make use of a sketch-based interface to enable users to specify search requirement in a flexible manner without depending on semantic annotation. We employ active machine learning to train different analytical models for different types of search requirements. We use visualization to facilitate knowledge discovery at the different stages of visual analytics. This includes visualizing the parameter space of the trained model, visualizing the search space to support interactive browsing, visualizing candidature search results to support rapid interaction for active learning while minimizing watching videos, and visualizing aggregated information of the search results. We demonstrate the system for searching spatiotemporal attributes from sports video to identify key instances of the team and player performance. © 1995-2012 IEEE

    Glyph sorting: Interactive visualization for multi-dimensional data

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    Copyright © 2013 The Author(s). Glyph-based visualization is an effective tool for depicting multivariate information. Since sorting is one of the most common analytical tasks performed on individual attributes of a multi-dimensional dataset, this motivates the hypothesis that introducing glyph sorting would significantly enhance the usability of glyph-based visualization. In this article, we present a glyph-based conceptual framework as part of a visualization process for interactive sorting of multivariate data. We examine several technical aspects of glyph sorting and provide design principles for developing effective, visually sortable glyphs. Glyphs that are visually sortable provide two key benefits: (1) performing comparative analysis of multiple attributes between glyphs and (2) to support multi-dimensional visual search. We describe a system that incorporates focus and context glyphs to control sorting in a visually intuitive manner and for viewing sorted results in an interactive, multidimensional glyph plot that enables users to perform high-dimensional sorting, analyse and examine data trends in detail. To demonstrate the usability of glyph sorting, we present a case study in rugby event analysis for comparing and analysing trends within matches. This work is undertaken in conjunction with a national rugby team. From using glyph sorting, analysts have reported the discovery of new insight beyond traditional match analysis
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