1,542 research outputs found
Analytical pair correlations in ideal quantum gases: Temperature-dependent bunching and antibunching
The fluctuation-dissipation theorem together with the exact density response
spectrum for ideal quantum gases has been utilized to yield a new expression
for the static structure factor, which we use to derive exact analytical
expressions for the temperature{dependent pair distribution function g(r) of
the ideal gases. The plots of bosonic and fermionic g(r) display "Bose pile"
and "Fermi hole" typically akin to bunching and antibunching as observed
experimentally for ultracold atomic gases. The behavior of spin-scaled pair
correlation for fermions is almost featureless but bosons show a rich structure
including long-range correlations near T_c. The coherent state at T=0 shows no
correlation at all, just like single-mode lasers. The depicted decreasing trend
in correlation with decrease in temperature for T < T_c should be observable in
accurate experiments.Comment: 8 pages, 1 figure, minor revisio
Reducing the size and number of linear programs in a dynamic Gr\"obner basis algorithm
The dynamic algorithm to compute a Gr\"obner basis is nearly twenty years
old, yet it seems to have arrived stillborn; aside from two initial
publications, there have been no published followups. One reason for this may
be that, at first glance, the added overhead seems to outweigh the benefit; the
algorithm must solve many linear programs with many linear constraints. This
paper describes two methods of reducing the cost substantially, answering the
problem effectively.Comment: 11 figures, of which half are algorithms; submitted to journal for
refereeing, December 201
Approximate well-supported Nash equilibria in symmetric bimatrix games
The -well-supported Nash equilibrium is a strong notion of
approximation of a Nash equilibrium, where no player has an incentive greater
than to deviate from any of the pure strategies that she uses in
her mixed strategy. The smallest constant currently known for
which there is a polynomial-time algorithm that computes an
-well-supported Nash equilibrium in bimatrix games is slightly
below . In this paper we study this problem for symmetric bimatrix games
and we provide a polynomial-time algorithm that gives a
-well-supported Nash equilibrium, for an arbitrarily small
positive constant
New algorithms for approximate Nash equilibria in bimatrix games
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. Our work improves the previously best known (0.38197¿+¿e)-approximation algorithm of Daskalakis, Mehta and Papadimitriou [6]. First, we provide a simpler algorithm, which also achieves 0.38197. This algorithm is then tuned, improving the approximation error to 0.36392. Our method is relatively fast, as it requires solving only one linear program and it is based on using the solution of an auxiliary zero-sum game as a starting point. The first author was supported by NWO. The second and third author were supported by the EU Marie Curie Research Training Network, contract numbers MRTN-CT-2003-504438-ADONET and MRTN-CT-2004-504438-ADONET respectively
An Empirical Study of Finding Approximate Equilibria in Bimatrix Games
While there have been a number of studies about the efficacy of methods to
find exact Nash equilibria in bimatrix games, there has been little empirical
work on finding approximate Nash equilibria. Here we provide such a study that
compares a number of approximation methods and exact methods. In particular, we
explore the trade-off between the quality of approximate equilibrium and the
required running time to find one. We found that the existing library GAMUT,
which has been the de facto standard that has been used to test exact methods,
is insufficient as a test bed for approximation methods since many of its games
have pure equilibria or other easy-to-find good approximate equilibria. We
extend the breadth and depth of our study by including new interesting families
of bimatrix games, and studying bimatrix games upto size .
