1,197 research outputs found

    Analytical pair correlations in ideal quantum gases: Temperature-dependent bunching and antibunching

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    The fluctuation-dissipation theorem together with the exact density response spectrum for ideal quantum gases has been utilized to yield a new expression for the static structure factor, which we use to derive exact analytical expressions for the temperature{dependent pair distribution function g(r) of the ideal gases. The plots of bosonic and fermionic g(r) display "Bose pile" and "Fermi hole" typically akin to bunching and antibunching as observed experimentally for ultracold atomic gases. The behavior of spin-scaled pair correlation for fermions is almost featureless but bosons show a rich structure including long-range correlations near T_c. The coherent state at T=0 shows no correlation at all, just like single-mode lasers. The depicted decreasing trend in correlation with decrease in temperature for T < T_c should be observable in accurate experiments.Comment: 8 pages, 1 figure, minor revisio

    Approximate well-supported Nash equilibria in symmetric bimatrix games

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    The ε\varepsilon-well-supported Nash equilibrium is a strong notion of approximation of a Nash equilibrium, where no player has an incentive greater than ε\varepsilon to deviate from any of the pure strategies that she uses in her mixed strategy. The smallest constant ε\varepsilon currently known for which there is a polynomial-time algorithm that computes an ε\varepsilon-well-supported Nash equilibrium in bimatrix games is slightly below 2/32/3. In this paper we study this problem for symmetric bimatrix games and we provide a polynomial-time algorithm that gives a (1/2+δ)(1/2+\delta)-well-supported Nash equilibrium, for an arbitrarily small positive constant δ\delta

    New algorithms for approximate Nash equilibria in bimatrix games

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    We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. Our work improves the previously best known (0.38197¿+¿e)-approximation algorithm of Daskalakis, Mehta and Papadimitriou [6]. First, we provide a simpler algorithm, which also achieves 0.38197. This algorithm is then tuned, improving the approximation error to 0.36392. Our method is relatively fast, as it requires solving only one linear program and it is based on using the solution of an auxiliary zero-sum game as a starting point. The first author was supported by NWO. The second and third author were supported by the EU Marie Curie Research Training Network, contract numbers MRTN-CT-2003-504438-ADONET and MRTN-CT-2004-504438-ADONET respectively

    Polylogarithmic Supports are required for Approximate Well-Supported Nash Equilibria below 2/3

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    In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unilateral deviation. An epsilon well-supported approximate Nash equilibrium has the stronger requirement that every pure strategy used with positive probability must have payoff within epsilon of the best response payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of cardinality at most three. Indeed, they showed that such an equilibrium will exist subject to the correctness of a graph-theoretic conjecture. Regardless of the correctness of this conjecture, we show that the barrier of a 2/3 payoff guarantee cannot be broken with constant size supports; we construct win-lose games that require supports of cardinality at least Omega((log n)^(1/3)) in any epsilon-well supported equilibrium with epsilon < 2/3. The key tool in showing the validity of the construction is a proof of a bipartite digraph variant of the well-known Caccetta-Haggkvist conjecture. A probabilistic argument shows that there exist epsilon-well-supported equilibria with supports of cardinality O(log n/(epsilon^2)), for any epsilon> 0; thus, the polylogarithmic cardinality bound presented cannot be greatly improved. We also show that for any delta > 0, there exist win-lose games for which no pair of strategies with support sizes at most two is a (1-delta)-well-supported Nash equilibrium. In contrast, every bimatrix game with payoffs in [0,1] has a 1/2-approximate Nash equilibrium where the supports of the players have cardinality at most two.Comment: Added details on related work (footnote 7 expanded

    Approximate Well-supported Nash Equilibria below Two-thirds

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    In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing his behaviour. Recent work has addressed the question of how best to compute epsilon-Nash equilibria, and for what values of epsilon a polynomial-time algorithm exists. An epsilon-well-supported Nash equilibrium (epsilon-WSNE) has the additional requirement that any strategy that is used with non-zero probability by a player must have payoff at most epsilon less than the best response. A recent algorithm of Kontogiannis and Spirakis shows how to compute a 2/3-WSNE in polynomial time, for bimatrix games. Here we introduce a new technique that leads to an improvement to the worst-case approximation guarantee

    Is there a reentrant glass in binary mixtures?

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    By employing computer simulations for a model binary mixture, we show that a reentrant glass transition upon adding a second component only occurs if the ratio α\alpha of the short-time mobilities between the glass-forming component and the additive is sufficiently small. For α1\alpha \approx 1, there is no reentrant glass, even if the size asymmetry between the two components is large, in accordance with two-component mode coupling theory. For α1\alpha \ll 1, on the other hand, the reentrant glass is observed and reproduced only by an effective one-component mode coupling theory.Comment: 4 pages, 3 figure

    Computational analysis of dynamics in an agent-based model of cognitive load and reading performance

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    To avoid the development of cognitive load during task-specific actions, technologies like companion robots or intelligent systems may benefit from being aware of the dynamics of related mental performance constructs. As a first step toward the development of such systems, this paper uses an agent-based approach to formalize and simulate cognitive load processes within reading activities, which may involve specific assigned task. The obtained agent-based model is analysed both by mathematical analysis and automated trace evaluation. Based on this description, the proposed agent-based model has exhibited realistic behaviours patterns that adhere to the psychological and cognitive literature. Moreover, it is shown how the agent-based model can be integrated into intelligent systems that monitor and predict cognitive load over time and propose intelligent support actions based on that
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