273 research outputs found
Influence of microenvironment on engraftment of transplanted β-cells
Pancreatic islet transplantation into the liver provides a possibility to treat selected patients with brittle type 1 diabetes mellitus. However, massive early β-cell death increases the number of islets needed to restore glucose homeostasis. Moreover, late dysfunction and death contribute to the poor long-term results of islet transplantation on insulin independence. Studies in recent years have identified early and late challenges for transplanted pancreatic islets, including an instant blood-mediated inflammatory reaction when exposing human islets to the blood microenvironment in the portal vein and the low oxygenated milieu of islets transplanted into the liver. Poor revascularization of remaining intact islets combined with severe changes in the gene expression of islets transplanted into the liver contributes to late dysfunction. Strategies to overcome these hurdles have been developed, and some of these interventions are now even tested in clinical trials providing a hope to improve results in clinical islet transplantation. In parallel, experimental and clinical studies have, based on the identified problems with the liver site, evaluated the possibility of change of implantation organ in order to improve the results. Site-specific differences clearly exist in the engraftment of transplanted islets, and a more thorough characterization of alternative locations is needed. New strategies with modifications of islet microenvironment with cells and growth factors adhered to the islet surface or in a surrounding matrix could be designed to intervene with site-specific hurdles and provide possibilities to improve future results of islet transplantation
Tetrisation of triangular meshes and its application in shape blending
The As-Rigid-As-Possible (ARAP) shape deformation framework is a versatile
technique for morphing, surface modelling, and mesh editing. We discuss an
improvement of the ARAP framework in a few aspects: 1. Given a triangular mesh
in 3D space, we introduce a method to associate a tetrahedral structure, which
encodes the geometry of the original mesh. 2. We use a Lie algebra based method
to interpolate local transformation, which provides better handling of rotation
with large angle. 3. We propose a new error function to compile local
transformations into a global piecewise linear map, which is rotation invariant
and easy to minimise. We implemented a shape blender based on our algorithm and
its MIT licensed source code is available online
Constructing L∞ Voronoi diagrams in 2D and 3D
Voronoi diagrams and their computation are well known in the Euclidean L2 space. They are easy to sample and render in generalized Lp spaces but nontrivial to construct geometrically. Especially the limit of this norm with p → ∞ lends itself to many quad- and hex-meshing related applications as the level-set in this space is a hypercube. Many application scenarios circumvent the actual computation of L∞ diagrams altogether as known concepts for these diagrams are limited to 2D, uniformly weighted and axis-aligned sites. Our novel algorithm allows for the construction of generalized L∞ Voronoi diagrams. Although parts of the developed concept theoretically extend to higher dimensions it is herein presented and evaluated for the 2D and 3D case. It further supports individually oriented sites and allows for generating weighted diagrams with anisotropic weight vectors for individual sites. The algorithm is designed around individual sites, and initializes their cells with a simple meshed representation of a site's level-set. Hyperplanes between adjacent cells cut the initialization geometry into convex polyhedra. Non-cell geometry is filtered out based on the L∞ Voronoi criterion, leaving only the non-convex cell geometry. Eventually we conclude with discussions on the algorithms complexity, numerical precision and analyze the applicability of our generalized L∞ diagrams for the construction of Centroidal Voronoi Tessellations (CVT) using Lloyd's algorithm
On Mean Pose and Variability of 3D Deformable Models
International audienceWe present a novel methodology for the analysis of complex object shapes in motion observed by multiple video cameras. In particular, we propose to learn local surface rigidity probabilities (i.e., deformations), and to estimate a mean pose over a temporal sequence. Local deformations can be used for rigidity-based dynamic surface segmentation, while a mean pose can be used as a sequence keyframe or a cluster prototype and has therefore numerous applications, such as motion synthesis or sequential alignment for compression or morphing. We take advantage of recent advances in surface tracking techniques to formulate a generative model of 3D temporal sequences using a probabilistic framework, which conditions shape fitting over all frames to a simple set of intrinsic surface rigidity properties. Surface tracking and rigidity variable estimation can then be formulated as an Expectation-Maximization inference problem and solved by alternatively minimizing two nested fixed point iterations. We show that this framework provides a new fundamental building block for various applications of shape analysis, and achieves comparable tracking performance to state of the art surface tracking techniques on real datasets, even compared to approaches using strong kinematic priors such as rigid skeletons
A fast airplane boarding strategy using online seat assignment based on passenger classification
The minimization of the turnaround time, the duration which an aircraft must remain parked at the gate, is an important goal of airlines to increase their profitability. This work introduces a procedure to minimize of the turnaround time by speeding up the boarding time in passenger aircrafts. This is realized by allocating the seat numbers adaptively to passengers when they pass the boarding gate and not before. Using optical sensors, an agility measure is assigned to each person and also a measure to characterize the size of her/his hand-luggage. Based on these two values per passenger and taking into account additional constraints, like reserved seats and the belonging to a group, a novel seat allocation algorithm is introduced to minimize the boarding time. Extensive simulations show that a mean reduction of the boarding time with approximately 15% is achieved compared to existing boarding strategies. The costs of introducing the proposed procedure are negligible, while the savings of reducing the turnaround time are enormous, considering that the costs generated by inactive planes on an airport are estimated to be about 30 $ per minute
A discrete Laplace-Beltrami operator for simplicial surfaces
We define a discrete Laplace-Beltrami operator for simplicial surfaces. It
depends only on the intrinsic geometry of the surface and its edge weights are
positive. Our Laplace operator is similar to the well known finite-elements
Laplacian (the so called ``cotan formula'') except that it is based on the
intrinsic Delaunay triangulation of the simplicial surface. This leads to new
definitions of discrete harmonic functions, discrete mean curvature, and
discrete minimal surfaces. The definition of the discrete Laplace-Beltrami
operator depends on the existence and uniqueness of Delaunay tessellations in
piecewise flat surfaces. While the existence is known, we prove the uniqueness.
Using Rippa's Theorem we show that, as claimed, Musin's harmonic index provides
an optimality criterion for Delaunay triangulations, and this can be used to
prove that the edge flipping algorithm terminates also in the setting of
piecewise flat surfaces.Comment: 18 pages, 6 vector graphics figures. v2: Section 2 on Delaunay
triangulations of piecewise flat surfaces revised and expanded. References
added. Some minor changes, typos corrected. v3: fixed inaccuracies in
discussion of flip algorithm, corrected attributions, added references, some
minor revision to improve expositio
Automatic 3D facial model and texture reconstruction from range scans
This paper presents a fully automatic approach to fitting a generic facial model to detailed range scans of human faces to reconstruct 3D facial models and textures with no manual intervention (such as specifying landmarks). A Scaling Iterative Closest Points (SICP) algorithm is introduced to compute the optimal rigid registrations between the generic model and the range scans with different sizes. And then a new template-fitting method, formulated in an optmization framework of minimizing the physically based elastic energy derived from thin shells, faithfully reconstructs the surfaces and the textures from the range scans and yields dense point correspondences across the reconstructed facial models. Finally, we demonstrate a facial expression transfer method to clone facial expressions from the generic model onto the reconstructed facial models by using the deformation transfer technique
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