Finally, we provide new close-to-worst-case examples for the best-performing
algorithms for finding approximate Nash equilibria
Polylogarithmic Supports are required for Approximate Well-Supported Nash Equilibria below 2/3
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon
in expectation by unilateral deviation. An epsilon well-supported approximate
Nash equilibrium has the stronger requirement that every pure strategy used
with positive probability must have payoff within epsilon of the best response
payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose
bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of
cardinality at most three. Indeed, they showed that such an equilibrium will
exist subject to the correctness of a graph-theoretic conjecture. Regardless of
the correctness of this conjecture, we show that the barrier of a 2/3 payoff
guarantee cannot be broken with constant size supports; we construct win-lose
games that require supports of cardinality at least Omega((log n)^(1/3)) in any
epsilon-well supported equilibrium with epsilon < 2/3. The key tool in showing
the validity of the construction is a proof of a bipartite digraph variant of
the well-known Caccetta-Haggkvist conjecture. A probabilistic argument shows
that there exist epsilon-well-supported equilibria with supports of cardinality
O(log n/(epsilon^2)), for any epsilon> 0; thus, the polylogarithmic cardinality
bound presented cannot be greatly improved. We also show that for any delta >
0, there exist win-lose games for which no pair of strategies with support
sizes at most two is a (1-delta)-well-supported Nash equilibrium. In contrast,
every bimatrix game with payoffs in [0,1] has a 1/2-approximate Nash
equilibrium where the supports of the players have cardinality at most two.Comment: Added details on related work (footnote 7 expanded
Approximate Well-supported Nash Equilibria below Two-thirds
In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing
his behaviour. Recent work has addressed the question of how best to compute
epsilon-Nash equilibria, and for what values of epsilon a polynomial-time
algorithm exists. An epsilon-well-supported Nash equilibrium (epsilon-WSNE) has
the additional requirement that any strategy that is used with non-zero
probability by a player must have payoff at most epsilon less than the best
response. A recent algorithm of Kontogiannis and Spirakis shows how to compute
a 2/3-WSNE in polynomial time, for bimatrix games. Here we introduce a new
technique that leads to an improvement to the worst-case approximation
guarantee
A Direct Reduction from k-Player to 2-Player Approximate Nash Equilibrium
We present a direct reduction from k-player games to 2-player games that
preserves approximate Nash equilibrium. Previously, the computational
equivalence of computing approximate Nash equilibrium in k-player and 2-player
games was established via an indirect reduction. This included a sequence of
works defining the complexity class PPAD, identifying complete problems for
this class, showing that computing approximate Nash equilibrium for k-player
games is in PPAD, and reducing a PPAD-complete problem to computing approximate
Nash equilibrium for 2-player games. Our direct reduction makes no use of the
concept of PPAD, thus eliminating some of the difficulties involved in
following the known indirect reduction.Comment: 21 page
A beta-herpesvirus with fluorescent capsids to study transport in living cells.
Fluorescent tagging of viral particles by genetic means enables the study of virus dynamics in living cells. However, the study of beta-herpesvirus entry and morphogenesis by this method is currently limited. This is due to the lack of replication competent, capsid-tagged fluorescent viruses. Here, we report on viable recombinant MCMVs carrying ectopic insertions of the small capsid protein (SCP) fused to fluorescent proteins (FPs). The FPs were inserted into an internal position which allowed the production of viable, fluorescently labeled cytomegaloviruses, which replicated with wild type kinetics in cell culture. Fluorescent particles were readily detectable by several methods. Moreover, in a spread assay, labeled capsids accumulated around the nucleus of the newly infected cells without any detectable viral gene expression suggesting normal entry and particle trafficking. These recombinants were used to record particle dynamics by live-cell microscopy during MCMV egress with high spatial as well as temporal resolution. From the resulting tracks we obtained not only mean track velocities but also their mean square displacements and diffusion coefficients. With this key information, we were able to describe particle behavior at high detail and discriminate between particle tracks exhibiting directed movement and tracks in which particles exhibited free or anomalous diffusion
Is there a reentrant glass in binary mixtures?
By employing computer simulations for a model binary mixture, we show that a
reentrant glass transition upon adding a second component only occurs if the
ratio of the short-time mobilities between the glass-forming component
and the additive is sufficiently small. For , there is no
reentrant glass, even if the size asymmetry between the two components is
large, in accordance with two-component mode coupling theory. For , on the other hand, the reentrant glass is observed and reproduced only by
an effective one-component mode coupling theory.Comment: 4 pages, 3 figure
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